11,271 research outputs found

    Designing peer-to-peer overlays:a small-world perspective

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    The Small-World phenomenon, well known under the phrase "six degrees of separation", has been for a long time under the spotlight of investigation. The fact that our social network is closely-knitted and that any two people are linked by a short chain of acquaintances was confirmed by the experimental psychologist Stanley Milgram in the sixties. However, it was only after the seminal work of Jon Kleinberg in 2000 that it was understood not only why such networks exist, but also why it is possible to efficiently navigate in these networks. This proved to be a highly relevant discovery for peer-to-peer systems, since they share many fundamental similarities with the social networks; in particular the fact that the peer-to-peer routing solely relies on local decisions, without the possibility to invoke global knowledge. In this thesis we show how peer-to-peer system designs that are inspired by Small-World principles can address and solve many important problems, such as balancing the peer load, reducing high maintenance cost, or efficiently disseminating data in large-scale systems. We present three peer-to-peer approaches, namely Oscar, Gravity, and Fuzzynet, whose concepts stem from the design of navigable Small-World networks. Firstly, we introduce a novel theoretical model for building peer-to-peer systems which supports skewed node distributions and still preserves all desired properties of Kleinberg's Small-World networks. With such a model we set a reference base for the design of data-oriented peer-to-peer systems which are characterized by non-uniform distribution of keys as well as skewed query or access patterns. Based on this theoretical model we introduce Oscar, an overlay which uses a novel scalable network sampling technique for network construction, for which we provide a rigorous theoretical analysis. The simulations of our system validate the developed theory and evaluate Oscar's performance under typical conditions encountered in real-life large-scale networked systems, including participant heterogeneity, faults, as well as skewed and dynamic load-distributions. Furthermore, we show how by utilizing Small-World properties it is possible to reduce the maintenance cost of most structured overlays by discarding a core network connectivity element – the ring invariant. We argue that reliance on the ring structure is a serious impediment for real life deployment and scalability of structured overlays. We propose an overlay called Fuzzynet, which does not rely on the ring invariant, yet has all the functionalities of structured overlays. Fuzzynet takes the idea of lazy overlay maintenance further by eliminating the need for any explicit connectivity and data maintenance operations, relying merely on the actions performed when new Fuzzynet peers join the network. We show that with a sufficient amount of neighbors, even under high churn, data can be retrieved in Fuzzynet with high probability. Finally, we show how peer-to-peer systems based on the Small-World design and with the capability of supporting non-uniform key distributions can be successfully employed for large-scale data dissemination tasks. We introduce Gravity, a publish/subscribe system capable of building efficient dissemination structures, inducing only minimal dissemination relay overhead. This is achieved through Gravity's property to permit non-uniform peer key distributions which allows the subscribers to be clustered close to each other in the key space where data dissemination is cheap. An extensive experimental study confirms the effectiveness of our system under realistic subscription patterns and shows that Gravity surpasses existing approaches in efficiency by a large margin. With the peer-to-peer systems presented in this thesis we fill an important gap in the family of structured overlays, bringing into life practical systems, which can play a crucial role in enabling data-oriented applications distributed over wide-area networks

    Vitis: A Gossip-based Hybrid Overlay for Internet-scale Publish/Subscribe

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    Peer-to-peer overlay networks are attractive solutions for building Internet-scale publish/subscribe systems. However, scalability comes with a cost: a message published on a certain topic often needs to traverse a large number of uninterested (unsubscribed) nodes before reaching all its subscribers. This might sharply increase resource consumption for such relay nodes (in terms of bandwidth transmission cost, CPU, etc) and could ultimately lead to rapid deterioration of the system’s performance once the relay nodes start dropping the messages or choose to permanently abandon the system. In this paper, we introduce Vitis, a gossip-based publish/subscribe system that significantly decreases the number of relay messages, and scales to an unbounded number of nodes and topics. This is achieved by the novel approach of enabling rendezvous routing on unstructured overlays. We construct a hybrid system by injecting structure into an otherwise unstructured network. The resulting structure resembles a navigable small-world network, which spans along clusters of nodes that have similar subscriptions. The properties of such an overlay make it an ideal platform for efficient data dissemination in large-scale systems. We perform extensive simulations and evaluate Vitis by comparing its performance against two base-line publish/subscribe systems: one that is oblivious to node subscriptions, and another that exploits the subscription similarities. Our measurements show that Vitis significantly outperforms the base-line solutions on various subscription and churn scenarios, from both synthetic models and real-world traces

    Fine Grained Component Engineering of Adaptive Overlays: Experiences and Perspectives

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    Recent years have seen significant research being carried out into peer-to-peer (P2P) systems. This work has focused on the styles and applications of P2P computing, from grid computation to content distribution; however, little investigation has been performed into how these systems are built. Component based engineering is an approach that has seen successful deployment in the field of middleware development; functionality is encapsulated in ‘building blocks’ that can be dynamically plugged together to form complete systems. This allows efficient, flexible and adaptable systems to be built with lower overhead and development complexity. This paper presents an investigation into the potential of using component based engineering in the design and construction of peer-to-peer overlays. It is highlighted that the quality of these properties is dictated by the component architecture used to implement the system. Three reusable decomposition architectures are designed and evaluated using Chord and Pastry case studies. These demonstrate that significant improvements can be made over traditional design approaches resulting in much more reusable, (re)configurable and extensible systems

    GRIDKIT: Pluggable overlay networks for Grid computing

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    A `second generation' approach to the provision of Grid middleware is now emerging which is built on service-oriented architecture and web services standards and technologies. However, advanced Grid applications have significant demands that are not addressed by present-day web services platforms. As one prime example, current platforms do not support the rich diversity of communication `interaction types' that are demanded by advanced applications (e.g. publish-subscribe, media streaming, peer-to-peer interaction). In the paper we describe the Gridkit middleware which augments the basic service-oriented architecture to address this particular deficiency. We particularly focus on the communications infrastructure support required to support multiple interaction types in a unified, principled and extensible manner-which we present in terms of the novel concept of pluggable overlay networks

    A framework for the dynamic management of Peer-to-Peer overlays

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    Peer-to-Peer (P2P) applications have been associated with inefficient operation, interference with other network services and large operational costs for network providers. This thesis presents a framework which can help ISPs address these issues by means of intelligent management of peer behaviour. The proposed approach involves limited control of P2P overlays without interfering with the fundamental characteristics of peer autonomy and decentralised operation. At the core of the management framework lays the Active Virtual Peer (AVP). Essentially intelligent peers operated by the network providers, the AVPs interact with the overlay from within, minimising redundant or inefficient traffic, enhancing overlay stability and facilitating the efficient and balanced use of available peer and network resources. They offer an “insider‟s” view of the overlay and permit the management of P2P functions in a compatible and non-intrusive manner. AVPs can support multiple P2P protocols and coordinate to perform functions collectively. To account for the multi-faceted nature of P2P applications and allow the incorporation of modern techniques and protocols as they appear, the framework is based on a modular architecture. Core modules for overlay control and transit traffic minimisation are presented. Towards the latter, a number of suitable P2P content caching strategies are proposed. Using a purpose-built P2P network simulator and small-scale experiments, it is demonstrated that the introduction of AVPs inside the network can significantly reduce inter-AS traffic, minimise costly multi-hop flows, increase overlay stability and load-balancing and offer improved peer transfer performance

    CliqueStream: an efficient and fault-resilient live streaming network on a clustered peer-to-peer overlay

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    Several overlay-based live multimedia streaming platforms have been proposed in the recent peer-to-peer streaming literature. In most of the cases, the overlay neighbors are chosen randomly for robustness of the overlay. However, this causes nodes that are distant in terms of proximity in the underlying physical network to become neighbors, and thus data travels unnecessary distances before reaching the destination. For efficiency of bulk data transmission like multimedia streaming, the overlay neighborhood should resemble the proximity in the underlying network. In this paper, we exploit the proximity and redundancy properties of a recently proposed clique-based clustered overlay network, named eQuus, to build efficient as well as robust overlays for multimedia stream dissemination. To combine the efficiency of content pushing over tree structured overlays and the robustness of data-driven mesh overlays, higher capacity stable nodes are organized in tree structure to carry the long haul traffic and less stable nodes with intermittent presence are organized in localized meshes. The overlay construction and fault-recovery procedures are explained in details. Simulation study demonstrates the good locality properties of the platform. The outage time and control overhead induced by the failure recovery mechanism are minimal as demonstrated by the analysis.Comment: 10 page
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