9,294 research outputs found

    A mixed-integer programming model for cycle time minimization in assembly line balancing: Using rework stations for performing parallel tasks

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    [EN] In assembly lines, rework stations are generally used for reprocessing defective items. On the other hand, using rework stations for this purpose only might cause inefficient usage of the resources in this station especially in an assembly line with a low defective rate. In this study, a mixed-integer programming model for cycle time minimization is proposed by considering the use of rework stations for performing parallel tasks. By linearizing the non-linear constraint about parallel tasks using a variate transformation, the model is transformed to a linear-mixed-integer form. In addition to different defective rates, different rework station positions are also considered using the proposed model. The performance of the model is analyzed on several test problems from the related literature.Cavdur, F.; Kaymaz, E. (2020). A mixed-integer programming model for cycle time minimization in assembly line balancing: Using rework stations for performing parallel tasks. 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    Iterative Beam Search for Simple Assembly Line Balancing with a Fixed Number of Work Stations

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    The simple assembly line balancing problem (SALBP) concerns the assignment of tasks with pre-defined processing times to work stations that are arranged in a line. Hereby, precedence constraints between the tasks must be respected. The optimization goal of the SALBP-2 version of the problem concerns the minimization of the so-called cycle time, that is, the time in which the tasks of each work station must be completed. In this work we propose to tackle this problem with an iterative search method based on beam search. The proposed algorithm is able to obtain optimal, respectively best-known, solutions in 283 out of 302 test cases. Moreover, for 9 further test cases the algorithm is able to produce new best-known solutions. These numbers indicate that the proposed iterative beam search algorithm is currently a state-of-the-art method for the SALBP-2

    Simple heuristics for the assembly line worker assignment and balancing problem

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    We propose simple heuristics for the assembly line worker assignment and balancing problem. This problem typically occurs in assembly lines in sheltered work centers for the disabled. Different from the classical simple assembly line balancing problem, the task execution times vary according to the assigned worker. We develop a constructive heuristic framework based on task and worker priority rules defining the order in which the tasks and workers should be assigned to the workstations. We present a number of such rules and compare their performance across three possible uses: as a stand-alone method, as an initial solution generator for meta-heuristics, and as a decoder for a hybrid genetic algorithm. Our results show that the heuristics are fast, they obtain good results as a stand-alone method and are efficient when used as a initial solution generator or as a solution decoder within more elaborate approaches.Comment: 18 pages, 1 figur

    SALBPGen - A systematic data generator for (simple) assembly line balancing

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    Assembly line balancing is a well-known and extensively researched decision problem which arises when assembly line production systems are designed and operated. A large variety of real-world problem variations and elaborate solution methods were developed and presented in the academic literature in the past 60 years. Nevertheless, computational experiments examining and comparing the performance of solution procedures were mostly based on very limited data sets unsystematically collected from the literature and from some real-world cases. In particular, the precedence graphs used as the basis of former tests are limited in number and characteristics. As a consequence, former performance analyses suffer from a lack of systematics and statistical evidence. In this article, we propose SALPBGen, a new instance generator for the simple assembly line balancing problem (SALBP) which can be applied to any other assembly line balancing problem, too. It is able to systematically create instances with very diverse structures under full control of the experiment's designer. In particular, based on our analysis of real-world problems from automotive and related industries, typical substructures of the precedence graph like chains, bottlenecks and modules can be generated and combined as required based on a detailed analysis of graph structures and structure measures like the order strength. We also present a collection of new challenging benchmark data sets which are suited for comprehensive statistical tests in comparative studies of solution methods for SALBP and generalized problems as well. Researchers are invited to participate in a challenge to solve these new problem instances.manufacturing, benchmark data set, assembly line balancing, precedence graph, structure analysis, complexity measures

    Balancing and scheduling tasks in assembly lines with sequence-dependent setup times

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    The classical Simple Assembly Line Balancing Problem (SALBP) has been widely enriched over the past few years with many realistic approaches and much effort has been made to reduce the distance between the academic theory and the industrial reality. Despite this effort, the scheduling of the execution of tasks assigned to every workstation following the balancing of the assembly line has been scarcely reported in the scientific literature. This is supposed to be an operational concern that the worker should solve himself, but in several real environments, setups between tasks exist and optimal or near-optimal tasks schedules should be provided inside each workstation. The problem presented in this paper adds sequence-dependent setup time considerations to the classical SALBP in the following way: whenever a task is assigned next to another at the same workstation, a setup time must be added to compute the global workstation time. After formulating a mathematical model for this innovative problem and showing the high combinatorial nature of the problem, eight different heuristic rules and a GRASP algorithm are designed and tested for solving the problem in reasonable computational time.Peer Reviewe
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