8 research outputs found

    Special issue on 3D acquisition technology for cultural heritage

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    ISSN:0932-8092ISSN:1432-176

    Masada, the Desert Fortress. Discovering the Archaeological Site by Gaming

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    INTEGRATED 3D ACQUISITION OF COMPLEX WOODEN ARTEFACTS: THE PIFFETTI'S LIBRARY IN QUIRINALE PALACE (ROME)

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    Integrated surveying with active and passive systems is a well-established process for understanding artifacts at different scales and levels of complexity. But some acquisition problems still exist, related to the presence of non-optically cooperating materials, reflective surfaces, and non-homogeneous and uncontrolled illumination conditions. Especially in these cases, the integration between different 3D acquisition techniques allows us to test the response of different instruments concerning the boundary conditions, going to compare the results. This activity highlights the pros and cons of each technique, identifying the right balance for future applications with the same conditions. The case study analyzed in the article is the Piffetti Library, a wooden work from the first half of the 1800s present at the Quirinale Palace (Rome). The artifact shows multiple levels of environmental complexity (small space with movement constraints and uncontrollable light), and it is composed of several wood pieces with a very glossy finish. The presence of shelving, free-form surfaces, and sculptural details requires careful planning to survey the artifact with consistent resolution. The use of different active and passive acquisition methods is tested, defining an integrated methodology coherent with the complexity of the artifact and the context in which it is positioned. The dual purpose is to define a possible replicable protocol, arriving at the definition of reliable 3D data for subsequent analysis and virtual reconstructions

    LOW-COST 3D TECHNIQUES FOR REAL SCULPTURAL TWINS IN THE MUSEUM DOMAIN

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    The contribution presented is part of a broader study of Cultural Heritage valorisation, defining a workflow for creating full-scale copies of statues using non-contact acquisition tools and 3D printing to enable tactile enjoyment. The research presents an experiment using low-cost active and passive tools to acquire a statuary element in the Ostia Antica Park in Rome. The paper describes a testing process of such instruments, evaluating their performance from a metrological point of view. Furthermore, the experimentation verifies the morphological reliability of different copies of the original, obtained sequentially with different production processes and materials, to validate the production process of statuary copy. The scale of the case study is small and suitable for applying different survey approaches and comparing them towards the definition of a possible working protocol for massive low-cost artefacts 3D acquisition

    3D Modelling from Real Data

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    The genesis of a 3D model has basically two definitely different paths. Firstly we can consider the CAD generated models, where the shape is defined according to a user drawing action, operating with different mathematical “bricks” like B-Splines, NURBS or subdivision surfaces (mathematical CAD modelling), or directly drawing small polygonal planar facets in space, approximating with them complex free form shapes (polygonal CAD modelling). This approach can be used for both ideal elements (a project, a fantasy shape in the mind of a designer, a 3D cartoon, etc.) or for real objects. In the latter case the object has to be first surveyed in order to generate a drawing coherent with the real stuff. If the surveying process is not only a rough acquisition of simple distances with a substantial amount of manual drawing, a scene can be modelled in 3D by capturing with a digital instrument many points of its geometrical features and connecting them by polygons to produce a 3D result similar to a polygonal CAD model, with the difference that the shape generated is in this case an accurate 3D acquisition of a real object (reality-based polygonal modelling). Considering only device operating on the ground, 3D capturing techniques for the generation of reality-based 3D models may span from passive sensors and image data (Remondino and El-Hakim, 2006), optical active sensors and range data (Blais, 2004; Shan & Toth, 2008; Vosselman and Maas, 2010), classical surveying (e.g. total stations or Global Navigation Satellite System - GNSS), 2D maps (Yin et al., 2009) or an integration of the aforementioned methods (Stumpfel et al., 2003; Guidi et al., 2003; Beraldin, 2004; Stamos et al., 2008; Guidi et al., 2009a; Remondino et al., 2009; Callieri et al., 2011). The choice depends on the required resolution and accuracy, object dimensions, location constraints, instrument’s portability and usability, surface characteristics, working team experience, project’s budget, final goal, etc. Although aware of the potentialities of the image-based approach and its recent developments in automated and dense image matching for non-expert the easy usability and reliability of optical active sensors in acquiring 3D data is generally a good motivation to decline image-based approaches. Moreover the great advantage of active sensors is the fact that they deliver immediately dense and detailed 3D point clouds, whose coordinate are metrically defined. On the other hand image data require some processing and a mathematical formulation to transform the two-dimensional image measurements into metric three-dimensional coordinates. Image-based modelling techniques (mainly photogrammetry and computer vision) are generally preferred in cases of monuments or architectures with regular geometric shapes, low budget projects, good experience of the working team, time or location constraints for the data acquisition and processing. This chapter is intended as an updated review of reality-based 3D modelling in terrestrial applications, with the different categories of 3D sensing devices and the related data processing pipelines

    3D Pedestrian Tracking and Virtual Reconstruction of Ceramic Vessels Using Geometric and Color Cues

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    Object tracking using cameras has many applications ranging from monitoring children and the elderly, to behavior analysis, entertainment, and homeland security. This thesis concentrates on the problem of tracking person(s) of interest in crowded scenes (e.g., airports, train stations, malls, etc.), rendering their locations in time and space along with high quality close-up images of the person for recognition. The tracking is achieved using a combination of overhead cameras for 3D tracking and a network of pan-tilt-zoom (PTZ) cameras to obtain close-up frontal face images. Based on projective geometry, the overhead cameras track people using salient and easily computable feature points such as head points. When the obtained head point is not accurate enough, the color information of the head tops across subsequent frames is integrated to detect and track people. To capture the best frontal face images of a target across time, a PTZ camera scheduling is proposed, where the 'best' PTZ camera is selected based on the capture quality (as close as possible to frontal view) and handoff success (response time needed by the newly selected camera to move from current to desired state) probabilities. The experiments show the 3D tracking errors are very small (less than 5 cm with 14 people crowding an area of around 4 m2) and the frontal face images are captured effectively with most of them centering in the frames. Computational archaeology is becoming a success story of applying computational tools in the reconstruction of vessels obtained from digs, freeing the expert from hours of intensive labor in manually stitching shards into meaningful vessels. In this thesis, we concentrate on the use of geometric and color information of the fragments for 3D virtual reconstruction of broken ceramic vessels. Generic models generated by the experts as a rendition of what the original vessel may have looked like are also utilized. The generic models need not to be identical to the original vessel, but are within a geometric transformation of it in most of its parts. The markings on the 3D surfaces of fragments and generic models are extracted based on their color cues. Ceramic fragments are then aligned against the corresponding generic models based on the geometric relation between the extracted markings. The alignments yield sub-scanner resolution fitting errors.Ph.D., Electrical Engineering -- Drexel University, 201

    Modeling and Simulation in Engineering

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    This book provides an open platform to establish and share knowledge developed by scholars, scientists, and engineers from all over the world, about various applications of the modeling and simulation in the design process of products, in various engineering fields. The book consists of 12 chapters arranged in two sections (3D Modeling and Virtual Prototyping), reflecting the multidimensionality of applications related to modeling and simulation. Some of the most recent modeling and simulation techniques, as well as some of the most accurate and sophisticated software in treating complex systems, are applied. All the original contributions in this book are jointed by the basic principle of a successful modeling and simulation process: as complex as necessary, and as simple as possible. The idea is to manipulate the simplifying assumptions in a way that reduces the complexity of the model (in order to make a real-time simulation), but without altering the precision of the results
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