38 research outputs found

    Multimodal Content Delivery for Geo-services

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    This thesis describes a body of work carried out over several research projects in the area of multimodal interaction for location-based services. Research in this area has progressed from using simulated mobile environments to demonstrate the visual modality, to the ubiquitous delivery of rich media using multimodal interfaces (geo- services). To effectively deliver these services, research focused on innovative solutions to real-world problems in a number of disciplines including geo-location, mobile spatial interaction, location-based services, rich media interfaces and auditory user interfaces. My original contributions to knowledge are made in the areas of multimodal interaction underpinned by advances in geo-location technology and supported by the proliferation of mobile device technology into modern life. Accurate positioning is a known problem for location-based services, contributions in the area of mobile positioning demonstrate a hybrid positioning technology for mobile devices that uses terrestrial beacons to trilaterate position. Information overload is an active concern for location-based applications that struggle to manage large amounts of data, contributions in the area of egocentric visibility that filter data based on field-of-view demonstrate novel forms of multimodal input. One of the more pertinent characteristics of these applications is the delivery or output modality employed (auditory, visual or tactile). Further contributions in the area of multimodal content delivery are made, where multiple modalities are used to deliver information using graphical user interfaces, tactile interfaces and more notably auditory user interfaces. It is demonstrated how a combination of these interfaces can be used to synergistically deliver context sensitive rich media to users - in a responsive way - based on usage scenarios that consider the affordance of the device, the geographical position and bearing of the device and also the location of the device

    Quality-Aware Tooling

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    Programming is a fascinating activity that can yield results capable of changing people lives by automating daily tasks or even completely reimagining how we perform certain activities. Such a great power comes with a handful of challenges, with software maintainability being one of them. Maintainability cannot be validated by executing the program but has to be assessed by analyzing the codebase. This tedious task can be also automated by the means of software development. Programs called static analyzers can process source code and try to detect suspicious patterns. While these programs were proven to be useful, there is also an evidence that they are not used in practice. In this dissertation we discuss the concept of quality-aware tooling —- an approach that seeks a promotion of static analysis by seamlessly integrating it into development tools. We describe our experience of applying quality-aware tooling on a core distribution of a development environment. Our main focus is to provide live quality feedback in the code editor, but we also integrate static analysis into other tools based on our code quality model. We analyzed the attitude of the developers towards the integrated static analysis and assessed the impact of the integration on the development ecosystem. As a result 90% of software developers find the live feedback useful, quality rules received an overhaul to better match the contemporary development practices, and some developers even experimented with a custom analysis implementations. We discovered that live feedback helped developers to avoid dangerous mistakes, saved time, and taught valuable concepts. But most importantly we changed the developers' attitude towards static analysis from viewing it as just another tool to seeing it as an integral part of their toolset

    Mobile Visibility Querying for LBS

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    Daphne: A tool for anomaly detection

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    En este trabajo se presenta una nueva herramienta dirigida a la deteccion y análisis de anomalias. Ésta permite el estudio de cualquier serie temporal, tanto de una variable, como de múltiples variables. La herramienta se compone de dos partes. Un "cerebro", en el que se han implementado las metodologías para la detección de anomalias, así como las herramientas para el análisis de las mismas. Y una interfaz, que permite la interacción con el usuario. En la memoria se detallan los algoritmos y herramientas implementadas. Para demostrar el potencial de la herramienta, se presenta también un caso práctico de aplicación.Outgoin

    TLS on Android – Evolution over the last decade

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    Mobile Geräte und mobile Plattformen sind omnipräsent. Android hat sich zum bedeutendsten mobilen Betriebssystem entwickelt und bietet Milliarden Benutzer:innen eine Plattform mit Millionen von Apps. Diese bieten zunehmend Lösungen für alltägliche Probleme und sind aus dem Alltag nicht mehr wegzudenken. Mobile Apps arbeiten dazu mehr und mehr mit persönlichen sensiblen Daten, sodass ihr Datenverkehr ein attraktives Angriffsziel für Man-in-the-Middle-attacks (MitMAs) ist. Schutz gegen solche Angriffe bieten Protokolle wie Transport Layer Security (TLS) und Hypertext Transfer Protocol Secure (HTTPS), deren fehlerhafter Einsatz jedoch zu ebenso gravierenden Unsicherheiten führen kann. Zahlreiche Ereignisse und frühere Forschungsergebnisse haben diesbezüglich Schwachstellen in Android Apps gezeigt. Diese Arbeit präsentiert eine Reihe von Forschungsbeiträgen, die sich mit der Sicherheit von Android befassen. Der Hauptfokus liegt dabei auf der Netzwerksicherheit von Android Apps. Hierbei untersucht diese Arbeit verschiedene Möglichkeiten zur Verbesserung der Netzwerksicherheit und deren Erfolg, wobei sie die Situation in Android auch mit der generellen Evolution von Netzwerksicherheit in Kontext setzt. Darüber hinaus schließt diese Arbeit mit einer Erhebung der aktuellen Situation und zeigt Möglichkeiten zur weiteren Verbesserung auf.Smart devices and mobile platforms are omnipresent. Android OS has evolved to become the most dominating mobile operating system on the market with billions of devices and a platform with millions of apps. Apps increasingly offer solutions to everyday problems and have become an indispensable part of people’s daily life. Due to this, mobile apps carry and handle more and more personal and privacy-sensitive data which also involves communication with backend or third party services. Due to this, their network traffic is an attractive target for Man-in-the-Middle-attacks (MitMAs). Protection against such attacks is provided by protocols such as Transport Layer Security (TLS) and Hypertext Transfer Protocol Secure (HTTPS). Incorrect use of these, however, can impose similar vulnerabilities lead to equally serious security issues. Numerous incidents and research efforts have featured such vulnerabilities in Android apps in this regard. This thesis presents a line of research addressing security on Android with a main focus on the network security of Android apps. This work covers various approaches for improving network security on Android and investigates their efficacy as well as it puts findings in context with the general evolution of network security in a larger perspective. Finally, this work concludes with a survey of the current state of network security in Android apps and envisions directions for further improvement

    The Medium of Visualization for Software Comprehension

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    Although abundant studies have shown how visualization can help software developers to understand software systems, visualization is still not a common practice since developers (i) have little support to find a proper visualization for their needs, and once they find a suitable visualization tool, they (ii) are unsure of its effectiveness. We aim to offer support for identifying proper visualizations, and to increase the effectiveness of visualization techniques. In this dissertation, we characterize proposed software visualizations. To fill the gap between proposed visualizations and their practical application, we encapsulate such characteristics in an ontology, and propose a meta-visualization approach to find suitable visualizations. Amongst others characteristics of software visualizations, we identify that the medium used to display them can be a means to increase the effectiveness of visualization techniques for particular comprehension tasks.We implement visualization prototypes and validate our thesis via experiments. We found that even though developers using a physical 3D model medium required the least time to deal with tasks that involve identifying outliers, they perceived the least difficulty when visualizing systems based on the standard computer screen medium. Moreover, developers using immersive virtual reality obtained the highest recollection. We conclude that the effectiveness of software visualizations that use the city metaphor to support comprehension tasks can be increased when city visualizations are rendered in an appropriate medium. Furthermore, that visualization of software visualizations can be a suitable means for exploring their multiple characteristics that can be properly encapsulated in an ontology
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