42 research outputs found

    Typing actors using behavioural types

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    The actor model of computation assists and disciplines the development of concurrent programs by forcing the software engineer to reason about high-level concurrency abstractions. While this leads to a better handling of concurrency-related issues, the model itself does not exclude erratic program behaviours. In this paper we consider the actor model and investigate a type-based static analysis to identify actor systems which may behave erraticly during runtime. We consider the notion of behavioural types and consider issues related to the nature of the actor model including non-determinism, multi-party communication, dynamic actor spawning, non-finite computation and a possibly changing communication topology, which we contrast with existing works.peer-reviewe

    Behavioural types for non-uniform memory accesses

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    Concurrent programs executing on NUMA architectures consist of concurrent entities (e.g. threads, actors) and data placed on different nodes. Execution of these concurrent entities often reads or updates states from remote nodes. The performance of such systems depends on the extent to which the concurrent entities can be executing in parallel, and on the amount of the remote reads and writes. We consider an actor-based object oriented language, and propose a type system which expresses the topology of the program (the placement of the actors and data on the nodes), and an effect system which characterises remote reads and writes (in terms of which node reads/writes from which other nodes). We use a variant of ownership types for the topology, and a combination of behavioural and ownership types for the effect system.Comment: In Proceedings PLACES 2015, arXiv:1602.0325

    Multiparty Session Actors

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    Actor coordination armoured with a suitable protocol description language has been a pressing problem in the actors community. We study the applicability of multiparty session type (MPST) protocols for verification of actor programs. We incorporate sessions to actors by introducing minimum additions to the model such as the notion of actor roles and protocol mailbox. The framework uses Scribble, which is a protocol description language based on multiparty session types. Our programming model supports actor-like syntax and runtime verification mechanism guaranteeing type-safety and progress of the communicating entities. An actor can implement multiple roles in a similar way as an object can implement multiple interfaces. Multiple roles allow for inter-concurrency in a single actor still preserving its progress property. We demonstrate our framework by designing and implementing a session actor library in Python and its runtime verification mechanism.Comment: In Proceedings PLACES 2014, arXiv:1406.331

    A semantic deconstruction of session types

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    We investigate the semantic foundations of session types, by revisiting them in the abstract setting of labelled transition systems. The crucial insight is a simulation relation which generalises the usual syntax-directed notions of typing and subtyping, and encompasses both synchronous and asynchronous binary session types. This allows us to extend the session types theory to some common programming patterns which are not typically considered in the session types literature

    Behavioural Types for Actor Systems

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    Recent mainstream programming languages such as Erlang or Scala have renewed the interest on the Actor model of concurrency. However, the literature on the static analysis of actor systems is still lacking of mature formal methods. In this paper we present a minimal actor calculus that takes as primitive the basic constructs of Scala's Actors API. More precisely, actors can send asynchronous messages, process received messages according to a pattern matching mechanism, and dynamically create new actors, whose scope can be extruded by passing actor names as message parameters. Drawing inspiration from the linear types and session type theories developed for process calculi, we put forward a behavioural type system that addresses the key issues of an actor calculus. We then study a safety property dealing with the determinism of finite actor com- munication. More precisely, we show that well typed and balanced actor systems are (i) deadlock-free and (ii) any message will eventually be handled by the target actor, and dually no actor will indefinitely wait for an expected messag

    Set-theoretic Types for Erlang

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    Erlang is a functional programming language with dynamic typing. The language offers great flexibility for destructing values through pattern matching and dynamic type tests. Erlang also comes with a type language supporting parametric polymorphism, equi-recursive types, as well as union and a limited form of intersection types. However, type signatures only serve as documentation, there is no check that a function body conforms to its signature. Set-theoretic types and semantic subtyping fit Erlang's feature set very well. They allow expressing nearly all constructs of its type language and provide means for statically checking type signatures. This article brings set-theoretic types to Erlang and demonstrates how existing Erlang code can be statically typechecked without or with only minor modifications to the code. Further, the article formalizes the main ingredients of the type system in a small core calculus, reports on an implementation of the system, and compares it with other static typecheckers for Erlang.Comment: 14 pages, 9 figures, IFL 2022; latexmk -pdf to buil
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