7 research outputs found

    FPGA dynamic and partial reconfiguration : a survey of architectures, methods, and applications

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    Dynamic and partial reconfiguration are key differentiating capabilities of field programmable gate arrays (FPGAs). While they have been studied extensively in academic literature, they find limited use in deployed systems. We review FPGA reconfiguration, looking at architectures built for the purpose, and the properties of modern commercial architectures. We then investigate design flows, and identify the key challenges in making reconfigurable FPGA systems easier to design. Finally, we look at applications where reconfiguration has found use, as well as proposing new areas where this capability places FPGAs in a unique position for adoption

    A multiple in-camera processing system for machine vision.

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    In a typical machine vision application, a line-scan camera positioned on the production line captures images of the parts to be inspected and sends them to the machine vision computer. The computer then uses high-speed data acquisition devices and sophisticated analysis software to extract information from these cameras and generates decisions about the product and manufacturing system. As the manufacturing systems increasingly generate more fine featured and advanced products, the need for higher resolution and faster processing of these camera images is necessary to maintain quality control. To reduce the overwhelming amount of data from multiple camera systems to the analysis computer, an in-camera processing system is introduced. This system involves placing a computing system inside the camera which can perform similar operations to the analysis system, but without all of the additional overhead components. The work presented in this thesis describes an enhanced embedded system which is mounted into a DALSA line-scan camera. This system provides support for real-time one dimensional signal processing with the aid of integrated hardware and software resources.Dept. of Electrical and Computer Engineering. Paper copy at Leddy Library: Theses & Major Papers - Basement, West Bldg. / Call Number: Thesis1999 .M89. Source: Masters Abstracts International, Volume: 40-03, page: 0757. Adviser: Graham A. Jullien. Thesis (M.Sc.)--University of Windsor (Canada), 1999

    Fundamentals

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    Volume 1 establishes the foundations of this new field. It goes through all the steps from data collection, their summary and clustering, to different aspects of resource-aware learning, i.e., hardware, memory, energy, and communication awareness. Machine learning methods are inspected with respect to resource requirements and how to enhance scalability on diverse computing architectures ranging from embedded systems to large computing clusters

    Fundamentals

    Get PDF
    Volume 1 establishes the foundations of this new field. It goes through all the steps from data collection, their summary and clustering, to different aspects of resource-aware learning, i.e., hardware, memory, energy, and communication awareness. Machine learning methods are inspected with respect to resource requirements and how to enhance scalability on diverse computing architectures ranging from embedded systems to large computing clusters

    A reduced reference video quality assessment method for provision as a service over SDN/NFV-enabled networks

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    139 p.The proliferation of multimedia applications and services has generarted a noteworthy upsurge in network traffic regarding video content and has created the need for trustworthy service quality assessment methods. Currently, predominent position among the technological trends in telecommunication networkds are Network Function Virtualization (NFV), Software Defined Networking (SDN) and 5G mobile networks equipped with small cells. Additionally Video Quality Assessment (VQA) methods are a very useful tool for both content providers and network operators, to understand of how users perceive quality and this study the feasibility of potential services and adapt the network available resources to satisfy the user requirements

    A reduced reference video quality assessment method for provision as a service over SDN/NFV-enabled networks

    Get PDF
    139 p.The proliferation of multimedia applications and services has generarted a noteworthy upsurge in network traffic regarding video content and has created the need for trustworthy service quality assessment methods. Currently, predominent position among the technological trends in telecommunication networkds are Network Function Virtualization (NFV), Software Defined Networking (SDN) and 5G mobile networks equipped with small cells. Additionally Video Quality Assessment (VQA) methods are a very useful tool for both content providers and network operators, to understand of how users perceive quality and this study the feasibility of potential services and adapt the network available resources to satisfy the user requirements

    Efficient streaming for high fidelity imaging

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    Researchers and practitioners of graphics, visualisation and imaging have an ever-expanding list of technologies to account for, including (but not limited to) HDR, VR, 4K, 360°, light field and wide colour gamut. As these technologies move from theory to practice, the methods of encoding and transmitting this information need to become more advanced and capable year on year, placing greater demands on latency, bandwidth, and encoding performance. High dynamic range (HDR) video is still in its infancy; the tools for capture, transmission and display of true HDR content are still restricted to professional technicians. Meanwhile, computer graphics are nowadays near-ubiquitous, but to achieve the highest fidelity in real or even reasonable time a user must be located at or near a supercomputer or other specialist workstation. These physical requirements mean that it is not always possible to demonstrate these graphics in any given place at any time, and when the graphics in question are intended to provide a virtual reality experience, the constrains on performance and latency are even tighter. This thesis presents an overall framework for adapting upcoming imaging technologies for efficient streaming, constituting novel work across three areas of imaging technology. Over the course of the thesis, high dynamic range capture, transmission and display is considered, before specifically focusing on the transmission and display of high fidelity rendered graphics, including HDR graphics. Finally, this thesis considers the technical challenges posed by incoming head-mounted displays (HMDs). In addition, a full literature review is presented across all three of these areas, detailing state-of-the-art methods for approaching all three problem sets. In the area of high dynamic range capture, transmission and display, a framework is presented and evaluated for efficient processing, streaming and encoding of high dynamic range video using general-purpose graphics processing unit (GPGPU) technologies. For remote rendering, state-of-the-art methods of augmenting a streamed graphical render are adapted to incorporate HDR video and high fidelity graphics rendering, specifically with regards to path tracing. Finally, a novel method is proposed for streaming graphics to a HMD for virtual reality (VR). This method utilises 360° projections to transmit and reproject stereo imagery to a HMD with minimal latency, with an adaptation for the rapid local production of depth maps
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