43 research outputs found

    Template Based Recognition of On-Line Handwriting

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    Software for recognition of handwriting has been available for several decades now and research on the subject have produced several different strategies for producing competitive recognition accuracies, especially in the case of isolated single characters. The problem of recognizing samples of handwriting with arbitrary connections between constituent characters (emph{unconstrained handwriting}) adds considerable complexity in form of the segmentation problem. In other words a recognition system, not constrained to the isolated single character case, needs to be able to recognize where in the sample one letter ends and another begins. In the research community and probably also in commercial systems the most common technique for recognizing unconstrained handwriting compromise Neural Networks for partial character matching along with Hidden Markov Modeling for combining partial results to string hypothesis. Neural Networks are often favored by the research community since the recognition functions are more or less automatically inferred from a training set of handwritten samples. From a commercial perspective a downside to this property is the lack of control, since there is no explicit information on the types of samples that can be correctly recognized by the system. In a template based system, each style of writing a particular character is explicitly modeled, and thus provides some intuition regarding the types of errors (confusions) that the system is prone to make. Most template based recognition methods today only work for the isolated single character recognition problem and extensions to unconstrained recognition is usually not straightforward. This thesis presents a step-by-step recipe for producing a template based recognition system which extends naturally to unconstrained handwriting recognition through simple graph techniques. A system based on this construction has been implemented and tested for the difficult case of unconstrained online Arabic handwriting recognition with good results

    Artificial Intelligence Applications to Critical Transportation Issues

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    Reinforcement Learning

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    Brains rule the world, and brain-like computation is increasingly used in computers and electronic devices. Brain-like computation is about processing and interpreting data or directly putting forward and performing actions. Learning is a very important aspect. This book is on reinforcement learning which involves performing actions to achieve a goal. The first 11 chapters of this book describe and extend the scope of reinforcement learning. The remaining 11 chapters show that there is already wide usage in numerous fields. Reinforcement learning can tackle control tasks that are too complex for traditional, hand-designed, non-learning controllers. As learning computers can deal with technical complexities, the tasks of human operators remain to specify goals on increasingly higher levels. This book shows that reinforcement learning is a very dynamic area in terms of theory and applications and it shall stimulate and encourage new research in this field

    Evolving developmental, recurrent and convolutional neural networks for deliberate motion planning in sparse reward tasks

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    Motion planning algorithms have seen a diverse set of approaches in a variety of disciplines. In the domain of artificial evolutionary systems, motion planning has been included in models to achieve sophisticated deliberate behaviours. These algorithms rely on fixed rules or little evolutionary influence which compels behaviours to conform within those specific policies, rather than allowing the model to establish its own specialised behaviour. In order to further these models, the constraints imposed by planning algorithms must be removed to grant greater evolutionary control over behaviours. That is the focus of this thesis. An examination of prevailing neuroevolution methods led to the use of two distinct approaches, NEAT and HyperNEAT. Both were used to gain an understanding of the components necessary to create neuroevolution planning. The findings accumulated in the formation of a novel convolutional neural network architecture with a recurrent convolution process. The architecture’s goal was to iteratively disperse local activations to greater regions of the feature space. Experimentation showed significantly improved robustness over contemporary neuroevolution techniques as well as an efficiency increase over a static rule set. Greater evolutionary responsibility is given to the model with multiple network combinations; all of which continually demonstrated the necessary behaviours. In comparison, these behaviours were shown to be difficult to achieve in a state-of-the-art deep convolutional network. Finally, the unique use of recurrent convolution is relocated to a larger convolutional architecture on an established benchmarking platform. Performance improvements are seen on a number of domains which illustrates that this recurrent mechanism can be exploited in alternative areas outside of planning. By presenting a viable neuroevolution method for motion planning a potential emerges for further systems to adopt and examine the capability of this work in prospective domains, as well as further avenues of experimentation in convolutional architectures

    Hidden Markov models and neural networks for speech recognition

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    The Hidden Markov Model (HMMs) is one of the most successful modeling approaches for acoustic events in speech recognition, and more recently it has proven useful for several problems in biological sequence analysis. Although the HMM is good at capturing the temporal nature of processes such as speech, it has a very limited capacity for recognizing complex patterns involving more than first order dependencies in the observed data sequences. This is due to the first order state process and the assumption of state conditional independence between observations. Artificial Neural Networks (NNs) are almost the opposite: they cannot model dynamic, temporally extended phenomena very well, but are good at static classification and regression tasks. Combining the two frameworks in a sensible way can therefore lead to a more powerful model with better classification abilities. The overall aim of this work has been to develop a probabilistic hybrid of hidden Markov models and neural networks and ..

    Advanced document data extraction techniques to improve supply chain performance

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    In this thesis, a novel machine learning technique to extract text-based information from scanned images has been developed. This information extraction is performed in the context of scanned invoices and bills used in financial transactions. These financial transactions contain a considerable amount of data that must be extracted, refined, and stored digitally before it can be used for analysis. Converting this data into a digital format is often a time-consuming process. Automation and data optimisation show promise as methods for reducing the time required and the cost of Supply Chain Management (SCM) processes, especially Supplier Invoice Management (SIM), Financial Supply Chain Management (FSCM) and Supply Chain procurement processes. This thesis uses a cross-disciplinary approach involving Computer Science and Operational Management to explore the benefit of automated invoice data extraction in business and its impact on SCM. The study adopts a multimethod approach based on empirical research, surveys, and interviews performed on selected companies.The expert system developed in this thesis focuses on two distinct areas of research: Text/Object Detection and Text Extraction. For Text/Object Detection, the Faster R-CNN model was analysed. While this model yields outstanding results in terms of object detection, it is limited by poor performance when image quality is low. The Generative Adversarial Network (GAN) model is proposed in response to this limitation. The GAN model is a generator network that is implemented with the help of the Faster R-CNN model and a discriminator that relies on PatchGAN. The output of the GAN model is text data with bonding boxes. For text extraction from the bounding box, a novel data extraction framework consisting of various processes including XML processing in case of existing OCR engine, bounding box pre-processing, text clean up, OCR error correction, spell check, type check, pattern-based matching, and finally, a learning mechanism for automatizing future data extraction was designed. Whichever fields the system can extract successfully are provided in key-value format.The efficiency of the proposed system was validated using existing datasets such as SROIE and VATI. Real-time data was validated using invoices that were collected by two companies that provide invoice automation services in various countries. Currently, these scanned invoices are sent to an OCR system such as OmniPage, Tesseract, or ABBYY FRE to extract text blocks and later, a rule-based engine is used to extract relevant data. While the system’s methodology is robust, the companies surveyed were not satisfied with its accuracy. Thus, they sought out new, optimized solutions. To confirm the results, the engines were used to return XML-based files with text and metadata identified. The output XML data was then fed into this new system for information extraction. This system uses the existing OCR engine and a novel, self-adaptive, learning-based OCR engine. This new engine is based on the GAN model for better text identification. Experiments were conducted on various invoice formats to further test and refine its extraction capabilities. For cost optimisation and the analysis of spend classification, additional data were provided by another company in London that holds expertise in reducing their clients' procurement costs. This data was fed into our system to get a deeper level of spend classification and categorisation. This helped the company to reduce its reliance on human effort and allowed for greater efficiency in comparison with the process of performing similar tasks manually using excel sheets and Business Intelligence (BI) tools.The intention behind the development of this novel methodology was twofold. First, to test and develop a novel solution that does not depend on any specific OCR technology. Second, to increase the information extraction accuracy factor over that of existing methodologies. Finally, it evaluates the real-world need for the system and the impact it would have on SCM. This newly developed method is generic and can extract text from any given invoice, making it a valuable tool for optimizing SCM. In addition, the system uses a template-matching approach to ensure the quality of the extracted information

    Learning the Structure of Continuous Markov Decision Processes

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    There is growing interest in artificial, intelligent agents which can operate autonomously for an extended period of time in complex environments and fulfill a variety of different tasks. Such agents will face different problems during their lifetime which may not be foreseeable at the time of their deployment. Thus, the capacity for lifelong learning of new behaviors is an essential prerequisite for this kind of agents as it enables them to deal with unforeseen situations. However, learning every complex behavior anew from scratch would be cumbersome for the agent. It is more plausible to consider behavior to be modular and let the agent acquire a set of reusable building blocks for behavior, the so-called skills. These skills might, once acquired, facilitate fast learning and adaptation of behavior to new situations. This work focuses on computational approaches for skill acquisition, namely which kind of skills shall be acquired and how to acquire them. The former is commonly denoted as skill discovery and the latter as skill learning . The main contribution of this thesis is a novel incremental skill acquisition approach which is suited for lifelong learning. In this approach, the agent learns incrementally a graph-based representation of a domain and exploits certain properties of this graph such as its bottlenecks for skill discovery. This thesis proposes a novel approach for learning a graph-based representation of continuous domains based on formalizing the problem as a probabilistic generative model. Furthermore, a new incremental agglomerative clustering approach for identifying bottlenecks of such graphs is presented. Thereupon, the thesis proposes a novel intrinsic motivation system which enables an agent to intelligently allocate time between skill discovery and skill learning in developmental settings, where the agent is not constrained by external tasks. The results of this thesis show that the resulting skill acquisition approach is suited for continuous domains and can deal with domain stochasticity and different explorative behavior of the agent. The acquired skills are reusable and versatile and can be used in multi-task and lifelong learning settings in high-dimensional problems

    Medical image synthesis using generative adversarial networks: towards photo-realistic image synthesis

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    This proposed work addresses the photo-realism for synthetic images. We introduced a modified generative adversarial network: StencilGAN. It is a perceptually-aware generative adversarial network that synthesizes images based on overlaid labelled masks. This technique can be a prominent solution for the scarcity of the resources in the healthcare sector

    Gaze-Based Human-Robot Interaction by the Brunswick Model

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    We present a new paradigm for human-robot interaction based on social signal processing, and in particular on the Brunswick model. Originally, the Brunswick model copes with face-to-face dyadic interaction, assuming that the interactants are communicating through a continuous exchange of non verbal social signals, in addition to the spoken messages. Social signals have to be interpreted, thanks to a proper recognition phase that considers visual and audio information. The Brunswick model allows to quantitatively evaluate the quality of the interaction using statistical tools which measure how effective is the recognition phase. In this paper we cast this theory when one of the interactants is a robot; in this case, the recognition phase performed by the robot and the human have to be revised w.r.t. the original model. The model is applied to Berrick, a recent open-source low-cost robotic head platform, where the gazing is the social signal to be considered
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