4,384 research outputs found

    A graph-based approach for learner-tailored teaching of Korean grammar constructions

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    Using dialogue to learn math in the LeActiveMath project

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    We describe a tutorial dialogue system under development that assists students in learning how to differentiate equations. The system uses deep natural language understanding and generation to both interpret students ’ utterances and automatically generate a response that is both mathematically correct and adapted pedagogically and linguistically to the local dialogue context. A domain reasoner provides the necessary knowledge about how students should approach math problems as well as their (in)correctness, while a dialogue manager directs pedagogical strategies and keeps track of what needs to be done to keep the dialogue moving along.

    Implementation of AutoTutor Lite

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    The Intelligent Tutoring System (ITS) is a very efficient form of e-Learning, but most of the current existing ITSs usually require advanced computational resources and specialized client software installation. Thus, there is a need for an ITS that is accessible online and is less computationally demanding. The immediate objective of this thesis is to describe the implementation of an online tutoring system that requires fewer computational resources. This system is called AutoTutor Lite, which runs in a web browser. Another objective is to use the Learner’s Characteristics Curves (LCC) as the evaluation method in AutoTutor Lite. By utilizing the semantic representation, the LCC technology is successfully integrated into AutoTutor Lite. In the final system test and evolution, AutoTutor Lite meets all the design requirements, and LCC plays an important role in the system

    Towards the Use of Dialog Systems to Facilitate Inclusive Education

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    Continuous advances in the development of information technologies have currently led to the possibility of accessing learning contents from anywhere, at anytime, and almost instantaneously. However, accessibility is not always the main objective in the design of educative applications, specifically to facilitate their adoption by disabled people. Different technologies have recently emerged to foster the accessibility of computers and new mobile devices, favoring a more natural communication between the student and the developed educative systems. This chapter describes innovative uses of multimodal dialog systems in education, with special emphasis in the advantages that they provide for creating inclusive applications and learning activities

    Determining what people feel and think when interacting with humans and machines

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    Any interactive software program must interpret the users’ actions and come up with an appropriate response that is intelligable and meaningful to the user. In most situations, the options of the user are determined by the software and hardware and the actions that can be carried out are unambiguous. The machine knows what it should do when the user carries out an action. In most cases, the user knows what he has to do by relying on conventions which he may have learned by having had a look at the instruction manual, having them seen performed by somebody else, or which he learned by modifying a previously learned convention. Some, or most, of the times he just finds out by trial and error. In user-friendly interfaces, the user knows, without having to read extensive manuals, what is expected from him and how he can get the machine to do what he wants. An intelligent interface is so-called, because it does not assume the same kind of programming of the user by the machine, but the machine itself can figure out what the user wants and how he wants it without the user having to take all the trouble of telling it to the machine in the way the machine dictates but being able to do it in his own words. Or perhaps by not using any words at all, as the machine is able to read off the intentions of the user by observing his actions and expressions. Ideally, the machine should be able to determine what the user wants, what he expects, what he hopes will happen, and how he feels

    STUDY OF SPORTS TEACHERS STUDENTS' SKILLS FOR SELF-ASSESSMENT OF THEIR PROFESSIONAL QUALITIES

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    ?n essential characteristic of the teacher’s profession is the constant process of self-improvement, which is impossible without existence of a specific personal position and criteria of the sport pedagogue. One of the trends for self-improvement is his personal and professional qualities. They are important because of their specific role – as a means of influence on the trained students in the educational process. Self-evaluation of the level of their growth is a regulator for the sport teachers conduct and activity because it determines the genuine orientation for the level of his qualities, the satisfaction or dissatisfaction
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