350 research outputs found
Compressed Animated Light Fields with Real-time View-dependent Reconstruction
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. By transforming offline rendered movie content into a novel immersive representation, we display the content in real-time according to the tracked head pose. For each frame, we generate a set of cubemap images per frame (colors and depths) using a sparse set of of cameras placed in the vicinity of the potential viewer locations. The cameras are placed with an optimization process so that the rendered data maximise coverage with minimum redundancy, depending on the lighting environment complexity. We compress the colors and depths separately, introducing an integrated spatial and temporal scheme tailored to high performance on GPUs for Virtual Reality applications. A view-dependent decompression algorithm decodes only the parts of the compressed video streams that are visible to users. We detail a real-time rendering algorithm using multi-view ray casting, with a variant that can handle strong view dependent effects such as mirror surfaces and glass. Compression rates of 150:1 and greater are demonstrated with quantitative analysis of image reconstruction quality and performance
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Geometry videos
We present the "Geometry Video," a new data structure to encode animated meshes. Being able to encode animated meshes in a generic source-independent format allows people to share experiences. Changing the viewpoint allows more interaction than the fixed view supported by 2D video. Geometry videos are based on the "Geometry Image" mesh representation introduced by Gu et al. Our novel data structure provides a way to treat an animated mesh as a video sequence (i.e., 3D image) and is well suited for network streaming. This representation also offers the possibility of applying and adapting existing mature video processing and compression techniques (such as MPEG encoding) to animated meshes. This paper describes an algorithm to generate geometry videos from animated meshes.The main insight of this paper, is that Geometry Videos re-sample and re-organize the geometry information, in such a way, that it becomes very compressible. They provide a unified and intuitive method for level-of-detail control, both in terms of mesh resolution (by scaling the two spatial dimensions) and of frame rate (by scaling the temporal dimension). Geometry Videos have a very uniform and regular structure. Their resource and computational requirements can be calculated exactly, hence making them also suitable for applications requiring level of service guarantees.Engineering and Applied Science
Compressed Animated Light Fields with Real-time View-dependent Reconstruction
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. By transforming offline rendered movie content into a novel immersive representation, we display the content in real-time according to the tracked head pose. For each frame, we generate a set of cubemap images per frame (colors and depths) using a sparse set of of cameras placed in the vicinity of the potential viewer locations. The cameras are placed with an optimization process so that the rendered data maximise coverage with minimum redundancy, depending on the lighting environment complexity. We compress the colors and depths separately, introducing an integrated spatial and temporal scheme tailored to high performance on GPUs for Virtual Reality applications. A view-dependent decompression algorithm decodes only the parts of the compressed video streams that are visible to users. We detail a real-time rendering algorithm using multi-view ray casting, with a variant that can handle strong view dependent effects such as mirror surfaces and glass. Compression rates of 150:1 and greater are demonstrated with quantitative analysis of image reconstruction quality and performance
Investigation of the effects of image compression on the geometric quality of digital protogrammetric imagery
We are living in a decade, where the use of digital images is becoming increasingly important. Photographs are now converted into digital form, and direct acquisition of digital images is becoming increasing important as sensors and associated electronics. Unlike images in analogue form, digital representation of images allows visual information to· be easily manipulated in useful ways. One practical problem of the digital image representation is that, it requires a very large number of bits and hence one encounters a fairly large volume of data in a digital production environment if they are stored uncompressed on the disk. With the rapid advances in sensor technology and digital electronics, the number of bits grow larger in softcopy photogrammetry, remote sensing and multimedia GIS. As a result, it is desirable to find efficient representation for digital images in order to reduce the memory required for storage, improve the data access rate from storage devices, and reduce the time required for transfer across communication channels. The component of digital image processing that deals with this problem is called image compression. Image compression is a necessity for the utilisation of large digital images in softcopy photogrammetry, remote sensing, and multimedia GIS. Numerous image Compression standards exist today with the common goal of reducing the number of bits needed to store images, and to facilitate the interchange of compressed image data between various devices and applications. JPEG image compression standard is one alternative for carrying out the image compression task. This standard was formed under the auspices ISO and CCITT for the purpose of developing an international standard for the compression and decompression of continuous-tone, still-frame, monochrome and colour images. The JPEG standard algorithm &Us into three general categories: the baseline sequential process that provides a simple and efficient algorithm for most image coding applications, the extended DCT-based process that allows the baseline system to satisfy a broader range of applications, and an independent lossless process for application demanding that type of compression. This thesis experimentally investigates the geometric degradations resulting from lossy JPEG compression on photogrammetric imagery at various levels of quality factors. The effects and the suitability of JPEG lossy image compression on industrial photogrammetric imagery are investigated. Examples are drawn from the extraction of targets in close-range photogrammetric imagery. In the experiments, the JPEG was used to compress and decompress a set of test images. The algorithm has been tested on digital images containing various levels of entropy (a measure of information content of an image) with different image capture capabilities. Residual data was obtained by taking the pixel-by-pixel difference between the original data and the reconstructed data. The image quality measure, root mean square (rms) error of the residual was used as a quality measure to judge the quality of images produced by JPEG(DCT-based) image compression technique. Two techniques, TIFF (IZW) compression and JPEG(DCT-based) compression are compared with respect to compression ratios achieved. JPEG(DCT-based) yields better compression ratios, and it seems to be a good choice for image compression. Further in the investigation, it is found out that, for grey-scale images, the best compression ratios were obtained when the quality factors between 60 and 90 were used (i.e., at a compression ratio of 1:10 to 1:20). At these quality factors the reconstructed data has virtually no degradation in the visual and geometric quality for the application at hand. Recently, many fast and efficient image file formats have also been developed to store, organise and display images in an efficient way. Almost every image file format incorporates some kind of compression method to manage data within common place networks and storage devices. The current major file formats used in softcopy photogrammetry, remote sensing and · multimedia GIS. were also investigated. It was also found out that the choice of a particular image file format for a given application generally involves several interdependent considerations including quality; flexibility; computation; storage, or transmission. The suitability of a file format for a given purpose is · best determined by knowing its original purpose. Some of these are widely used (e.g., TIFF, JPEG) and serve as exchange formats. Others are adapted to the needs of particular applications or particular operating systems
Critical Data Compression
A new approach to data compression is developed and applied to multimedia
content. This method separates messages into components suitable for both
lossless coding and 'lossy' or statistical coding techniques, compressing
complex objects by separately encoding signals and noise. This is demonstrated
by compressing the most significant bits of data exactly, since they are
typically redundant and compressible, and either fitting a maximally likely
noise function to the residual bits or compressing them using lossy methods.
Upon decompression, the significant bits are decoded and added to a noise
function, whether sampled from a noise model or decompressed from a lossy code.
This results in compressed data similar to the original. For many test images,
a two-part image code using JPEG2000 for lossy coding and PAQ8l for lossless
coding produces less mean-squared error than an equal length of JPEG2000.
Computer-generated images typically compress better using this method than
through direct lossy coding, as do many black and white photographs and most
color photographs at sufficiently high quality levels. Examples applying the
method to audio and video coding are also demonstrated. Since two-part codes
are efficient for both periodic and chaotic data, concatenations of roughly
similar objects may be encoded efficiently, which leads to improved inference.
Applications to artificial intelligence are demonstrated, showing that signals
using an economical lossless code have a critical level of redundancy which
leads to better description-based inference than signals which encode either
insufficient data or too much detail.Comment: 99 pages, 31 figure
Network streaming and compression for mixed reality tele-immersion
Bulterman, D.C.A. [Promotor]Cesar, P.S. [Copromotor
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