26,856 research outputs found
Generating multimedia presentations: from plain text to screenplay
In many Natural Language Generation (NLG) applications, the output is limited to plain text ā i.e., a string of words with punctuation and paragraph breaks, but no indications for layout, or pictures, or dialogue. In several projects, we have begun to explore NLG applications in which these extra media are brought into play. This paper gives an informal account of what we have learned. For coherence, we focus on the domain of patient information leaflets, and follow an example in which the same content is expressed first in plain text, then in formatted text, then in text with pictures, and finally in a dialogue script that can be performed by two animated agents. We show how the same meaning can be mapped to realisation patterns in different media, and how the expanded options for expressing meaning are related to the perceived style and tone of the presentation. Throughout, we stress that the extra media are not simple added to plain text, but integrated with it: thus the use of formatting, or pictures, or dialogue, may require radical rewording of the text itself
Web interfaces to enhance CAL materials: Case studies from law and statistics
One impact of the āinformation ageā is that a variety of new learning resources have become available to both students and tutors. Using these resources effectively and with a sound pedagogical basis presents a whole array of issues for teaching professionals. In this paper the authors describe the development and implementation of a Web interface to existing computerābased learning materials in an attempt to enhance the student learning experience. Although the innovations occurred in two very different disciplines āstatistics and law ā there are common lessons to be learned about the process of learning and the use of technology
User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience
A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitorsā profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further
step towards an iterative design that considers the user interaction a central point. The paper discusses
how such an environment allows designers and developers to experiment with different systemās behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the
developments that followed that first experience: our findings seem still valid despite the passed time
Mapping and Displaying Structural Transformations between XML and PDF
Documents are often marked up in XML-based tagsets to delineate major structural components such as headings, paragraphs, figure captions and so on, without much regard to their eventual displayed appearance. And yet these same abstract documents, after many transformations and 'typesetting' processes, often emerge in the popular format of Adobe PDF, either for dissemination or archiving.
Until recently PDF has been a totally display-based document representation, relying on the underlying PostScript semantics of PDF. Early versions of PDF had no mechanism for retaining any form of abstract document structure but recent releases have now introduced an internal structure tree to create the so called 'Tagged PDF'.
This paper describes the development of a plugin for Adobe Acrobat which creates a two-window display. In one window is shown an XML document original and in the other its Tagged PDF counterpart is seen, with an internal structure tree that, in some sense, matches the one seen in XML. If a component is highlighted in either window then the corresponding structured item, with any attendant text, is also highlighted in the other window.
Important applications of correctly Tagged PDF include making PDF documents reflow intelligently on small screen devices and enabling them to be read out in correct reading order, via speech synthesiser software, for the visually impaired. By tracing structure transformation from source document to destination one can implement the repair of damaged PDF structure or the adaptation of an existing structure tree to an incrementally updated document
Exploring the use of online corporate sustainability information
Whilst the supply, exclusivity and prominence of online corporate sustainability information has increased in recent years, comparatively little is known about what information is used by whom. This paper explores which user groups access online corporate sustainability information, and assesses the relative use of sustainability reports and other forms of social and environmental information disseminated on corporate Websites. To collect the necessary empirical data, the paper analyses 4,652,471 successful requests for information made by the users of 10 UK FTSE 350 corporate websites. \ud
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The paper finds that the majority of requests for online sustainability information originate from the reporting company indicative of an inward focus to sustainability reporting. In examining access to different online information sets, distinct profiles of corporate Website users begin to emerge. Requests from employees, private individuals, ISPs and consultants represent the vast majority of the online sustainability reporting audience and the corporate website in general. Contrastingly, a professional financially-orientated profile of users characterised by professional investors, creditors, accounting firms and lawyers make significantly more use of the Annual Report but significantly less use of sustainability reporting information and other online disclosures. Although prior literature notes how companies have yet to utilise the potential of the online medium in disseminating corporate sustainability information, disclosures are found to attract approximately a tenth of all corporate website requests. Environmental and ethical disclosures outside the Annual Report are the most popular sources of online corporate sustainability information whilst āstandaloneā Sustainability and/or Ethics Reports attract comparatively few requests
Understanding University Student Perceptions of Organizations Using Facebook Pages
This study examines how the interface elements of organizational Facebook pages affect student perceptions of core organization-public relationship dimensions. Organizations are increasingly using Facebook as a platform for building and maintaining relationships with their publics. University students are a major user group on Facebook, which makes understanding their experiences on the platform vital. This study provides a review of the relevant literature regarding social media, organization-public relationship building and management, and user experience in order to build a case for the necessity of this study. 15 students were interviewed while visiting an organizationās Facebook page using an adapted form of a research protocol called website experience analysis. The results of the study explain the ways in which university students experience Facebook pages and the interface elements that influence perception of trust, commitment, involvement, openness, and dialogue. This research examined the flexibility and utility of the website experience analysis protocol for studying experiences on Facebook pages
Effective use of WebCT in a problem-based learning course for a dual mode delivery
As part of a radical curriculum change, the Faculty of Engineering and Surveying at the University of Southern Queensland (USQ) introduced a strand of four problem-based learning (PBL) courses in 2002 [1]. While the first of these courses concentrates on building team skills, the second in the strand, Engineering Problem Solving 2 (ENG2102), introduces statistical analysis, basic physics concepts and elements of GIS and mapping as part of the technical content. The annual enrolment in this course is about 250 including over 100 students studying this course externally. One of the important factors to be considered in the design and delivery of such course is to provide an effective e-learning system considering that a significant number of the students study through the distance mode
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Open-standards rich media mobile platform & rapid deployment service creation tool
This paper builds upon the work carried out by Brunel University in the field of "Fast Prototyping And Semi-automated User Interface And Application Generation for Converged Broadcast and Cellular Terminals" [1]. This work involved the development of a service creation application for interactive services on mobile devices and methodologies and tools to speed up and deskill the deployment process. This paper aims at further enhancing these tools and presents an enhanced open standards reference platform for mobile digital TV and rich media services. By using a Scalar Vector Graphics (SVG)-driven Java MIDP application (as opposed to bitmapped raster graphics-driven MHP), rich media services can be broadcast to mobile devices running various Java-supported platforms with a user interface scalable to any screen size. Moreover, the Rich Media Mobile Browser is integrated into a service creation tool, therefore enabling rapid testing and deployment of rich mobile media services.
The following sections detail the motivation behind the need for a platform which allows for rich media play-out on mobile devices, along with the rich media mobile viewing application and the tools used to create and test rich media with speed and ease
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