566 research outputs found

    Latency-driven replication for globally distributed systems

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    Steen, M.R. van [Promotor]Pierre, G.E.O. [Copromotor

    Location Management in a Transport Layer Mobility Architecture

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    Mobility architectures that place complexity in end nodes rather than in the network interior have many advantageous properties and are becoming popular research topics. Such architectures typically push mobility support into higher layers of the protocol stack than network layer approaches like Mobile IP. The literature is ripe with proposals to provide mobility services in the transport, session, and application layers. In this paper, we focus on a mobility architecture that makes the most significant changes to the transport layer. A common problem amongst all mobility protocols at various layers is location management, which entails translating some form of static identifier into a mobile node's dynamic location. Location management is required for mobile nodes to be able to provide globally-reachable services on-demand to other hosts. In this paper, we describe the challenges of location management in a transport layer mobility architecture, and discuss the advantages and disadvantages of various solutions proposed in the literature. Our conclusion is that, in principle, secure dynamic DNS is most desirable, although it may have current operational limitations. We note that this topic has room for further exploration, and we present this paper largely as a starting point for comparing possible solutions

    Data Movement Challenges and Solutions with Software Defined Networking

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    With the recent rise in cloud computing, applications are routinely accessing and interacting with data on remote resources. Interaction with such remote resources for the operation of media-rich applications in mobile environments is also on the rise. As a result, the performance of the underlying network infrastructure can have a significant impact on the quality of service experienced by the user. Despite receiving significant attention from both academia and industry, computer networks still face a number of challenges. Users oftentimes report and complain about poor experiences with their devices and applications, which can oftentimes be attributed to network performance when downloading or uploading application data. This dissertation investigates problems that arise with data movement across computer networks and proposes novel solutions to address these issues through software defined networking (SDN). SDN is lauded to be the paradigm of choice for next generation networks. While academia explores use cases in various contexts, industry has focused on data center and wide area networks. There is a significant range of complex and application-specific network services that can potentially benefit from SDN, but introduction and adoption of such solutions remains slow in production networks. One impeding factor is the lack of a simple yet expressive enough framework applicable to all SDN services across production network domains. Without a uniform framework, SDN developers create disjoint solutions, resulting in untenable management and maintenance overhead. The SDN-based solutions developed in this dissertation make use of a common agent-based approach. The architecture facilitates application-oriented SDN design with an abstraction composed of software agents on top of the underlying network. There are three key components modern and future networks require to deliver exceptional data transfer performance to the end user: (1) user and application mobility, (2) high throughput data transfer, and (3) efficient and scalable content distribution. Meeting these key components will not only ensure the network can provide robust and reliable end-to-end connectivity, but also that network resources will be used efficiently. First, mobility support is critical for user applications to maintain connectivity to remote, cloud-based resources. Today\u27s network users are frequently accessing such resources while on the go, transitioning from network to network with the expectation that their applications will continue to operate seamlessly. As users perform handovers between heterogeneous networks or between networks across administrative domains, the application becomes responsible for maintaining or establishing new connections to remote resources. Although application developers often account for such handovers, the result is oftentimes visible to the user through diminished quality of service (e.g. rebuffering in video streaming applications). Many intra-domain handover solutions exist for handovers in WiFi and cellular networks, such as mobile IP, but they are architecturally complex and have not been integrated to form a scalable, inter-domain solution. A scalable framework is proposed that leverages SDN features to implement both horizontal and vertical handovers for heterogeneous wireless networks within and across administrative domains. User devices can select an appropriate network using an on-board virtual SDN implementation that manages available network interfaces. An SDN-based counterpart operates in the network core and edge to handle user migrations as they transition from one edge attachment point to another. The framework was developed and deployed as an extension to the Global Environment for Network Innovations (GENI) testbed; however, the framework can be deployed on any OpenFlow enabled network. Evaluation revealed users can maintain existing application connections without breaking the sockets and requiring the application to recover. Second, high throughput data transfer is essential for user applications to acquire large remote data sets. As data sizes become increasingly large, often combined with their locations being far from the applications, the well known impact of lower Transmission Control Protocol (TCP) throughput over large delay-bandwidth product paths becomes more significant to these applications. While myriads of solutions exist to alleviate the problem, they require specialized software and/or network stacks at both the application host and the remote data server, making it hard to scale up to a large range of applications and execution environments. This results in high throughput data transfer that is available to only a select subset of network users who have access to such specialized software. An SDN based solution called Steroid OpenFlow Service (SOS) has been proposed as a network service that transparently increases the throughput of TCP-based data transfers across large networks. SOS shifts the complexity of high performance data transfer from the end user to the network; users do not need to configure anything on the client and server machines participating in the data transfer. The SOS architecture supports seamless high performance data transfer at scale for multiple users and for high bandwidth connections. Emphasis is placed on the use of SOS as a part of a larger, richer data transfer ecosystem, complementing and compounding the efforts of existing data transfer solutions. Non-TCP-based solutions, such as Aspera, can operate seamlessly alongside an SOS deployment, while those based on TCP, such as wget, curl, and GridFTP, can leverage SOS for throughput improvement beyond what a single TCP connection can provide. Through extensive evaluation in real-world environments, the SOS architecture is proven to be flexibly deployable on a variety of network architectures, from cloud-based, to production networks, to scaled up, high performance data center environments. Evaluation showed that the SOS architecture scales linearly through the addition of SOS Ć¢ā‚¬Å“agentsĆ¢ā‚¬ to the SOS deployment, providing data transfer performance improvement to multiple users simultaneously. An individual data transfer enhanced by SOS was shown to have increased throughput nearly forty times the same data transfer without SOS assistance. Third, efficient and scalable video content distribution is imperative as the demand for multimedia content over the Internet increases. Current state of the art solutions consist of vast content distribution networks (CDNs) where content is oftentimes hosted in duplicate at various geographically distributed locations. Although CDNs are useful for the dissemination of static content, they do not provide a clear and scalable model for the on demand production and distribution of live, streaming content. IP multicast is a popular solution to scalable video content distribution; however, it is seldom used due to deployment and operational complexity. Inspired from the distributed design of todays CDNs and the distribution trees used by IP multicast, a SDN based framework called GENI Cinema (GC) is proposed to allow for the distribution of live video content at scale. GC allows for the efficient management and distribution of live video content at scale without the added architectural complexity and inefficiencies inherent to contemporary solutions such as IP multicast. GC has been deployed as an experimental, nation-wide live video distribution service using the GENI network, broadcasting live and prerecorded video streams from conferences for remote attendees, from the classroom for distance education, and for live sporting events. GC clients can easily and efficiently switch back and forth between video streams with improved switching latency latency over cable, satellite, and other live video providers. The real world dep loyments and evaluation of the proposed solutions show how SDN can be used as a novel way to solve current data transfer problems across computer networks. In addition, this dissertation is expected to provide guidance for designing, deploying, and debugging SDN-based applications across a variety of network topologies

    HTTP 1.2: DISTRIBUTED HTTP FOR LOAD BALANCING SERVER SYSTEMS

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    Content hosted on the Internet must appear robust and reliable to clients relying on such content. As more clients come to rely on content from a source, that source can be subjected to high levels of load. There are a number of solutions, collectively called load balancers, which try to solve the load problem through various means. All of these solutions are workarounds for dealing with problems inherent in the medium by which content is served thereby limiting their effectiveness. HTTP, or Hypertext Transport Protocol, is the dominant mechanism behind hosting content on the Internet through websites. The entirety of the Internet has changed drastically over its history, with the invention of new protocols, distribution methods, and technological improvements. However, HTTP has undergone only three versions since its inception in 1991, and all three versions serve content as a text stream that cannot be interrupted to allow for load balancing decisions. We propose a solution that takes existing portions of HTTP, augments them, and includes some new features in order to increase usability and management of serving content over the Internet by allowing redirection of content in-stream. This in-stream redirection introduces a new step into the client-server connection where servers can make decisions while continuing to serve content to the client. Load balancing methods can then use the new version of HTTP to make better decisions when applied to multi-server systems making load balancing more robust, with more control over the client-server interaction

    Poor Man's Content Centric Networking (with TCP)

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    A number of different architectures have been proposed in support of data-oriented or information-centric networking. Besides a similar visions, they share the need for designing a new networking architecture. We present an incrementally deployable approach to content-centric networking based upon TCP. Content-aware senders cooperate with probabilistically operating routers for scalable content delivery (to unmodified clients), effectively supporting opportunistic caching for time-shifted access as well as de-facto synchronous multicast delivery. Our approach is application protocol-independent and provides support beyond HTTP caching or managed CDNs. We present our protocol design along with a Linux-based implementation and some initial feasibility checks

    Disk-to-Disk Data Transfer using A Software Defined Networking Solution

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    There have been eļ¬€orts towards improving the network performance using software deļ¬ned net-working solutions. One such work is Steroid OpenFlow Service (SOS), which utilizes multiple parallel TCP connections to enhance the network performance transparently to the user. SOS has shown signiļ¬cant improvements in the memory-to-memory data transfer throughput; however, itā€™s perfor-mance for disk-to-disk data transfer hasnā€™t been studied. For computing applications involving big data, the data ļ¬les are stored on non-volatile storage devices separate from the computing servers. Before computing can occur, large volumes of data must be fetched from the ā€œremoteā€ storage devices to the computing serverā€™s local storage device. Since hard drives are the most commonly adopted storage devices today, the process is often called ā€œdisk-to-diskā€ data transfer. For production high performance computing facilities, specialized high throughput data transfer software will be provided for users to copy the data ļ¬rst to a data transfer node before copying to the computing server. Disk-to-Disk data transferā€™s throughput performance depends on the network throughput be-tween servers and disk access performance between each server and its storage device. Due to large data sizes the storage devices are typically parallel ļ¬le systems spanning multiple disks. Disk oper-ations in the disk-to-disk data transfer includes disk read and write operations. The read operation in the transfer is to read the data from the disks and store it in memory. The second step in the transfer is to send out the data to the network through the network interface. Data reaching the destination server is then stored to the disk. Data transfer is faced by multiple delays and is limited at each step of the transfer. To date, one commonly adopted data transfer solution is GridFTP developed by the Argonne National Laboratory. It requires custom application installations and conļ¬gurations on the hosts. SOS, on the other hand, is a transparent network application without special user software. In this thesis, disk-to-disk data transfer performance is studied with both GridFTP and SOS. The thesis focuses on to two topics, one is the detailed analysis of transfer components for each tool and the second part consists of a systematic experiment to study the two. The experimentation and analysis of the results shows that conļ¬guring the data nodes and network with correct parameters results in maximum performance for disk-to-disk data transfer. The GridFTP, for example, is able to get to close to 7Gbps by using four parallel connections with TCP buļ¬€er size of 16MB. It achieves the maximum performance by ļ¬lling the network pipe which has 10Gbps end-to-end link with round trip time (RTT) of 53ms

    Adaptive Multimedia Content Delivery for Scalable Web Servers

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    The phenomenal growth in the use of the World Wide Web often places a heavy load on networks and servers, threatening to increase Web server response time and raising scalability issues for both the network and the server. With the advances in the field of optical networking and the increasing use of broadband technologies like cable modems and DSL, the server and not the network, is more likely to be the bottleneck. Many clients are willing to receive a degraded, less resource intensive version of the requested content as an alternative to connection failures. In this thesis, we present an adaptive content delivery system that transparently switches content depending on the load on the server in order to serve more clients. Our system is designed to work for dynamic Web pages and streaming multimedia traffic, which are not currently supported by other adaptive content approaches. We have designed a system which is capable of quantifying the load on the server and then performing the necessary adaptation. We designed a streaming MPEG server and client which can react to the server load by scaling the quality of frames transmitted. The main benefits of our approach include: transparent content switching for content adaptation, alleviating server load by a graceful degradation of server performance and no requirement of modification to existing server software, browsers or the HTTP protocol. We experimentally evaluate our adaptive server system and compare it with an unadaptive server. We find that adaptive content delivery can support as much as 25% more static requests, 15% more dynamic requests and twice as many multimedia requests as a non-adaptive server. Our, client-side experiments performed on the Internet show that the response time savings from our system are quite significant
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