17,733 research outputs found

    Service-Learning Times : semester 2 & summer term, 2017/18

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    Service-Learning (S-L) is an experiential learning approach that empowers students to apply academic knowledge in meaningful community service with reflection. In particular, the Service-Learning and Research Scheme (SLRS) seeks to build research elements into the S-L opportunities, which provide students with diverse and insightful service experiences to enhance their personal growth, intellectual advancement and career readiness while bringing substantial benefits to the collaborating partners. This booklet highlights popular S-L courses. Students wishing to experience the best of S-L should plan ahead and act quickly while places are available.https://commons.ln.edu.hk/sl_times/1001/thumbnail.jp

    The Elimination of the Sexual Exploitation of Children: Two Policy Briefings

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    The Oak Foundation child-abuse programme has funded and supported a range of civil society actors over the course of the last ten years, with the aim of reducing the incidence of the sexual exploitation of children, focusing primarily on work in East Africa, Eastern and Central Europe, Brazil and India. The Foundation is committed to expanding this work, focusing 50 percent of resources over the next five years, within two priority areas: * The elimination of the sexual exploitation of children; * The positive engagement of men and boys in the fight against the sexual abuse of children. Under the first of these priorities Oak Foundation requested Knowing Children to produce two documents to guide a strategic-planning meeting of the child-abuse team in mid-October 2011: * Reducing societal tolerance of sexual exploitation of children; * Preventing children's entry into all forms of sexual exploitation

    Computer game technology, collaborative software environments and participatory design

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    This paper presents a project that explores the possibilities for the use of computer game technologies in the participatory design process. Interactive 3D environments designed with the Virtools development environment were used in a Home Zone consultation process, which allowed participants to navigate, explore and contribute to proposed developments to their residential environment. These technologies were observed to benefit the participatory design process in some areas, namely the visualization and contextualizing of the developments, but also presented traditional technological barriers in others. While these barriers did not completely remove the participants from the process, they reduced the apparent level of engagement of these participants with the process. This paper concludes that the technology overall, is a positive addition to the participatory design process, and while there is still much research to be undertaken, it has many more potential applications in related areas

    Screening for breast cancer : medicalization, visualization and the embodied experience

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    Women’s perspectives on breast screening (mammography and breast awareness) were explored in interviews with midlife women sampled for diversity of background and health experience. Attending mammography screening was considered a social obligation despite women’s fears and experiences of discomfort. Women gave considerable legitimacy to mammography visualizations of the breast, and the expert interpretation of these. In comparison, women lacked confidence in breast awareness practices, directly comparing their sensory capabilities with those of the mammogram, although mammography screening did not substitute breast awareness in a straightforward way. The authors argue that reliance on visualizing technology may create a fragmented sense of the body, separating the at risk breast from embodied experience

    Underdogs and superheroes: Designing for new players in public space

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    We are exploring methods for participatory and public involvement of new 'players' in the design space. Underdogs & Superheroes involves a game-based methodology – a series of creative activities or games – in order to engage people experientially, creatively, and personally throughout the design process. We have found that games help engage users’ imaginations by representing reality without limiting expectations to what's possible here and now; engaging experiential and personal perspectives (the 'whole' person); and opening the creative process to hands-on user participation through low/no-tech materials and a widely-understood approach. The methods are currently being applied in the project Underdogs & Superheroes, which aims to evolve technological interventions for personal and community presence in local public spaces

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    Chicana/o Artivism: Judy Baca's Digital Work with Youth of Color

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    Part of the Volume on Learning Race and Ethnicity: Youth and Digital Media Astounding digital murals have emerged from the minds and souls of Chicana artist Judy Baca and the youth of color who have collaborated with her over the past ten years. Their workspace is SPARC, the Social and Public Art Resource Center, founded by Baca in 1996 and dedicated to the creation and support of community and public art in Southern California. But the digital art they produce is not only located in SPARC -- it can be found in virtual installations globally, as well as on the walls of Los Angeles barrio housing projects and in the hybrid spaces of the Internet. We call their activity "digital artivism," a word that is itself a convergence between "activism" and digital "artistic" production. The digital artivism we find expressed through SPARC, we argue, is symptomatic of a Chicana/o twenty-first century digital arts movement. This digital artivist movement also advances the expression of a mode of liberatory consciousness that Chicana feminist philosopher Gloria Anzaldua calls la conciencia de la mestiza, i.e. the radical consciousness of a mixed race peoples. Chela Sandoval and Guisela Latorre call attention to this mode of digital artivism enacted by Baca and young people who are vested in the convergences between creative expression, social activism, and self-empowerment

    The Development and Usage of the Greenstone Digital Library Software

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    The Greenstone software has helped spread the practical impact of digital library technology throughout the world-particularly in developing countries. This article reviews the project’s origins, usage, and the development of support mechanisms for Greenstone users. We begin with a brief summary of salient aspects of this open source software package and its user population. Next we describe how its international, humanitarian focus arose. We then review the special requirements imposed by the conditions that prevail in developing courtiers. Finally we discuss efforts to establish regional support organizations for Greenstone in India and Africa

    To see or not to see: a qualitative interview study of patients' views on their own diagnostic images

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    Objectives To ascertain what meaning individuals attach to perceiving images of their own interior body and how the images and their meanings affect the clinical consultation. Design Face-to-face semistructured interviews. Participants 25 adult patients in southern England who, within the preceding 12 months, had been referred for diagnostic imaging. Setting Community. Results For patients, being shown their own X-rays, MRIs or CT images creates a variety of effects: (1) a sense of better understanding of the diagnosis; (2) validation of their sensory and emotional response to the illness or injury and (3) an alteration to the tenor and nature of the clinical encounter between patient and physician. In addition to meanings attached to these images, patients also impute meaning to the physician's decision not to share an image with them. The desire to see their image was greater in those patients with a skeletal injury; patients are less keen on viewing abdominal or other soft tissue images. Conclusions Viewing images of one's interior, invisible body is powerful and resonant in a number of ways. The experience of not seeing, whether through the patient's or the physician's choice, is also fraught with meaning
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