607 research outputs found

    Imitation - Theory and Experimental Evidence

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    We introduce a generalized theoretical approach to study imitation and subject it to rigorous experimental testing. In our theoretical analysis we find that the different predictions of previous imitation models are due to different informational assumptions, not to different behavioral rules. It is more important whom one imitates rather than how. In a laboratory experiment we test the different theories by systematically varying information conditions. We find significant effects of seemingly innocent changes in information. Moreover, the generalized imitation model predicts the differences between treatments well. The data provide support for imitation on the individual level, both in terms of choice and in terms of perception. But imitation is not unconditional. Rather individuals' propensity to imitate more successful actions is increasing in payoff differences

    Imitation - Theory and Experimental Evidence

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    We introduce a generalized theoretical approach to study imitation and subject it to rigorous experimental testing. In our theoretical analysis we find that the different predictions of previous imitation models are due to different informational assumptions, not to different behavioral rules. It is more important whom one imitates rather than how. In a laboratory experiment we test the different theories by systematically varying information conditions. We find significant effects of seemingly innocent changes in information. Moreover, the generalized imitation model predicts the differences between treatments well. The data provide support for imitation on the individual level, both in terms of choice and in terms of perception. But imitation is not unconditional. Rather individuals' propensity to imitate more successful actions is increasing in payoff differences.Evolutionary game theory; Stochastic stability; Imitation; Cournot markets; Information; Experiments; Simulations

    Robustness of Dynamics in Games: A Contraction Mapping Decomposition Approach

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    A systematic framework for analyzing dynamical attributes of games has not been well-studied except for the special class of potential or near-potential games. In particular, the existing results have shortcomings in determining the asymptotic behavior of a given dynamic in a designated game. Although there is a large body literature on developing convergent dynamics to the Nash equilibrium (NE) of a game, in general, the asymptotic behavior of an underlying dynamic may not be even close to a NE. In this paper, we initiate a new direction towards game dynamics by studying the fundamental properties of the map of dynamics in games. To this aim, we first decompose the map of a given dynamic into contractive and non-contractive parts and then explore the asymptotic behavior of those dynamics using the proximity of such decomposition to contraction mappings. In particular, we analyze the non-contractive behavior for better/best response dynamics in discrete-action space sequential/repeated games and show that the non-contractive part of those dynamics is well-behaved in a certain sense. That allows us to estimate the asymptotic behavior of such dynamics using a neighborhood around the fixed point of their contractive part proxy. Finally, we demonstrate the practicality of our framework via an example from duopoly Cournot games

    Who acts more like a game theorist? Group and individual play in a sequential market game and the effect of the time horizon

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    Previous experimental results on one-shot sequential two-player games show that group de- cisions are closer to the subgame-perfect Nash equilbirum than individual decisions. We extend the analysis of inter-group versus inter-individual decision making to a Stackelberg market game, by running both one-shot and repeated markets. Whereas in the one-shot markets we ?nd no signi?cant di¤erences in the behavior of groups and individuals, we ?nd that the behavior of groups is further away from the subgame-perfect equilibrium of the stage game than that of individuals. To a large extent, this result is independent of the method of eliciting choices (sequential or strategy method) and the method used to account for observed ?rst- and second- mover behavior. We provide evidence on followers?response functions and electronic chats to o¤er an explanation for the di¤erential e¤ect that the time horizon of interaction has on the extent of individual and group players?(non)conformity with subgame perfectness.

    Imitation - Theory and Experimental Evidence

    Get PDF
    We introduce a generalized theoretical approach to study imitation models and subject the models to rigorous experimental testing. In our theoretical analysis we find that the different predictions of previous imitation models are due to different informational assumptions, not to different behavioral rules. It is more important whom one imitates rather than how. In a laboratory experiment we test the different theories by systematically varying information conditions. We find that the generalized imitation model predicts the differences between treatments well. The data also provide support for imitation on the individual level, both in terms of choice and in terms of perception. But imitation is not unconditional. Rather individuals' propensity to imitate more successful actions is increasing in payoff differences.Evolutionary game theory; Stochastic stability; Imitation; Cournot markets; Experiments

    Information feedback and contest structure in rent-seeking games

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    We investigate the effects of information feedback in rent-seeking games with two different contest structures. In the share contest a contestant receives a share of the rent equal to her share of rent-seeking expenditures, while in the lottery contest a contestant wins the entire rent with probability equal to her share of rent-seeking expenditures. In share contests average expenditures converge to equilibrium levels when subjects only get feedback about own earnings, and additional feedback about rivals' choices and earnings raises average expenditures. In lottery contests information feedback has an opposite, and even stronger, effect: when subjects only get feedback on own earnings we observe high levels of rent dissipation, usually exceeding the value of the rent, and additional feedback about rivals' choices and earnings has a significant moderating influence on expenditures. In a follow-up treatment we make information feedback endogenous by allowing contestants in a lottery contest to make public or private expenditures. Subjects make the vast majority of expenditures privately and overall excess expenditures are similar to the lottery contest with own feedback
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