11,016 research outputs found

    Towards generic satellite payloads: software radio

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    Satellite payloads are becoming much more complex with the evolution towards multimedia applications. Moreover satellite lifetime increases while standard and services evolve faster, necessitating a hardware platform that can evolves for not developing new systems on each change. The same problem occurs in terrestrial systems like mobile networks and a foreseen solution is the software defined radio technology. In this paper we describe a way of introducing this concept at satellite level to offer to operators the required flexibility in the system. The digital functions enabling this technology, the hardware components implementing the functions and the reconfiguration processes are detailed. We show that elements of the software radio for satellites exist and that this concept is feasible

    Network-Coded Multiple Access

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    This paper proposes and experimentally demonstrates a first wireless local area network (WLAN) system that jointly exploits physical-layer network coding (PNC) and multiuser decoding (MUD) to boost system throughput. We refer to this multiple access mode as Network-Coded Multiple Access (NCMA). Prior studies on PNC mostly focused on relay networks. NCMA is the first realized multiple access scheme that establishes the usefulness of PNC in a non-relay setting. NCMA allows multiple nodes to transmit simultaneously to the access point (AP) to boost throughput. In the non-relay setting, when two nodes A and B transmit to the AP simultaneously, the AP aims to obtain both packet A and packet B rather than their network-coded packet. An interesting question is whether network coding, specifically PNC which extracts packet (A XOR B), can still be useful in such a setting. We provide an affirmative answer to this question with a novel two-layer decoding approach amenable to real-time implementation. Our USRP prototype indicates that NCMA can boost throughput by 100% in the medium-high SNR regime (>=10dB). We believe further throughput enhancement is possible by allowing more than two users to transmit together

    Deep Space Network information system architecture study

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    The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control

    Network Coding with Multimedia Transmission and Cognitive Networking: An Implementation based on Software-Defined Radio

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    Network coding (NC) is considered a breakthrough to improve throughput, robustness, and security of wireless networks. Although the theoretical aspects of NC have been extensively investigated, there have been only few experiments with pure NC schematics. This paper presents an implementation of NC under a two-way relay model and extends it to two\ua0non-straightforward scenarios: (i) multimedia transmission with layered coding and multiple-description coding, and (ii) cognitive radio with Vandermonde frequency division multiplexing (VFDM). The implementation is in real time and based on software-defined radio (SDR). The experimental results show that, by combining NC and source coding, we can control the quality of the received multimedia content in an on-demand manner. Whereas in the VFDM-based cognitive radio, the quality of the received content in the primary receiver is low (due to imperfect channel estimation) yet retrievable. Our implementation results serve as a proof for the practicability of network coding in relevant applications
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