33,187 research outputs found
Intelligent active force control of a three-link manipulator using fuzzy logic
The paper presents a novel approach to estimate the inertia matrix of a robot arm using a fuzzy logic (FL) mechanism in order to trigger the active force control (AFC) strategy. A comprehensive study is performed on a rigid three-link manipulator subjected to a number of external disturbances. The robustness and effectiveness of the proposed control scheme are investigated considering the trajectory track performance of the robotic arm taking into account the application of external disturbances and that the arm is commanded to describe a reference trajectory given a number of initial and operating conditions. The results show that the FL mechanism used in the study successfully computes appropriate estimated inertia matrix value to execute the control action. The proposed scheme exhibits a high degree of robustness and accuracy as the track error is bounded within an acceptable range of value even under the influence of the introduced disturbances
A comparison of techniques for learning and using mathematics and a study of their relationship to logical principles
Various techniques exist for learning mathematical concepts, like experimentation and exploration, respectively using mathematics, like modelling and simulation. For a clear application of such techniques in mathematics education, there should be a clear distinction between these techniques.
A recently developed theory of fuzzy concepts can be applied to analyse the four mentioned concepts. For all four techniques one can pose the question of their relationship to deduction, induction and abduction as logical principles. An empirical study was conducted with 12-13 aged students, aiming at checking the three reasoning processes
Recognition of 3-D Objects from Multiple 2-D Views by a Self-Organizing Neural Architecture
The recognition of 3-D objects from sequences of their 2-D views is modeled by a neural architecture, called VIEWNET that uses View Information Encoded With NETworks. VIEWNET illustrates how several types of noise and varialbility in image data can be progressively removed while incornplcte image features are restored and invariant features are discovered using an appropriately designed cascade of processing stages. VIEWNET first processes 2-D views of 3-D objects using the CORT-X 2 filter, which discounts the illuminant, regularizes and completes figural boundaries, and removes noise from the images. Boundary regularization and cornpletion are achieved by the same mechanisms that suppress image noise. A log-polar transform is taken with respect to the centroid of the resulting figure and then re-centered to achieve 2-D scale and rotation invariance. The invariant images are coarse coded to further reduce noise, reduce foreshortening effects, and increase generalization. These compressed codes are input into a supervised learning system based on the fuzzy ARTMAP algorithm. Recognition categories of 2-D views are learned before evidence from sequences of 2-D view categories is accumulated to improve object recognition. Recognition is studied with noisy and clean images using slow and fast learning. VIEWNET is demonstrated on an MIT Lincoln Laboratory database of 2-D views of jet aircraft with and without additive noise. A recognition rate of 90% is achieved with one 2-D view category and of 98.5% correct with three 2-D view categories.National Science Foundation (IRI 90-24877); Office of Naval Research (N00014-91-J-1309, N00014-91-J-4100, N00014-92-J-0499); Air Force Office of Scientific Research (F9620-92-J-0499, 90-0083
A simple hybrid algorithm for improving team sport AI
In the very popular genre of team sports games defeating the opposing AI is the main focus of the gameplay experience. However the overall quality of these games is significantly damaged because, in a lot of cases, the opposition is prone to mistakes or vulnerable to exploitation. This paper introduces an AI system which overcomes this failing through the addition of simple adaptive learning and prediction algorithms to a basic ice hockey defence. The paper shows that improvements can be made to the gameplay experience without overly increasing the implementation complexity of the system or negatively affecting its performance. The created defensive system detects patterns in the offensive tactics used against it and changes elements of its reaction accordingly; effectively adapting to attempted exploitation of repeated tactics. This is achieved using a fuzzy inference system that tracks player movement, which greatly improves variation of defender positioning, alongside an N-gram pattern recognition-based algorithm that predicts the next action of the attacking player. Analysis of implementation complexity and execution overhead shows that these techniques are not prohibitively expensive in either respect, and are therefore appropriate for use in games
New Algorithm and Phase Diagram of Noncommutative Phi**4 on the Fuzzy Sphere
We propose a new algorithm for simulating noncommutative phi-four theory on
the fuzzy sphere based on, i) coupling the scalar field to a U(1) gauge field,
in such a way that in the commutative limit N\longrightarrow \infty, the two
modes decouple and we are left with pure scalar phi-four on the sphere, and ii)
diagonalizing the scalar field by means of a U(N) unitary matrix, and then
integrating out the unitary group from the partition function. The number of
degrees of freedom in the scalar sector reduces, therefore, from N^2 to the N
eigenvalues of the scalar field, whereas the dynamics of the U(1) gauge field,
is given by D=3 Yang-Mills matrix model with a Myers term. As an application,
the phase diagram, including the triple point, of noncommutative phi-four
theory on the fuzzy sphere, is reconstructed with small values of N up to N=10,
and large numbers of statistics.Comment: 29 pages,9 figures, 4 tables, v2: new section added in which we
compare briefly between the different algorithms,30 pages, v3:two figures
added, one equation added, various comments added throughout the article,
typos corrected, writing style improved, 33 page
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