5 research outputs found

    Social Facilitation Due to Online Inter-classrooms Tournaments

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    In this paper we explore the impact of an inter-classrooms math tournament implemented through internet. The strategy is to increase learning through intra-classroom collaboration generated by inter-classroom competition. Ten fourth grade classes with all their students from eight schools participated. During previous weeks students practiced on-line and played a cloud based board game designed to learn word problems. Afterwards, all students participated on an inter-classroom tournament. They played on-line synchronously during 60 min. The game was played in dyads formed from different schools. The list of each classroom average score was published every 5 min on each student computer. We found an important social facilitation effect: a significant improvement on the performance of male students weak on math, and therefore a reduction on the performance gap between mathematically weak and strong male students. The improvement of female students weak on math was also significant but lower

    STEM integrado con soporte TIC para educación en las habilidades siglo XXI

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    En un mundo cada vez más interconectado, marcado por una creciente automatización, con nuevas tecnologías del lenguaje, computación biológica, enormes cantidades de datos y una nueva generación de inteligencia artificial, muchos trabajos tradicionales van a quedar completamente desplazados. Este nuevo escenario requiere que nuestros estudiantes asimilen y dominen nuevas habilidades. Una de las principales es la de la integración de los conceptos y prácticas centrales de la matemática, física, química, biología, lenguaje y humanidades. Debe ser una integración generadora, que incluya la Tecnología e Ingeniería (STEM), capaz de permitirles construir soluciones eficaces a los nuevos desafíos que irán emergiendo. En este trabajo se muestra cómo Clases Públicas Cross-Border con apoyo TICs promueven la integración no sólo en STEM sino que también la colaboración entre escuelas y el desarrollo de habilidades siglo XXI

    Teaching Energy Efficiency: A Cross-Border Public Class and Lesson Study in STEM

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    As part of an APEC educational project on the cross-cutting concept of energy, researchers and teachers from 6 countries spent 8 months designing, testing and implementing a pilot STEM public class with two schools from Chile and one from the US. One of the researchers taught a lesson from a school in Chile, with a live transmission to the other two schools via Skype. At the same time, the lesson was also broadcasted via video streaming. In addition to live questions and answers, students used individual devices to answer four open-ended questions that were commented on by the researcher as he received them. The experience demonstrated that Cross-Border Public Classes boost student engagement and represent a promising strategy for introducing a key 21st century skill: synchronous learning involving multiple teams across the world. It also revealed how Lesson Study and Public Classes integrated with ICT network technology can form a powerful learning ecosystem for regional development and social innovation

    The Exertion of a Choice: An Ecofeminist Vision ~ Aesthetic, Embodied, and Connected Learning

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    In this dissertation, I build upon Darwin’s (1859/1964) metaphor of the complex biological tangle of a river bank - plants, birds, insects, and earth - to paint a picture of transformative learning as aesthetic (Dewey, 1934/2005; Eisner, 1998, 2002b; Greene, 1995, 2001; Liston, 2001), and embodied (Dewey, 1958; Johnson, 2007; Shusterman, 2006), and thereby connected to the learner’s life experience, including his/her/their ecological, cultural, and historic situatedness. I call this complication of Darwin’s metaphor the ecofeminist tangled bank. For my purposes, an ecofeminist theoretical framework provides a means of analyzing oppressive conceptual frameworks that perpetuate hierarchy and domination, and which lack an appreciation for meaningful difference (Chircop, 2008). Such oppressive frameworks, I argue, characterize much about the current approach to learning. Transformative learning, or learning which leaves the individual changed, seeing the world differently than before, and “willing to act in accordance with those differences” (Girod, Twyman, & Wojcikiewicz, 2010, p. 804), may be fostered through aesthetic learning. Investigating the impact of aesthetic learning experience (Dewey, 1934/2005; Eisner, 1998, 2002b; Greene, 1995, 2001; Liston, 2001), I theorize that such experiences inscribe themselves on the body, becoming the impetus for the individual’s passionate desires (Garrison, 1997). Ultimately, I paint a picture of learning as the subjective “exertion of a choice” (Darwin, 1871)

    Adaptive and Adaptable Learning [electronic resource] : 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings /

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    This book constitutes the proceedings of the 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, held in Lyon, France, in September 2016. The 26 full papers, 23 short papers, 8 demo papers, and 33 poster papers presented in this volume were carefully reviewed and selected from 148 submissions.Full Papers -- A semantic-driven model for ranking digital learning objects based on diversity in the user comments -- Social Facilitation due to online inter-classrooms Tournaments -- How to Attract Students' Visual Attention -- Creating Effective Learning Analytics Dashboards: Lessons Learnt -- Retrieval Practice and Study Planning in MOOCs: Exploring Classroom-Based Self-Regulated Learning Strategies at Scale -- "Keep your eyes on 'em all!": A mobile eye-tracking analysis of teachers' sensitivity to students -- Flipped Classroom Model: Effects on Performance, Attitudes and Perceptions in High School Algebra -- Argumentation Identification for Academic Support in Undergraduate Writings -- Mobile Grading Paper-based Programming Exams: Automatic Semantic Partial Credit Assignment Approach -- Which Algorithms Suit Which Learning Environments? A Comparative Study of Recommender Systems in TEL -- Discouraging Gaming the System through Interventions of an Animated Pedagogical Agent -- Multi-Device Territoriality to Support Collaborative Activities -Implementation and Findings from the e-learning Domain -- Refinement of a Q-matrix with an ensemble technique based on multi-label classification algorithms -- When teaching practices meet tablets' affordances. Insights on the materiality of learning -- A Peer Evaluation tool of Learning Designs -- Learning in the context of ManuSkills: Attracting Youth to Manufacturing through TEL -- Does taking a MOOC as a complement for remedial courses have an effect on my learning outcomes? A pilot study on calculus -- Are you ready to collaborate? An adaptive measurement of students arguing skills before expecting them to learn together -- Examining the effects of social media in co-located classrooms: A case study based on SpeakUp -- Enhancing public speaking skills- an evaluation of the Presentation Trainer in the wild -- How to quantify student's regularity? Nurturing communities of inquiry: A formative study of the DojoIBL platform -- Inferring student attention with ASQ -- Chronicle of a scenario graph: from expected to observed learning path -- Adaptive Testing using a General Diagnostic Model -- How Teachers Use Data to Help Students Learn: Contextual Inquiry for the Design Of a Dashboard -- Short Papers -- Assessing learner-constructed conceptual models and simulations of dynamic systems -- Learning Analytics pilot with COACH2 - Searching for effective mirroring -- Predicting Academic Performance Based on Students' Blog and Microblog Posts -- Take up my Tags: Exploring Benefits of Meaning Making in a Collaborative Learning Task at the Workplace -- Consistency verification of learner profiles in adaptive serious games -- MoodlePeers: Factors relevant in learning group formation for improved learning outcomes, satisfaction and commitment in E-learning scenarios using GroupAL -- Towards a capitalization of processes analyzing interaction traces -- Improving usage of learning designs by teachers: a set of concepts for well-defined problems resolution -- Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations -- STI-DICO: a Web-Based ITS for Fostering Dictionary Skills and Knowledge -- PyramidApp: Scalable Method Enabling Collaboration in the Classroom -- From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games -- Combining adaptive learning with learning analytics: precedents and directions -- An Adaptive E-learning Strategy to Overcome the Inherent Difficulties of the Learning Content -- Evaluating the effectiveness of an affective tutoring agent in specialized education -- MOOC design workshop: educational innovation with empathy and intent -- OERauthors: Requirements for collaborative OER authoring tools in global settings -- Virtual Reality for Training Doctors to Break Bad News -- User Motivation & Technology Acceptance in Online Learning Environments -- Reflective learning at the workplace - The MIRROR design toolbox -- Toward a Play Management System for Play-Based Learning -- The Blockchain and Kudos: a Distributed System for Educational Record, Reputation and Reward -- Game-Based Training for Complex Multi-Institutional Exercises of Joint Forces -- Demo Papers -- DALITE: Asynchronous Peer Instruction for MOOCs -- Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch -- A Platform for Social Microlearning -- A Framework to Enhance Adaptivity in Moodle -- Refugees Welcome: Supporting informal language learning and integration with a gamified mobile application -- DEDOS-Player: Educational activities for touch devices -- The Booth: bringing out the Super Hero in you -- DojoIBL: nurturing communities of inquiry -- Poster Papers -- Towards an Automated Assessment Support for Student Contributions on Multiple Platforms -- Experiments on Virtual Manipulation in Chemistry Education -- A Survey Study to Gather Requirements for Designing a Mobile Service to Enhance Learning from Cultural Heritage -- Inspiring the Instructional Design Process through Online Experience Sharing -- An approach to the TEL teaching of non-technical skills from the perspective of an ill-defined problem -- Towards a context-based approach assisting learning scenarios reuse -- Revealing Behaviour Pattern Differences in Collaborative Problem Solving -- DevOpsUse for Rapid Training of Agile Practices within Undergraduate and Startup Communities -- Towards an authoring tool to acquire knowledge to design ITSs teaching problem solving methods -- Kodr: A Customizable Learning Platform For Computer Science Education -- A Reflective Quiz in a Professional Qualification Program for Stroke Nurses: A Field Trial -- Helping Teachers to Help Students by using an Open Learner Model -- Personalized Rooms Based Recommendation as a Mean for Increasing Students' Activity -- Detecting and Supporting the Evolving Knowledge Interests of Lifelong Professionals -- Boosting Vocational Education and Training in Small Enterprises -- Supporting Teaching Teams in Personalizing MOOCs Course Paths.-Increasing pupils' motivation on elementary school with help of social networks and mobile technologies -- Understanding Collective Behavior of Learning Design Communities -- A Value Model for MOOCs -- Framework for Learner Assessment in Learning Games -- A Bayesian Network For The Cognitive Diagnosis Of Deductive Reasoning -- Finding the Needle in a Haystack: Who are the most Central Authors within a Domain? -- Bio-inspired Computational Algorithms in Educational and Serious Games -- Learning experiences using tablets with children and people with autism spectrum disorder -- Introducing the U.S. Cyberlearning Community -- Future Research Directions for Innovating Pedagogy -- Platform-oriented semantic description of a learning scenarios -- Model of articulation between elements of a pedagogical assistance -- Simulation-based CALL Teacher Training -- Adaptable learning and learning analytics: a case study in a programming course -- Recommending Physics Exercises in Moodle based on Hierarchical Competence Profiles -- Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players -- Recommending dimension weights and scale values in multi-rubric evaluations.This book constitutes the proceedings of the 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, held in Lyon, France, in September 2016. The 26 full papers, 23 short papers, 8 demo papers, and 33 poster papers presented in this volume were carefully reviewed and selected from 148 submissions
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