20,013 research outputs found
Improving Big Data Visual Analytics with Interactive Virtual Reality
For decades, the growth and volume of digital data collection has made it
challenging to digest large volumes of information and extract underlying
structure. Coined 'Big Data', massive amounts of information has quite often
been gathered inconsistently (e.g from many sources, of various forms, at
different rates, etc.). These factors impede the practices of not only
processing data, but also analyzing and displaying it in an efficient manner to
the user. Many efforts have been completed in the data mining and visual
analytics community to create effective ways to further improve analysis and
achieve the knowledge desired for better understanding. Our approach for
improved big data visual analytics is two-fold, focusing on both visualization
and interaction. Given geo-tagged information, we are exploring the benefits of
visualizing datasets in the original geospatial domain by utilizing a virtual
reality platform. After running proven analytics on the data, we intend to
represent the information in a more realistic 3D setting, where analysts can
achieve an enhanced situational awareness and rely on familiar perceptions to
draw in-depth conclusions on the dataset. In addition, developing a
human-computer interface that responds to natural user actions and inputs
creates a more intuitive environment. Tasks can be performed to manipulate the
dataset and allow users to dive deeper upon request, adhering to desired
demands and intentions. Due to the volume and popularity of social media, we
developed a 3D tool visualizing Twitter on MIT's campus for analysis. Utilizing
emerging technologies of today to create a fully immersive tool that promotes
visualization and interaction can help ease the process of understanding and
representing big data.Comment: 6 pages, 8 figures, 2015 IEEE High Performance Extreme Computing
Conference (HPEC '15); corrected typo
Situational-Context: A Unified View of Everything Involved at a Particular Situation
As the interest in the Web of Things increases, specially for the general population, the barriers to entry for the use of these technologies should decrease. Current applications can be developed to adapt their behaviour to predefined conditions and users preferences, facilitating their use. In the future,Web of Things software should be able to automatically adjust its behaviour to non-predefined preferences or context of its users. In this vision paper we define the Situational-Context as the combination of the virtual profiles of the entities (things or people) that concur at a particular place and time. The computation of the Situational-Context allow us to predict the expected system behaviour and the required interaction between devices to meet the entities’ goals, achieving a better adjustment of the system to variable contexts.Universidad de Málaga. Campus de Excelencia Internacional AndalucĂa Tech
Position paper on realizing smart products: challenges for Semantic Web technologies
In the rapidly developing space of novel technologies that combine sensing and semantic technologies, research on smart products has the potential of establishing a research field in itself. In this paper, we synthesize existing work in this area in order to define and characterize smart products. We then reflect on a set of challenges that semantic technologies are likely to face in this domain. Finally, in order to initiate discussion in the workshop, we sketch an initial comparison of smart products and semantic sensor networks from the perspective of knowledge
technologies
Implementation and Evaluation of a Cooperative Vehicle-to-Pedestrian Safety Application
While the development of Vehicle-to-Vehicle (V2V) safety applications based
on Dedicated Short-Range Communications (DSRC) has been extensively undergoing
standardization for more than a decade, such applications are extremely missing
for Vulnerable Road Users (VRUs). Nonexistence of collaborative systems between
VRUs and vehicles was the main reason for this lack of attention. Recent
developments in Wi-Fi Direct and DSRC-enabled smartphones are changing this
perspective. Leveraging the existing V2V platforms, we propose a new framework
using a DSRC-enabled smartphone to extend safety benefits to VRUs. The
interoperability of applications between vehicles and portable DSRC enabled
devices is achieved through the SAE J2735 Personal Safety Message (PSM).
However, considering the fact that VRU movement dynamics, response times, and
crash scenarios are fundamentally different from vehicles, a specific framework
should be designed for VRU safety applications to study their performance. In
this article, we first propose an end-to-end Vehicle-to-Pedestrian (V2P)
framework to provide situational awareness and hazard detection based on the
most common and injury-prone crash scenarios. The details of our VRU safety
module, including target classification and collision detection algorithms, are
explained next. Furthermore, we propose and evaluate a mitigating solution for
congestion and power consumption issues in such systems. Finally, the whole
system is implemented and analyzed for realistic crash scenarios
Dynamically Reconfigurable Online Self-organising Fuzzy Neural Network with Variable Number of Inputs for Smart Home Application
A self-organising fuzzy-neural network (SOFNN) adapts its structure based on variations of the input data. Conventionally in such self-organising networks, the number of inputs providing the data is fixed. In this paper, we consider the situation where the number of inputs to a network changes dynamically during its online operation. We extend our existing work on a SOFNN such that the SOFNN can self-organise its structure based not only on its input data, but also according to the changes in the number of its inputs. We apply the approach to a smart home application, where there are certain situations when some of the existing events may be removed or new events emerge, and illustrate that our approach enhances cognitive reasoning in a dynamic smart home environment. In this case, the network identifies the removed and/or added events from the received information over time, and reconfigures its structure dynamically. We present results for different combinations of training and testing phases of the dynamic reconfigurable SOFNN using a set of realistic synthesized data. The results show the potential of the proposed method
User expectations of partial driving automation capabilities and their effect on information design preferences in the vehicle
Partially automated vehicles present interface design challenges in ensuring the driver remains alert should the vehicle need to hand back control at short notice, but without exposing the driver to cognitive overload. To date, little is known about driver expectations of partial driving automation and whether this affects the information they require inside the vehicle. Twenty-five participants were presented with five partially automated driving events in a driving simulator. After each event, a semi-structured interview was conducted. The interview data was coded and analysed using grounded theory. From the results, two groupings of driver expectations were identified: High Information Preference (HIP) and Low Information Preference (LIP) drivers; between these two groups the information preferences differed. LIP drivers did not want detailed information about the vehicle presented to them, but the definition of partial automation means that this kind of information is required for safe use. Hence, the results suggest careful thought as to how information is presented to them is required in order for LIP drivers to safely using partial driving automation. Conversely, HIP drivers wanted detailed information about the system's status and driving and were found to be more willing to work with the partial automation and its current limitations. It was evident that the drivers' expectations of the partial automation capability differed, and this affected their information preferences. Hence this study suggests that HMI designers must account for these differing expectations and preferences to create a safe, usable system that works for everyone. [Abstract copyright: Copyright © 2019 The Authors. Published by Elsevier Ltd.. All rights reserved.
- …