161 research outputs found

    State Space Reduction For Parity Automata

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    Exact minimization of ?-automata is a difficult problem and heuristic algorithms are a subject of current research. We propose several new approaches to reduce the state space of deterministic parity automata. These are based on extracting information from structures within the automaton, such as strongly connected components, coloring of the states, and equivalence classes of given relations, to determine states that can safely be merged. We also establish a framework to generalize the notion of quotient automata and uniformly describe such algorithms. The description of these procedures consists of a theoretical analysis as well as data collected from experiments

    A Rice-style theorem for parallel automata

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    AbstractWe present a general result, similar to Rice’s theorem, concerning the complexity of detecting properties on finite automata enriched by bounded cooperative concurrency, such as statecharts and abstract parallel automata, which we denote by CFAs (Concurrent Finite Automata). On one extreme, the complexity of detecting non-trivial properties that preserve equivalence of machines, i.e. properties of the accepted language, on finite automata, can be as little as O(1). On the other extreme, Rice’s theorem states that all such properties on Turing machines are undecidable. We state that all the non-trivial properties of the regular (or ω-regular) languages, are PSPACE-hard on CFAs with ϵ-moves and on CFAs without ϵ-moves accepting infinite words. We also extend this result to CFAs without ϵ-moves accepting finite words that satisfy a condition that holds for many properties

    Index problems for game automata

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    For a given regular language of infinite trees, one can ask about the minimal number of priorities needed to recognize this language with a non-deterministic, alternating, or weak alternating parity automaton. These questions are known as, respectively, the non-deterministic, alternating, and weak Rabin-Mostowski index problems. Whether they can be answered effectively is a long-standing open problem, solved so far only for languages recognizable by deterministic automata (the alternating variant trivializes). We investigate a wider class of regular languages, recognizable by so-called game automata, which can be seen as the closure of deterministic ones under complementation and composition. Game automata are known to recognize languages arbitrarily high in the alternating Rabin-Mostowski index hierarchy; that is, the alternating index problem does not trivialize any more. Our main contribution is that all three index problems are decidable for languages recognizable by game automata. Additionally, we show that it is decidable whether a given regular language can be recognized by a game automaton

    Prompt Delay

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    Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent's moves. Recently, such games with quantitative winning conditions in weak MSO with the unbounding quantifier were studied, but their properties turned out to be unsatisfactory. In particular, unbounded lookahead is in general necessary. Here, we study delay games with winning conditions given by Prompt-LTL, Linear Temporal Logic equipped with a parameterized eventually operator whose scope is bounded. Our main result shows that solving Prompt-LTL delay games is complete for triply-exponential time. Furthermore, we give tight triply-exponential bounds on the necessary lookahead and on the scope of the parameterized eventually operator. Thus, we identify Prompt-LTL as the first known class of well-behaved quantitative winning conditions for delay games. Finally, we show that applying our techniques to delay games with \omega-regular winning conditions answers open questions in the cases where the winning conditions are given by non-deterministic, universal, or alternating automata

    VLDL Satisfiability and Model Checking via Tree Automata

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    We present novel algorithms solving the satisfiability problem and the model checking problem for Visibly Linear Dynamic Logic (VLDL) in asymptotically optimal time via a reduction to the emptiness problem for tree automata with B\"uchi acceptance. Since VLDL allows for the specification of important properties of recursive systems, this reduction enables the efficient analysis of such systems. Furthermore, as the problem of tree automata emptiness is well-studied, this reduction enables leveraging the mature algorithms and tools for that problem in order to solve the satisfiability problem and the model checking problem for VLDL.Comment: 14 page

    Wadge Degrees of ω\omega-Languages of Petri Nets

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    We prove that ω\omega-languages of (non-deterministic) Petri nets and ω\omega-languages of (non-deterministic) Turing machines have the same topological complexity: the Borel and Wadge hierarchies of the class of ω\omega-languages of (non-deterministic) Petri nets are equal to the Borel and Wadge hierarchies of the class of ω\omega-languages of (non-deterministic) Turing machines which also form the class of effective analytic sets. In particular, for each non-null recursive ordinal α<ω_1CK\alpha < \omega\_1^{{\rm CK}} there exist some Σ0_α{\bf \Sigma}^0\_\alpha-complete and some Π0_α{\bf \Pi}^0\_\alpha-complete ω\omega-languages of Petri nets, and the supremum of the set of Borel ranks of ω\omega-languages of Petri nets is the ordinal γ_21\gamma\_2^1, which is strictly greater than the first non-recursive ordinal ω_1CK\omega\_1^{{\rm CK}}. We also prove that there are some Σ_11{\bf \Sigma}\_1^1-complete, hence non-Borel, ω\omega-languages of Petri nets, and that it is consistent with ZFC that there exist some ω\omega-languages of Petri nets which are neither Borel nor Σ_11{\bf \Sigma}\_1^1-complete. This answers the question of the topological complexity of ω\omega-languages of (non-deterministic) Petri nets which was left open in [DFR14,FS14].Comment: arXiv admin note: text overlap with arXiv:0712.1359, arXiv:0804.326

    The Complexity of Flat Freeze LTL

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    We consider the model-checking problem for freeze LTL on one-counter automata (OCAs). Freeze LTL extends LTL with the freeze quantifier, which allows one to store different counter values of a run in registers so that they can be compared with one another. As the model-checking problem is undecidable in general, we focus on the flat fragment of freeze LTL, in which the usage of the freeze quantifier is restricted. Recently, Lechner et al. showed that model checking for flat freeze LTL on OCAs with binary encoding of counter updates is decidable and in 2NEXPTIME. In this paper, we prove that the problem is, in fact, NEXPTIME-complete no matter whether counter updates are encoded in unary or binary. Like Lechner et al., we rely on a reduction to the reachability problem in OCAs with parameterized tests (OCAPs). The new aspect is that we simulate OCAPs by alternating two-way automata over words. This implies an exponential upper bound on the parameter values that we exploit towards an NP algorithm for reachability in OCAPs with unary updates. We obtain our main result as a corollary
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