99 research outputs found

    Fuzzy Random Noncooperative Two-level Linear Programming through Absolute Deviation Minimization Using Possibility and Necessity

    Get PDF
    This paper considers fuzzy random two-level linear programming problems under noncooperative behaviorof the decision makers. Having introduced fuzzy goals of decision makers together with the possibiliy and necessity measure, following absolute deviation minimization, fuzzy random two-level programin problems are transformed into deterministic ones. Extended Stackelberg solutions are introduced andcomputational methods are also presented

    Fuzzy Bi-level Decision-Making Techniques: A Survey

    Full text link
    © 2016 the authors. Bi-level decision-making techniques aim to deal with decentralized management problems that feature interactive decision entities distributed throughout a bi-level hierarchy. A challenge in handling bi-level decision problems is that various uncertainties naturally appear in decision-making process. Significant efforts have been devoted that fuzzy set techniques can be used to effectively deal with uncertain issues in bi-level decision-making, known as fuzzy bi-level decision-making techniques, and researchers have successfully gained experience in this area. It is thus vital that an instructive review of current trends in this area should be conducted, not only of the theoretical research but also the practical developments. This paper systematically reviews up-to-date fuzzy bi-level decisionmaking techniques, including models, approaches, algorithms and systems. It also clusters related technique developments into four main categories: basic fuzzy bi-level decision-making, fuzzy bi-level decision-making with multiple optima, fuzzy random bi-level decision-making, and the applications of bi-level decision-making techniques in different domains. By providing state-of-the-art knowledge, this survey paper will directly support researchers and practitioners in their understanding of developments in theoretical research results and applications in relation to fuzzy bi-level decision-making techniques

    A Stackelberg game theoretic model for optimizing product family architecting with supply chain consideration

    Get PDF
    Planning of an optimal product family architecture (PFA) plays a critical role in defining an organization's product platforms for product variant configuration while leveraging commonality and variety. The focus of PFA planning has been traditionally limited to the product design stage, yet with limited consideration of the downstream supply chain-related issues. Decisions of supply chain configuration have a profound impact on not only the end cost of product family fulfillment, but also how to design the architecture of module configuration within a product family. It is imperative for product family architecting to be optimized in conjunction with supply chain configuration decisions. This paper formulates joint optimization of PFA planning and supply chain configuration as a Stackelberg game. A nonlinear, mixed integer bilevel programming model is developed to deal with the leader–follower game decisions between product family architecting and supply chain configuration. The PFA decision making is represented as an upper-level optimization problem for optimal selection of the base modules and compound modules. A lower-level optimization problem copes with supply chain decisions in accordance with the upper-level decisions of product variant configuration. Consistent with the bilevel optimization model, a nested genetic algorithm is developed to derive near optimal solutions for PFA and the corresponding supply chain network. A case study of joint PFA and supply chain decisions for power transformers is reported to demonstrate the feasibility and potential of the proposed Stackelberg game theoretic joint optimization of PFA and supply chain decisions

    Improved two-phase solution strategy for multiobjective fuzzy stochastic linear programming problems with uncertain probability distribution

    Get PDF
    Multiobjective Fuzzy Stochastic Linear Programming (MFSLP) problem where the linear inequalities on the probability are fuzzy is called a Multiobjective Fuzzy Stochastic Linear Programming problem with Fuzzy Linear Partial Information on Probability Distribution (MFSLPPFI). The uncertainty presents unique difficulties in constrained optimization problems owing to the presence of conflicting goals and randomness surrounding the data. Most existing solution techniques for MFSLPPFI problems rely heavily on the expectation optimization model, the variance minimization model, the probability maximization model, pessimistic/optimistic values and compromise solution under partial uncertainty of random parameters. Although these approaches recognize the fact that the interval values for probability distribution have important significance, nevertheless they are restricted by the upper and lower limitations of probability distribution and neglected the interior values. This limitation motivated us to search for more efficient strategies for MFSLPPFI which address both the fuzziness of the probability distributions, and the fuzziness and randomness of the parameters. The proposed strategy consists two phases: fuzzy transformation and stochastic transformation. First, ranking function is used to transform the MFSLPPFI to Multiobjective Stochastic Linear Programming Problem with Fuzzy Linear Partial Information on Probability Distribution (MSLPPFI). The problem is then transformed to its corresponding Multiobjective Linear Programming (MLP) problem by using a-cut technique of uncertain probability distribution and linguistic hedges. In addition, Chance Constraint Programming (CCP), and expectation of random coefficients are applied to the constraints and the objectives respectively. Finally, the MLP problem is converted to a single-objective Linear Programming (LP) problem via an Adaptive Arithmetic Average Method (AAAM), and then solved by using simplex method. The algorithm used to obtain the solution requires fewer iterations and faster generation of results compared to existing solutions. Three realistic examples are tested which show that the approach used in this study is efficient in solving the MFSLPPFI

    Game Theoretic Model Predictive Control for Autonomous Driving

    Get PDF
    This study presents two closely-related solutions to autonomous vehicle control problems in highway driving scenario using game theory and model predictive control. We first develop a game theoretic four-stage model predictive controller (GT4SMPC). The controller is responsible for both longitudinal and lateral movements of Subject Vehicle (SV) . It includes a Stackelberg game as a high level controller and a model predictive controller (MPC) as a low level one. Specifically, GT4SMPC constantly establishes and solves games corresponding to multiple gaps in front of multiple-candidate vehicles (GCV) when SV is interacting with them by signaling a lane change intention through turning light or by a small lateral movement. SV’s payoff is the negative of the MPC’s cost function , which ensures strong connection between the game and that the solution of the game is more likely to be achieved by a hybrid MPC (HMPC). GCV’s payoff is a linear combination of the speed payoff, headway payoff and acceleration payoff. . We use decreasing acceleration model to generate our prediction of TV’s future motion, which is utilized in both defining TV’s payoffs over the prediction horizon in the game and as the reference of the MPC. Solving the games gives the optimal gap and the target vehicle (TV). In the low level , the lane change process are divided into four stages: traveling in the current lane, leaving current lane, crossing lane marking, traveling in the target lane. The division identifies the time that SV should initiate actual lateral movement for the lateral controller and specifies the constraints HMPC should deal at each step of the MPC prediction horizon. Then the four-stage HMPC controls SV’s actual longitudinal motion and execute the lane change at the right moment. Simulations showed the GT4SMPC is able to intelligently drive SV into the selected gap and accomplish both discretionary land change (DLC) and mandatory lane change (MLC) in a dynamic situation. Human-in-the-loop driving simulation indicated that GT4SMPC can decently control the SV to complete lane changes with the presence of human drivers. Second, we propose a differential game theoretic model predictive controller (DGTMPC) to address the drawbacks of GT4SMPC. In GT4SMPC, the games are defined as table game, which indicates each players only have limited amount of choices for a specific game and such choice remain fixed during the prediction horizon. In addition, we assume a known model for traffic vehicles but in reality drivers’ preference is partly unknown. In order to allow the TV to make multiple decisions within the prediction horizon and to measure TV’s driving style on-line, we propose a differential game theoretic model predictive controller (DGTMPC). The high level of the hierarchical DGTMPC is the two-player differential lane-change Stackelberg game. We assume each player uses a MPC to control its motion and the optimal solution of leaders’ MPC depends on the solution of the follower. Therefore, we convert this differential game problem into a bi-level optimization problem and solves the problem with the branch and bound algorithm. Besides the game, we propose an inverse model predictive control algorithm (IMPC) to estimate the MPC weights of other drivers on-line based on surrounding vehicle’s real-time behavior, assuming they are controlled by MPC as well. The estimation results contribute to a more appropriate solution to the game against driver of specific type. The solution of the algorithm indicates the future motion of the TV, which can be used as the reference for the low level controller. The low level HMPC controls both the longitudinal motion of SV and his real-time lane decision. Simulations showed that the DGTMPC can well identify the weights traffic vehicles’ MPC cost function and behave intelligently during the interaction. Comparison with level-k controller indicates DGTMPC’s Superior performance

    Co-evolutionary Hybrid Bi-level Optimization

    Get PDF
    Multi-level optimization stems from the need to tackle complex problems involving multiple decision makers. Two-level optimization, referred as ``Bi-level optimization'', occurs when two decision makers only control part of the decision variables but impact each other (e.g., objective value, feasibility). Bi-level problems are sequential by nature and can be represented as nested optimization problems in which one problem (the ``upper-level'') is constrained by another one (the ``lower-level''). The nested structure is a real obstacle that can be highly time consuming when the lower-level is NP−hard\mathcal{NP}-hard. Consequently, classical nested optimization should be avoided. Some surrogate-based approaches have been proposed to approximate the lower-level objective value function (or variables) to reduce the number of times the lower-level is globally optimized. Unfortunately, such a methodology is not applicable for large-scale and combinatorial bi-level problems. After a deep study of theoretical properties and a survey of the existing applications being bi-level by nature, problems which can benefit from a bi-level reformulation are investigated. A first contribution of this work has been to propose a novel bi-level clustering approach. Extending the well-know ``uncapacitated k-median problem'', it has been shown that clustering can be easily modeled as a two-level optimization problem using decomposition techniques. The resulting two-level problem is then turned into a bi-level problem offering the possibility to combine distance metrics in a hierarchical manner. The novel bi-level clustering problem has a very interesting property that enable us to tackle it with classical nested approaches. Indeed, its lower-level problem can be solved in polynomial time. In cooperation with the Luxembourg Centre for Systems Biomedicine (LCSB), this new clustering model has been applied on real datasets such as disease maps (e.g. Parkinson, Alzheimer). Using a novel hybrid and parallel genetic algorithm as optimization approach, the results obtained after a campaign of experiments have the ability to produce new knowledge compared to classical clustering techniques combining distance metrics in a classical manner. The previous bi-level clustering model has the advantage that the lower-level can be solved in polynomial time although the global problem is by definition NP\mathcal{NP}-hard. Therefore, next investigations have been undertaken to tackle more general bi-level problems in which the lower-level problem does not present any specific advantageous properties. Since the lower-level problem can be very expensive to solve, the focus has been turned to surrogate-based approaches and hyper-parameter optimization techniques with the aim of approximating the lower-level problem and reduce the number of global lower-level optimizations. Adapting the well-know bayesian optimization algorithm to solve general bi-level problems, the expensive lower-level optimizations have been dramatically reduced while obtaining very accurate solutions. The resulting solutions and the number of spared lower-level optimizations have been compared to the bi-level evolutionary algorithm based on quadratic approximations (BLEAQ) results after a campaign of experiments on official bi-level benchmarks. Although both approaches are very accurate, the bi-level bayesian version required less lower-level objective function calls. Surrogate-based approaches are restricted to small-scale and continuous bi-level problems although many real applications are combinatorial by nature. As for continuous problems, a study has been performed to apply some machine learning strategies. Instead of approximating the lower-level solution value, new approximation algorithms for the discrete/combinatorial case have been designed. Using the principle employed in GP hyper-heuristics, heuristics are trained in order to tackle efficiently the NP−hard\mathcal{NP}-hard lower-level of bi-level problems. This automatic generation of heuristics permits to break the nested structure into two separated phases: \emph{training lower-level heuristics} and \emph{solving the upper-level problem with the new heuristics}. At this occasion, a second modeling contribution has been introduced through a novel large-scale and mixed-integer bi-level problem dealing with pricing in the cloud, i.e., the Bi-level Cloud Pricing Optimization Problem (BCPOP). After a series of experiments that consisted in training heuristics on various lower-level instances of the BCPOP and using them to tackle the bi-level problem itself, the obtained results are compared to the ``cooperative coevolutionary algorithm for bi-level optimization'' (COBRA). Although training heuristics enables to \emph{break the nested structure}, a two phase optimization is still required. Therefore, the emphasis has been put on training heuristics while optimizing the upper-level problem using competitive co-evolution. Instead of adopting the classical decomposition scheme as done by COBRA which suffers from the strong epistatic links between lower-level and upper-level variables, co-evolving the solution and the mean to get to it can cope with these epistatic link issues. The ``CARBON'' algorithm developed in this thesis is a competitive and hybrid co-evolutionary algorithm designed for this purpose. In order to validate the potential of CARBON, numerical experiments have been designed and results have been compared to state-of-the-art algorithms. These results demonstrate that ``CARBON'' makes possible to address nested optimization efficiently

    An algorithm for the global resolution of linear stochastic bilevel programs

    Get PDF
    The aim of this thesis is to find a technique that allows for the use of decomposition methods known from stochastic programming in the framework of linear stochastic bilevel problems. The uncertainty is modeled as a discrete, finite distribution on some probability space. Two approaches are made, one using the optimal value function of the lower level, whereas the second technique uses the Karush-Kuhn-Tucker conditions of the lower level. Using the latter approach, an integer-programming based algorithm for the global resolution of these problems is presented and evaluated

    Game Theoretic Model Predictive Control for Autonomous Driving

    Get PDF
    This study presents two closely-related solutions to autonomous vehicle control problems in highway driving scenario using game theory and model predictive control. We first develop a game theoretic four-stage model predictive controller (GT4SMPC). The controller is responsible for both longitudinal and lateral movements of Subject Vehicle (SV) . It includes a Stackelberg game as a high level controller and a model predictive controller (MPC) as a low level one. Specifically, GT4SMPC constantly establishes and solves games corresponding to multiple gaps in front of multiple-candidate vehicles (GCV) when SV is interacting with them by signaling a lane change intention through turning light or by a small lateral movement. SV’s payoff is the negative of the MPC’s cost function , which ensures strong connection between the game and that the solution of the game is more likely to be achieved by a hybrid MPC (HMPC). GCV’s payoff is a linear combination of the speed payoff, headway payoff and acceleration payoff. . We use decreasing acceleration model to generate our prediction of TV’s future motion, which is utilized in both defining TV’s payoffs over the prediction horizon in the game and as the reference of the MPC. Solving the games gives the optimal gap and the target vehicle (TV). In the low level , the lane change process are divided into four stages: traveling in the current lane, leaving current lane, crossing lane marking, traveling in the target lane. The division identifies the time that SV should initiate actual lateral movement for the lateral controller and specifies the constraints HMPC should deal at each step of the MPC prediction horizon. Then the four-stage HMPC controls SV’s actual longitudinal motion and execute the lane change at the right moment. Simulations showed the GT4SMPC is able to intelligently drive SV into the selected gap and accomplish both discretionary land change (DLC) and mandatory lane change (MLC) in a dynamic situation. Human-in-the-loop driving simulation indicated that GT4SMPC can decently control the SV to complete lane changes with the presence of human drivers. Second, we propose a differential game theoretic model predictive controller (DGTMPC) to address the drawbacks of GT4SMPC. In GT4SMPC, the games are defined as table game, which indicates each players only have limited amount of choices for a specific game and such choice remain fixed during the prediction horizon. In addition, we assume a known model for traffic vehicles but in reality drivers’ preference is partly unknown. In order to allow the TV to make multiple decisions within the prediction horizon and to measure TV’s driving style on-line, we propose a differential game theoretic model predictive controller (DGTMPC). The high level of the hierarchical DGTMPC is the two-player differential lane-change Stackelberg game. We assume each player uses a MPC to control its motion and the optimal solution of leaders’ MPC depends on the solution of the follower. Therefore, we convert this differential game problem into a bi-level optimization problem and solves the problem with the branch and bound algorithm. Besides the game, we propose an inverse model predictive control algorithm (IMPC) to estimate the MPC weights of other drivers on-line based on surrounding vehicle’s real-time behavior, assuming they are controlled by MPC as well. The estimation results contribute to a more appropriate solution to the game against driver of specific type. The solution of the algorithm indicates the future motion of the TV, which can be used as the reference for the low level controller. The low level HMPC controls both the longitudinal motion of SV and his real-time lane decision. Simulations showed that the DGTMPC can well identify the weights traffic vehicles’ MPC cost function and behave intelligently during the interaction. Comparison with level-k controller indicates DGTMPC’s Superior performance

    Soft Computing

    Get PDF
    Soft computing is used where a complex problem is not adequately specified for the use of conventional math and computer techniques. Soft computing has numerous real-world applications in domestic, commercial and industrial situations. This book elaborates on the most recent applications in various fields of engineering
    • 

    corecore