25,310 research outputs found

    Signal Convolution Logic

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    We introduce a new logic called Signal Convolution Logic (SCL) that combines temporal logic with convolutional filters from digital signal processing. SCL enables to reason about the percentage of time a formula is satisfied in a bounded interval. We demonstrate that this new logic is a suitable formalism to effectively express non-functional requirements in Cyber-Physical Systems displaying noisy and irregular behaviours. We define both a qualitative and quantitative semantics for it, providing an efficient monitoring procedure. Finally, we prove SCL at work to monitor the artificial pancreas controllers that are employed to automate the delivery of insulin for patients with type-1 diabetes

    Visual Spike-based Convolution Processing with a Cellular Automata Architecture

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    this paper presents a first approach for implementations which fuse the Address-Event-Representation (AER) processing with the Cellular Automata using FPGA and AER-tools. This new strategy applies spike-based convolution filters inspired by Cellular Automata for AER vision processing. Spike-based systems are neuro-inspired circuits implementations traditionally used for sensory systems or sensor signal processing. AER is a neuromorphic communication protocol for transferring asynchronous events between VLSI spike-based chips. These neuro-inspired implementations allow developing complex, multilayer, multichip neuromorphic systems and have been used to design sensor chips, such as retinas and cochlea, processing chips, e.g. filters, and learning chips. Furthermore, Cellular Automata is a bio-inspired processing model for problem solving. This approach divides the processing synchronous cells which change their states at the same time in order to get the solution.Ministerio de Educación y Ciencia TEC2006-11730-C03-02Ministerio de Ciencia e Innovación TEC2009-10639-C04-02Junta de Andalucía P06-TIC-0141

    High accuracy computation with linear analog optical systems: a critical study

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    High accuracy optical processors based on the algorithm of digital multiplication by analog convolution (DMAC) are studied for ultimate performance limitations. Variations of optical processors that perform high accuracy vector-vector inner products are studied in abstract and with specific examples. It is concluded that the use of linear analog optical processors in performing digital computations with DMAC leads to impractical requirements for the accuracy of analog optical systems and the complexity of postprocessing electronics

    An area-efficient 2-D convolution implementation on FPGA for space applications

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    The 2-D Convolution is an algorithm widely used in image and video processing. Although its computation is simple, its implementation requires a high computational power and an intensive use of memory. Field Programmable Gate Arrays (FPGA) architectures were proposed to accelerate calculations of 2-D Convolution and the use of buffers implemented on FPGAs are used to avoid direct memory access. In this paper we present an implementation of the 2-D Convolution algorithm on a FPGA architecture designed to support this operation in space applications. This proposed solution dramatically decreases the area needed keeping good performance, making it appropriate for embedded systems in critical space application

    High throughput spatial convolution filters on FPGAs

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    Digital signal processing (DSP) on field- programmable gate arrays (FPGAs) has long been appealing because of the inherent parallelism in these computations that can be easily exploited to accelerate such algorithms. FPGAs have evolved significantly to further enhance the mapping of these algorithms, included additional hard blocks, such as the DSP blocks found in modern FPGAs. Although these DSP blocks can offer more efficient mapping of DSP computations, they are primarily designed for 1-D filter structures. We present a study on spatial convolutional filter implementations on FPGAs, optimizing around the structure of the DSP blocks to offer high throughput while maintaining the coefficient flexibility that other published architectures usually sacrifice. We show that it is possible to implement large filters for large 4K resolution image frames at frame rates of 30–60 FPS, while maintaining functional flexibility
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