42,094 research outputs found

    Deep Learning for Environmentally Robust Speech Recognition: An Overview of Recent Developments

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    Eliminating the negative effect of non-stationary environmental noise is a long-standing research topic for automatic speech recognition that stills remains an important challenge. Data-driven supervised approaches, including ones based on deep neural networks, have recently emerged as potential alternatives to traditional unsupervised approaches and with sufficient training, can alleviate the shortcomings of the unsupervised methods in various real-life acoustic environments. In this light, we review recently developed, representative deep learning approaches for tackling non-stationary additive and convolutional degradation of speech with the aim of providing guidelines for those involved in the development of environmentally robust speech recognition systems. We separately discuss single- and multi-channel techniques developed for the front-end and back-end of speech recognition systems, as well as joint front-end and back-end training frameworks

    Band-pass filtering of the time sequences of spectral parameters for robust wireless speech recognition

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    In this paper we address the problem of automatic speech recognition when wireless speech communication systems are involved. In this context, three main sources of distortion should be considered: acoustic environment, speech coding and transmission errors. Whilst the first one has already received a lot of attention, the last two deserve further investigation in our opinion. We have found out that band-pass filtering of the recognition features improves ASR performance when distortions due to these particular communication systems are present. Furthermore, we have evaluated two alternative configurations at different bit error rates (BER) typical of these channels: band-pass filtering the LP-MFCC parameters or a modification of the RASTA-PLP using a sharper low-pass section perform consistently better than LP-MFCC and RASTA-PLP, respectively.Publicad

    Light Gated Recurrent Units for Speech Recognition

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    A field that has directly benefited from the recent advances in deep learning is Automatic Speech Recognition (ASR). Despite the great achievements of the past decades, however, a natural and robust human-machine speech interaction still appears to be out of reach, especially in challenging environments characterized by significant noise and reverberation. To improve robustness, modern speech recognizers often employ acoustic models based on Recurrent Neural Networks (RNNs), that are naturally able to exploit large time contexts and long-term speech modulations. It is thus of great interest to continue the study of proper techniques for improving the effectiveness of RNNs in processing speech signals. In this paper, we revise one of the most popular RNN models, namely Gated Recurrent Units (GRUs), and propose a simplified architecture that turned out to be very effective for ASR. The contribution of this work is two-fold: First, we analyze the role played by the reset gate, showing that a significant redundancy with the update gate occurs. As a result, we propose to remove the former from the GRU design, leading to a more efficient and compact single-gate model. Second, we propose to replace hyperbolic tangent with ReLU activations. This variation couples well with batch normalization and could help the model learn long-term dependencies without numerical issues. Results show that the proposed architecture, called Light GRU (Li-GRU), not only reduces the per-epoch training time by more than 30% over a standard GRU, but also consistently improves the recognition accuracy across different tasks, input features, noisy conditions, as well as across different ASR paradigms, ranging from standard DNN-HMM speech recognizers to end-to-end CTC models.Comment: Copyright 2018 IEE

    Adversarial Training in Affective Computing and Sentiment Analysis: Recent Advances and Perspectives

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    Over the past few years, adversarial training has become an extremely active research topic and has been successfully applied to various Artificial Intelligence (AI) domains. As a potentially crucial technique for the development of the next generation of emotional AI systems, we herein provide a comprehensive overview of the application of adversarial training to affective computing and sentiment analysis. Various representative adversarial training algorithms are explained and discussed accordingly, aimed at tackling diverse challenges associated with emotional AI systems. Further, we highlight a range of potential future research directions. We expect that this overview will help facilitate the development of adversarial training for affective computing and sentiment analysis in both the academic and industrial communities

    Feature extraction based on bio-inspired model for robust emotion recognition

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    Emotional state identification is an important issue to achieve more natural speech interactive systems. Ideally, these systems should also be able to work in real environments in which generally exist some kind of noise. Several bio-inspired representations have been applied to artificial systems for speech processing under noise conditions. In this work, an auditory signal representation is used to obtain a novel bio-inspired set of features for emotional speech signals. These characteristics, together with other spectral and prosodic features, are used for emotion recognition under noise conditions. Neural models were trained as classifiers and results were compared to the well-known mel-frequency cepstral coefficients. Results show that using the proposed representations, it is possible to significantly improve the robustness of an emotion recognition system. The results were also validated in a speaker independent scheme and with two emotional speech corpora.Fil: Albornoz, Enrique Marcelo. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Santa Fe. Instituto de Investigación en Señales, Sistemas e Inteligencia Computacional. Universidad Nacional del Litoral. Facultad de Ingeniería y Ciencias Hídricas. Instituto de Investigación en Señales, Sistemas e Inteligencia Computacional; ArgentinaFil: Milone, Diego Humberto. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Santa Fe. Instituto de Investigación en Señales, Sistemas e Inteligencia Computacional. Universidad Nacional del Litoral. Facultad de Ingeniería y Ciencias Hídricas. Instituto de Investigación en Señales, Sistemas e Inteligencia Computacional; ArgentinaFil: Rufiner, Hugo Leonardo. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Santa Fe. Instituto de Investigación en Señales, Sistemas e Inteligencia Computacional. Universidad Nacional del Litoral. Facultad de Ingeniería y Ciencias Hídricas. Instituto de Investigación en Señales, Sistemas e Inteligencia Computacional; Argentin

    Affective games:a multimodal classification system

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    Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation

    Towards End-to-End Acoustic Localization using Deep Learning: from Audio Signal to Source Position Coordinates

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    This paper presents a novel approach for indoor acoustic source localization using microphone arrays and based on a Convolutional Neural Network (CNN). The proposed solution is, to the best of our knowledge, the first published work in which the CNN is designed to directly estimate the three dimensional position of an acoustic source, using the raw audio signal as the input information avoiding the use of hand crafted audio features. Given the limited amount of available localization data, we propose in this paper a training strategy based on two steps. We first train our network using semi-synthetic data, generated from close talk speech recordings, and where we simulate the time delays and distortion suffered in the signal that propagates from the source to the array of microphones. We then fine tune this network using a small amount of real data. Our experimental results show that this strategy is able to produce networks that significantly improve existing localization methods based on \textit{SRP-PHAT} strategies. In addition, our experiments show that our CNN method exhibits better resistance against varying gender of the speaker and different window sizes compared with the other methods.Comment: 18 pages, 3 figures, 8 table
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