2,309 research outputs found

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

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    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio

    Towards safer mining: the role of modelling software to find missing persons after a mine collapse

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    Purpose. The purpose of the study is to apply science and technology to determine the most likely location of a container in which three miners were trapped after the Lily mine disaster. Following the collapse of the Crown Pillar at Lily Mine in South Africa on the 5th of February 2016, there was a national outcry to find the three miners who were trapped in a surface container lamp room that disappeared in the sinkhole that formed during the surface col-lapse. Methods. At a visit to Lily Mine on the 9th of March, the Witwatersrand Mining Institute suggested a two-way strategy going forward to find the container in which the miners are trapped and buried. The first approach, which is the subject of this paper, is to test temporal 3D modeling software technology to locate the container, and second, to use scientific measurement and testing technologies. The overall methodology used was to first, request academia and research entities within the University to supply the WMI with ideas, which ideas list was compiled as responses came in. These were scrutinized and literature gathered for a conceptual study on which these ideas are likely to work. The software screening and preliminary testing of such software are discussed in this article. Findings. The findings are that software modeling is likely to locate the present position of the container, but accurate data and a combination of different advanced software packages will be required, but at tremendous cost. Originality. This paper presents original work on how software technology can be used to locate missing miners. Practical implications. The two approaches were not likely to recover the miners alive because of the considerable time interval, but will alert the rescue team and mine workers when they come in close proximity to them.Мета. Визначення можливого місця локалізації лампового приміщення контейнера, в якому опинилися три шахтаря після аварії на шахті Лілі (Барбертон, Мпумаланга) методом комп’ютерного моделювання. Після обвалення стельового цілика на шахті Лілі 5 лютого 2016 року почалася національна кампанія з порятунку трьох шахтарів, які залишилися у ламповому приміщенні поверхневого транспортного контейнера, що провалився в утворену після вибуху воронку. Методика. Співробітниками Гірничого Інституту (Уітуотерс) запропонована двостадійна стратегія пошуку контейнера, в якому існує ймовірність знаходження шахтарів. В рамках першого підходу (який розглядається у даній статті) для виявлення контейнера здійснювалось випробування комп’ютерної технології 3D-моделювання в часі. Другий підхід передбачав технологію проведення наукового вимірювання та експерименту. В цілому, методологія включала, насамперед, підключення викладацького та наукового складу університету до вирішення проблеми шляхом комплексної генерації ідей, які були об’єднані в загальний список, вивчені із залученням відповідних літературних джерел, і найбільш реалістичні ідеї були виділені із загального переліку. Дана стаття розглядає результати комп’ютерної експертизи цих ідей та перевірки надійності відповідного програмного забезпечення. Результати. Для зручності моделювання процес обвалення був розділений на три окремі фази: руйнування воронки, руйнування західного схилу та небезпека ковзання на південних схилах. Ідентифіковано програмні технології, які можуть імітувати рух контейнера у перших двох фазах обвалення. В результаті моделювання у програмному забезпеченні ParaView виявлено місце розташування даного контейнера. Виконано аналіз південного схилу за допомогою ArcGIS і складені карти небезпеки схилу для району, а також підземні карти порятунку з маршрутами евакуації. Встановлено, що комп’ютерне моделювання може визначити місцезнаходження контейнера, але для цього потрібні точні вихідні дані й комплекс дорогих високоефективних програмних пакетів. Наукова новизна. Вперше застосовано комплекс комп’ютерних технологій та програмного забезпечення для пошуку зниклих шахтарів після аварійних ситуацій у підземному просторі шахт. Практична значимість. При застосуванні двостадійної стратегії пошуку шахтарів, що опинилися під завалом порід, команда рятувальників отримає сигнал про наближення до їх місцезнаходження.Цель. Определение возможного места локализации лампового помещения контейнера, в котором оказались три шахтера после аварии на шахте Лили (Барбертон, Мпумаланга) методом компьютерного моделирования. После обрушения потолочного целика на шахте Лили 5 февраля 2016 года началась национальная кампания по спасению трех шахтеров, оставшихся в ламповом помещении поверхностного транспортного контейнера, который провалился в воронку, образовавшуюся после взрыва. Методика. Сотрудниками Горного Института (Уитуотерс) предложена двухстадийная стратегия поиска контейнера, в котором существует вероятность нахождения шахтеров. В рамках первого подхода (который рассматривается в данной статье) для обнаружения контейнера производилось испытание компьютерной технологии 3D-моделирования во времени. Второй подход предполагал технологию проведения научного измерения и эксперимента. В целом, методология включала, прежде всего, подключение преподавательского и научного состава университета к решению проблемы путем комплексной генерации идей, которые были объединены в общий список, изучены с привлечением соответствующих литературных источников, и наиболее реалистичные идеи были выделены из общего списка. Настоящая статья рассматривает результаты компьютерной экспертизы данных идей и проверки надежности соответствующего программного обеспечения. Результаты. Для удобства моделирования процесс обрушения был разделен на три отдельные фазы: разрушение воронки, разрушение западного склона и опасность скольжения на южных склонах. Идентифицированы программные технологии, которые могут имитировать движение контейнера в первых двух фазах обрушения. В результате моделирования в программном обеспечении ParaView выявлено местоположение данного контейнера. Выполнен анализа южного склона с помощью ArcGIS и составлены карты опасности склона для района, а также подземные карты спасения с маршрутами эвакуации. Установлено, что компьютерное моделирование может определить местонахождение контейнера, но для этого нужны точные исходные данные и комплекс дорогостоящих высокоэффективных программных пакетов. Научная новизна. Впервые применен комплекс компьютерных технологий и программного обеспечения для поиска пропавших шахтеров после аварийных ситуаций в подземном пространстве шахт. Практическая значимость. При применении двухстадийной стратегии поиска шахтеров, оказавшихся под завалом пород, команда горноспасателей получит сигнал о приближении к их местонахождению.The results of the article were obtained without the support of any of the projects or funding

    Computing fast search heuristics for physics-based mobile robot motion planning

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    Mobile robots are increasingly being employed to assist responders in search and rescue missions. Robots have to navigate in dangerous areas such as collapsed buildings and hazardous sites, which can be inaccessible to humans. Tele-operating the robots can be stressing for the human operators, which are also overloaded with mission tasks and coordination overhead, so it is important to provide the robot with some degree of autonomy, to lighten up the task for the human operator and also to ensure robot safety. Moving robots around requires reasoning, including interpretation of the environment, spatial reasoning, planning of actions (motion), and execution. This is particularly challenging when the environment is unstructured, and the terrain is \textit{harsh}, i.e. not flat and cluttered with obstacles. Approaches reducing the problem to a 2D path planning problem fall short, and many of those who reason about the problem in 3D don't do it in a complete and exhaustive manner. The approach proposed in this thesis is to use rigid body simulation to obtain a more truthful model of the reality, i.e. of the interaction between the robot and the environment. Such a simulation obeys the laws of physics, takes into account the geometry of the environment, the geometry of the robot, and any dynamic constraints that may be in place. The physics-based motion planning approach by itself is also highly intractable due to the computational load required to perform state propagation combined with the exponential blowup of planning; additionally, there are more technical limitations that disallow us to use things such as state sampling or state steering, which are known to be effective in solving the problem in simpler domains. The proposed solution to this problem is to compute heuristics that can bias the search towards the goal, so as to quickly converge towards the solution. With such a model, the search space is a rich space, which can only contain states which are physically reachable by the robot, and also tells us enough information about the safety of the robot itself. The overall result is that by using this framework the robot engineer has a simpler job of encoding the \textit{domain knowledge} which now consists only of providing the robot geometric model plus any constraints

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

    Get PDF
    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of “volunteer mappers”. Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protection

    VIRTUAL ROBOT LOCOMOTION ON VARIABLE TERRAIN WITH ADVERSARIAL REINFORCEMENT LEARNING

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    Reinforcement Learning (RL) is a machine learning technique where an agent learns to perform a complex action by going through a repeated process of trial and error to maximize a well-defined reward function. This form of learning has found applications in robot locomotion where it has been used to teach robots to traverse complex terrain. While RL algorithms may work well in training robot locomotion, they tend to not generalize well when the agent is brought into an environment that it has never encountered before. Possible solutions from the literature include training a destabilizing adversary alongside the locomotive learning agent. The destabilizing adversary aims to destabilize the agent by applying external forces to it, which may help the locomotive agent learn to deal with unexpected scenarios. For this project, we will train a robust, simulated quadruped robot to traverse a variable terrain. We compare and analyze Proximal Policy Optimization (PPO) with and without the use of an adversarial agent, and determine which use of PPO produces the best results

    Android-Based Physics Learning Media Integrated Landslide Disaster

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    The purpose of a learning media is to become a learning device to facilitate the teaching and learning process in class. The learning process would be more efficient, and it would help students concentrate better. This research aims to develop an android-based learning media application so teachers and students can use it in the teaching and learning process. This research uses the RD (Research and Development) method.  This research uses ADDIE (Analysis, Design, Development, Implementation, and Evaluating) development model which results in a product, which is a valid learning media that can be implemented according to validator assessment that was done in the product trial test in Universitas Negeri Yogyakarta. It can be concluded that this media belongs in the good category based on assessment from media and material specialists validator, 85,7% average percentage is obtained and belongs to the valid category, so android-based physics media integrated with landslide disaster education is feasible to be used in physics learning. This media is made with an interesting and interactive interface so students can have a better understanding of physics learning integrated with landslide disaster education as well as disaster preparedness

    Robots that can adapt like animals

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    As robots leave the controlled environments of factories to autonomously function in more complex, natural environments, they will have to respond to the inevitable fact that they will become damaged. However, while animals can quickly adapt to a wide variety of injuries, current robots cannot "think outside the box" to find a compensatory behavior when damaged: they are limited to their pre-specified self-sensing abilities, can diagnose only anticipated failure modes, and require a pre-programmed contingency plan for every type of potential damage, an impracticality for complex robots. Here we introduce an intelligent trial and error algorithm that allows robots to adapt to damage in less than two minutes, without requiring self-diagnosis or pre-specified contingency plans. Before deployment, a robot exploits a novel algorithm to create a detailed map of the space of high-performing behaviors: This map represents the robot's intuitions about what behaviors it can perform and their value. If the robot is damaged, it uses these intuitions to guide a trial-and-error learning algorithm that conducts intelligent experiments to rapidly discover a compensatory behavior that works in spite of the damage. Experiments reveal successful adaptations for a legged robot injured in five different ways, including damaged, broken, and missing legs, and for a robotic arm with joints broken in 14 different ways. This new technique will enable more robust, effective, autonomous robots, and suggests principles that animals may use to adapt to injury
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