973 research outputs found

    Using polyhedral models to automatically sketch idealized geometry for structural analysis

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    Simplification of polyhedral models, which may incorporate large numbers of faces and nodes, is often required to reduce their amount of data, to allow their efficient manipulation, and to speed up computation. Such a simplification process must be adapted to the use of the resulting polyhedral model. Several applications require simplified shapes which have the same topology as the original model (e.g. reverse engineering, medical applications, etc.). Nevertheless, in the fields of structural analysis and computer visualization, for example, several adaptations and idealizations of the initial geometry are often necessary. To this end, within this paper a new approach is proposed to simplify an initial manifold or non-manifold polyhedral model with respect to bounded errors specified by the user, or set up, for example, from a preliminary F.E. analysis. The topological changes which may occur during a simplification because of the bounded error (or tolerance) values specified are performed using specific curvature and topological criteria and operators. Moreover, topological changes, whether or not they kept the manifold of the object, are managed simultaneously with the geometric operations of the simplification process

    Using polyhedral models to automatically sketch idealized geometry for structural analysis

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    Simplification of polyhedral models, which may incorporate large numbers of faces and nodes, is often required to reduce their amount of data, to allow their efficient manipulation, and to speed up computation. Such a simplification process must be adapted to the use of the resulting polyhedral model. Several applications require simplified shapes which have the same topology as the original model (e.g. reverse engineering, medical applications, etc.). Nevertheless, in the fields of structural analysis and computer visualization, for example, several adaptations and idealizations of the initial geometry are often necessary. To this end, within this paper a new approach is proposed to simplify an initial manifold or non-manifold polyhedral model with respect to bounded errors specified by the user, or set up, for example, from a preliminary F.E. analysis. The topological changes which may occur during a simplification because of the bounded error (or tolerance) values specified are performed using specific curvature and topological criteria and operators. Moreover, topological changes, whether or not they kept the manifold of the object, are managed simultaneously with the geometric operations of the simplification process

    Discrete curvature approximations and segmentation of polyhedral surfaces

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    The segmentation of digitized data to divide a free form surface into patches is one of the key steps required to perform a reverse engineering process of an object. To this end, discrete curvature approximations are introduced as the basis of a segmentation process that lead to a decomposition of digitized data into areas that will help the construction of parametric surface patches. The approach proposed relies on the use of a polyhedral representation of the object built from the digitized data input. Then, it is shown how noise reduction, edge swapping techniques and adapted remeshing schemes can participate to different preparation phases to provide a geometry that highlights useful characteristics for the segmentation process. The segmentation process is performed with various approximations of discrete curvatures evaluated on the polyhedron produced during the preparation phases. The segmentation process proposed involves two phases: the identification of characteristic polygonal lines and the identification of polyhedral areas useful for a patch construction process. Discrete curvature criteria are adapted to each phase and the concept of invariant evaluation of curvatures is introduced to generate criteria that are constant over equivalent meshes. A description of the segmentation procedure is provided together with examples of results for free form object surfaces

    Subdivision surface fitting to a dense mesh using ridges and umbilics

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    Fitting a sparse surface to approximate vast dense data is of interest for many applications: reverse engineering, recognition and compression, etc. The present work provides an approach to fit a Loop subdivision surface to a dense triangular mesh of arbitrary topology, whilst preserving and aligning the original features. The natural ridge-joined connectivity of umbilics and ridge-crossings is used as the connectivity of the control mesh for subdivision, so that the edges follow salient features on the surface. Furthermore, the chosen features and connectivity characterise the overall shape of the original mesh, since ridges capture extreme principal curvatures and ridges start and end at umbilics. A metric of Hausdorff distance including curvature vectors is proposed and implemented in a distance transform algorithm to construct the connectivity. Ridge-colour matching is introduced as a criterion for edge flipping to improve feature alignment. Several examples are provided to demonstrate the feature-preserving capability of the proposed approach

    Identifying and remeshing contact interfaces in a polyhedral assembly for digital mock-up applications

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    Polyhedral models are widely used for applications such as manufacturing, digital simulation or visualization. They are discrete models; easy to store, to manipulate, allowing levels of resolution for visualization. They can be easily exchanged between CAD systems without loss of data. Previous works (Comput Aided Des 29(4):287–298, 1997, Comput Graphics 22(5):565–585, 1998) have focused on simplification process applied to polyhedral part models. The goal of the proposed approach is to extend these processes to polyhedral assembly models, describing the digital mock-up of a future manufacturing product. To apply simplification techniques or other processes on polyhedral assemblies, contact surfaces between interacting objects have to be identified and specific constraints must be applied for processing. The approach proposed allows checking and maintaining a global consistency of the assembly model to ensure the reliability of the future processes. Thus, contacts between objects are detected using an approach that works for a static configuration of the assembly. Finally, a precise detection of the faces involved in each contact area is made and the resulting input domains identified are processed using a local Frontal Delaunay re-meshing technique to produce an identical tessellation on both objects involved in the processed contact. The quality of the triangulation produced is also checked

    Reverse-engineering of architectural buildings based on an hybrid modeling approach

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    We thank MENSI and REALVIZ companies for their helpful comments and the following people for providing us images from their works: Francesca De Domenico (Fig. 1), Kyung-Tae Kim (Fig. 9). The CMN (French national center of patrimony buildings) is also acknowledged for the opportunity given to demonstrate our approach on the Hotel de Sully in Paris. We thank Tudor Driscu for his help on the English translation.This article presents a set of theoretical reflections and technical demonstrations that constitute a new methodological base for the architectural surveying and representation using computer graphics techniques. The problem we treated relates to three distinct concerns: the surveying of architectural objects, the construction and the semantic enrichment of their geometrical models, and their handling for the extraction of dimensional information. A hybrid approach to 3D reconstruction is described. This new approach combines range-based modeling and image-based modeling techniques; it integrates the concept of architectural feature-based modeling. To develop this concept set up a first process of extraction and formalization of architectural knowledge based on the analysis of architectural treaties is carried on. Then, the identified features are used to produce a template shape library. Finally the problem of the overall model structure and organization is addressed

    Efficient computation of discrete Voronoi diagram and homotopy-preserving simplified medial axis of a 3d polyhedron

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    The Voronoi diagram is a fundamental geometric data structure and has been well studied in computational geometry and related areas. A Voronoi diagram defined using the Euclidean distance metric is also closely related to the Blum medial axis, a well known skeletal representation. Voronoi diagrams and medial axes have been shown useful for many 3D computations and operations, including proximity queries, motion planning, mesh generation, finite element analysis, and shape analysis. However, their application to complex 3D polyhedral and deformable models has been limited. This is due to the difficulty of computing exact Voronoi diagrams in an efficient and reliable manner. In this dissertation, we bridge this gap by presenting efficient algorithms to compute discrete Voronoi diagrams and simplified medial axes of 3D polyhedral models with geometric and topological guarantees. We apply these algorithms to complex 3D models and use them to perform interactive proximity queries, motion planning and skeletal computations. We present three new results. First, we describe an algorithm to compute 3D distance fields of geometric models by using a linear factorization of Euclidean distance vectors. This formulation maps directly to the linearly interpolating graphics rasterization hardware and enables us to compute distance fields of complex 3D models at interactive rates. We also use clamping and culling algorithms based on properties of Voronoi diagrams to accelerate this computation. We introduce surface distance maps, which are a compact distance vector field representation based on a mesh parameterization of triangulated two-manifolds, and use them to perform proximity computations. Our second main result is an adaptive sampling algorithm to compute an approximate Voronoi diagram that is homotopy equivalent to the exact Voronoi diagram and preserves topological features. We use this algorithm to compute a homotopy-preserving simplified medial axis of complex 3D models. Our third result is a unified approach to perform different proximity queries among multiple deformable models using second order discrete Voronoi diagrams. We introduce a new query called N-body distance query and show that different proximity queries, including collision detection, separation distance and penetration depth can be performed based on Nbody distance query. We compute the second order discrete Voronoi diagram using graphics hardware and use distance bounds to overcome the sampling errors and perform conservative computations. We have applied these queries to various deformable simulations and observed up to an order of magnitude improvement over prior algorithms
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