1,201 research outputs found

    Improving Presentation Attack Detection for ID Cards on Remote Verification Systems

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    In this paper, an updated two-stage, end-to-end Presentation Attack Detection method for remote biometric verification systems of ID cards, based on MobileNetV2, is presented. Several presentation attack species such as printed, display, composite (based on cropped and spliced areas), plastic (PVC), and synthetic ID card images using different capture sources are used. This proposal was developed using a database consisting of 190.000 real case Chilean ID card images with the support of a third-party company. Also, a new framework called PyPAD, used to estimate multi-class metrics compliant with the ISO/IEC 30107-3 standard was developed, and will be made available for research purposes. Our method is trained on two convolutional neural networks separately, reaching BPCER\textsubscript{100} scores on ID cards attacks of 1.69\% and 2.36\% respectively. The two-stage method using both models together can reach a BPCER\textsubscript{100} score of 0.92\%

    Affective games:a multimodal classification system

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    Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation

    Biometrics

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    Biometrics-Unique and Diverse Applications in Nature, Science, and Technology provides a unique sampling of the diverse ways in which biometrics is integrated into our lives and our technology. From time immemorial, we as humans have been intrigued by, perplexed by, and entertained by observing and analyzing ourselves and the natural world around us. Science and technology have evolved to a point where we can empirically record a measure of a biological or behavioral feature and use it for recognizing patterns, trends, and or discrete phenomena, such as individuals' and this is what biometrics is all about. Understanding some of the ways in which we use biometrics and for what specific purposes is what this book is all about

    Critically Envisioning Biometric Artificial Intelligence in Law Enforcement

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    This report presents an overview of the Critically Exploring Biometric AI Futures project led by the University of Edinburgh in partnership with the University of Stirling. This short 3-month project explored the use of new Biometric Artificial Intelligence (AI) in law enforcement, the challenges of fostering trust around deployment and debates surrounding social, ethical and legal concerns

    Critically Envisioning Biometric Artificial Intelligence in Law Enforcement

    Get PDF
    This report presents an overview of the Critically Exploring Biometric AI Futures project led by the University of Edinburgh in partnership with the University of Stirling. This short 3-month project explored the use of new Biometric Artificial Intelligence (AI) in law enforcement, the challenges of fostering trust around deployment and debates surrounding social, ethical and legal concerns
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