26,064 research outputs found

    Combining Hierarchical and Goal-Directed Speed-Up Techniques for Dijkstra\u27s Algorithm

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    In "Combining Speed-up Techniques for Shortest-Path Computations", basic speed-up techniques for Dijkstra\u27s algorithm have been combined. The key observation in this work was that it is most promising to combine hierarchical and goal-directed speed-up techniques. However, since its publication, impressive progress has been made in the field of speed-up techniques for Dijkstra’s algorithm and huge data sets have been made available. Hence, we revisit the systematic combination of speed-up techniques in this work, which leads to the fastest known algorithms for various scenarios. Even for road networks, which have been worked on heavily during the last years, we are able to present an improvement in performance. Moreover, we gain interesting insights into the behavior of speed-up techniques when combining them

    Fast Robust Shortest Path Computations

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    We develop a fast method to compute an optimal robust shortest path in large networks like road networks, a fundamental problem in traffic and logistics under uncertainty. In the robust shortest path problem we are given an s-t-graph D(V,A) and for each arc a nominal length c(a) and a maximal increase d(a) of its length. We consider all scenarios in which for the increased lengths c(a) + bar{d}(a) we have bar{d}(a) <= d(a) and sum_{a in A} (bar{d}(a)/d(a)) <= Gamma. Each path is measured by the length in its worst-case scenario. A classic result [Bertsimas and Sim, 2003] minimizes this path length by solving (|A| + 1)-many shortest path problems. Easily, (|A| + 1) can be replaced by |Theta|, where Theta is the set of all different values d(a) and 0. Still, the approach remains impractical for large graphs. Using the monotonicity of a part of the objective we devise a Divide and Conquer method to evaluate significantly fewer values of Theta. This methods generalizes to binary linear robust problems. Specifically for shortest paths we derive a lower bound to speed-up the Divide and Conquer of Theta. The bound is based on carefully using previous shortest path computations. We combine the approach with non-preprocessing based acceleration techniques for Dijkstra adapted to the robust case. In a computational study we document the value of different accelerations tried in the algorithm engineering process. We also give an approximation scheme for the robust shortest path problem which computes a (1 + epsilon)-approximate solution requiring O(log(d^ / (1 + epsilon))) computations of the nominal problem where d^ := max d(A) / min (d(A){0})

    Route Planning in Transportation Networks

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    We survey recent advances in algorithms for route planning in transportation networks. For road networks, we show that one can compute driving directions in milliseconds or less even at continental scale. A variety of techniques provide different trade-offs between preprocessing effort, space requirements, and query time. Some algorithms can answer queries in a fraction of a microsecond, while others can deal efficiently with real-time traffic. Journey planning on public transportation systems, although conceptually similar, is a significantly harder problem due to its inherent time-dependent and multicriteria nature. Although exact algorithms are fast enough for interactive queries on metropolitan transit systems, dealing with continent-sized instances requires simplifications or heavy preprocessing. The multimodal route planning problem, which seeks journeys combining schedule-based transportation (buses, trains) with unrestricted modes (walking, driving), is even harder, relying on approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4, previously published by Microsoft Research. This work was mostly done while the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at Microsoft Research Silicon Valle

    Cut Tree Construction from Massive Graphs

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    The construction of cut trees (also known as Gomory-Hu trees) for a given graph enables the minimum-cut size of the original graph to be obtained for any pair of vertices. Cut trees are a powerful back-end for graph management and mining, as they support various procedures related to the minimum cut, maximum flow, and connectivity. However, the crucial drawback with cut trees is the computational cost of their construction. In theory, a cut tree is built by applying a maximum flow algorithm for nn times, where nn is the number of vertices. Therefore, naive implementations of this approach result in cubic time complexity, which is obviously too slow for today's large-scale graphs. To address this issue, in the present study, we propose a new cut-tree construction algorithm tailored to real-world networks. Using a series of experiments, we demonstrate that the proposed algorithm is several orders of magnitude faster than previous algorithms and it can construct cut trees for billion-scale graphs.Comment: Short version will appear at ICDM'1

    Tractable Pathfinding for the Stochastic On-Time Arrival Problem

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    We present a new and more efficient technique for computing the route that maximizes the probability of on-time arrival in stochastic networks, also known as the path-based stochastic on-time arrival (SOTA) problem. Our primary contribution is a pathfinding algorithm that uses the solution to the policy-based SOTA problem---which is of pseudo-polynomial-time complexity in the time budget of the journey---as a search heuristic for the optimal path. In particular, we show that this heuristic can be exceptionally efficient in practice, effectively making it possible to solve the path-based SOTA problem as quickly as the policy-based SOTA problem. Our secondary contribution is the extension of policy-based preprocessing to path-based preprocessing for the SOTA problem. In the process, we also introduce Arc-Potentials, a more efficient generalization of Stochastic Arc-Flags that can be used for both policy- and path-based SOTA. After developing the pathfinding and preprocessing algorithms, we evaluate their performance on two different real-world networks. To the best of our knowledge, these techniques provide the most efficient computation strategy for the path-based SOTA problem for general probability distributions, both with and without preprocessing.Comment: Submission accepted by the International Symposium on Experimental Algorithms 2016 and published by Springer in the Lecture Notes in Computer Science series on June 1, 2016. Includes typographical corrections and modifications to pre-processing made after the initial submission to SODA'15 (July 7, 2014
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