2,739 research outputs found

    Segmentation of the face and hands in sign language video sequences using color and motion cues

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    Copyright © 2004 IEEEWe present a hand and face segmentation methodology using color and motion cues for the content-based representation of sign language video sequences. The methodology consists of three stages: skin-color segmentation; change detection; face and hand segmentation mask generation. In skin-color segmentation, a universal color-model is derived and image pixels are classified as skin or nonskin based on their Mahalanobis distance. We derive a segmentation threshold for the classifier. The aim of change detection is to localize moving objects in a video sequences. The change detection technique is based on the F test and block-based motion estimation. Finally, the results from skin-color segmentation and change detection are analyzed to segment the face and hands. The performance of the algorithm is illustrated by simulations carried out on standard test sequences.Nariman Habili, Cheng Chew Lim, and Alireza Moin

    Hand and face segmentation using motion and colour cues in digital image sequences

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    © 2001 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.In this paper, we present a hand and face segmentation algorithm using motion and color cues. The algorithm is proposed for the content based representation of sign language image sequences, where the hands and face constitute a video object. Our hand and face segmentation algorithm consists of three stages, namely color segmentation, temporal segmentation, and video object plane generation. In color segmentation, we model the skin color as a normal distribution and classify each pixel as skin or non-skin based on its Mahalanobis distance. The aim of temporal segmentation is to localize moving objects in image sequences. A statistical variance test is employed to detect object motion between two consecutive images. Finally, the results from color and temporal segmentation are analyzed to yield a change detection mask. The performance of the algorithm is illustrated by simulation carried out on the silent test sequence.Nariman Habili ; Cheng-Chew Lim ; Alireza Moin

    Automatic recognition of fingerspelled words in British Sign Language

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    We investigate the problem of recognizing words from video, fingerspelled using the British Sign Language (BSL) fingerspelling alphabet. This is a challenging task since the BSL alphabet involves both hands occluding each other, and contains signs which are ambiguous from the observer’s viewpoint. The main contributions of our work include: (i) recognition based on hand shape alone, not requiring motion cues; (ii) robust visual features for hand shape recognition; (iii) scalability to large lexicon recognition with no re-training. We report results on a dataset of 1,000 low quality webcam videos of 100 words. The proposed method achieves a word recognition accuracy of 98.9%

    A new framework for sign language recognition based on 3D handshape identification and linguistic modeling

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    Current approaches to sign recognition by computer generally have at least some of the following limitations: they rely on laboratory conditions for sign production, are limited to a small vocabulary, rely on 2D modeling (and therefore cannot deal with occlusions and off-plane rotations), and/or achieve limited success. Here we propose a new framework that (1) provides a new tracking method less dependent than others on laboratory conditions and able to deal with variations in background and skin regions (such as the face, forearms, or other hands); (2) allows for identification of 3D hand configurations that are linguistically important in American Sign Language (ASL); and (3) incorporates statistical information reflecting linguistic constraints in sign production. For purposes of large-scale computer-based sign language recognition from video, the ability to distinguish hand configurations accurately is critical. Our current method estimates the 3D hand configuration to distinguish among 77 hand configurations linguistically relevant for ASL. Constraining the problem in this way makes recognition of 3D hand configuration more tractable and provides the information specifically needed for sign recognition. Further improvements are obtained by incorporation of statistical information about linguistic dependencies among handshapes within a sign derived from an annotated corpus of almost 10,000 sign tokens

    The Evolution of First Person Vision Methods: A Survey

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    The emergence of new wearable technologies such as action cameras and smart-glasses has increased the interest of computer vision scientists in the First Person perspective. Nowadays, this field is attracting attention and investments of companies aiming to develop commercial devices with First Person Vision recording capabilities. Due to this interest, an increasing demand of methods to process these videos, possibly in real-time, is expected. Current approaches present a particular combinations of different image features and quantitative methods to accomplish specific objectives like object detection, activity recognition, user machine interaction and so on. This paper summarizes the evolution of the state of the art in First Person Vision video analysis between 1997 and 2014, highlighting, among others, most commonly used features, methods, challenges and opportunities within the field.Comment: First Person Vision, Egocentric Vision, Wearable Devices, Smart Glasses, Computer Vision, Video Analytics, Human-machine Interactio

    Computer vision methods for unconstrained gesture recognition in the context of sign language annotation

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    Cette thèse porte sur l'étude des méthodes de vision par ordinateur pour la reconnaissance de gestes naturels dans le contexte de l'annotation de la Langue des Signes. La langue des signes (LS) est une langue gestuelle développée par les sourds pour communiquer. Un énoncé en LS consiste en une séquence de signes réalisés par les mains, accompagnés d'expressions du visage et de mouvements du haut du corps, permettant de transmettre des informations en parallèles dans le discours. Même si les signes sont définis dans des dictionnaires, on trouve une très grande variabilité liée au contexte lors de leur réalisation. De plus, les signes sont souvent séparés par des mouvements de co-articulation. Cette extrême variabilité et l'effet de co-articulation représentent un problème important dans les recherches en traitement automatique de la LS. Il est donc nécessaire d'avoir de nombreuses vidéos annotées en LS, si l'on veut étudier cette langue et utiliser des méthodes d'apprentissage automatique. Les annotations de vidéo en LS sont réalisées manuellement par des linguistes ou experts en LS, ce qui est source d'erreur, non reproductible et extrêmement chronophage. De plus, la qualité des annotations dépend des connaissances en LS de l'annotateur. L'association de l'expertise de l'annotateur aux traitements automatiques facilite cette tâche et représente un gain de temps et de robustesse. Le but de nos recherches est d'étudier des méthodes de traitement d'images afin d'assister l'annotation des corpus vidéo: suivi des composantes corporelles, segmentation des mains, segmentation temporelle, reconnaissance de gloses. Au cours de cette thèse nous avons étudié un ensemble de méthodes permettant de réaliser l'annotation en glose. Dans un premier temps, nous cherchons à détecter les limites de début et fin de signe. Cette méthode d'annotation nécessite plusieurs traitements de bas niveau afin de segmenter les signes et d'extraire les caractéristiques de mouvement et de forme de la main. D'abord nous proposons une méthode de suivi des composantes corporelles robuste aux occultations basée sur le filtrage particulaire. Ensuite, un algorithme de segmentation des mains est développé afin d'extraire la région des mains même quand elles se trouvent devant le visage. Puis, les caractéristiques de mouvement sont utilisées pour réaliser une première segmentation temporelle des signes qui est par la suite améliorée grâce à l'utilisation de caractéristiques de forme. En effet celles-ci permettent de supprimer les limites de segmentation détectées en milieu des signes. Une fois les signes segmentés, on procède à l'extraction de caractéristiques visuelles pour leur reconnaissance en termes de gloses à l'aide de modèles phonologiques. Nous avons évalué nos algorithmes à l'aide de corpus internationaux, afin de montrer leur avantages et limitations. L'évaluation montre la robustesse de nos méthodes par rapport à la dynamique et le grand nombre d'occultations entre les différents membres. L'annotation résultante est indépendante de l'annotateur et représente un gain de robustese important.This PhD thesis concerns the study of computer vision methods for the automatic recognition of unconstrained gestures in the context of sign language annotation. Sign Language (SL) is a visual-gestural language developed by deaf communities. Continuous SL consists on a sequence of signs performed one after another involving manual and non-manual features conveying simultaneous information. Even though standard signs are defined in dictionaries, we find a huge variability caused by the context-dependency of signs. In addition signs are often linked by movement epenthesis which consists on the meaningless gesture between signs. The huge variability and the co-articulation effect represent a challenging problem during automatic SL processing. It is necessary to have numerous annotated video corpus in order to train statistical machine translators and study this language. Generally the annotation of SL video corpus is manually performed by linguists or computer scientists experienced in SL. However manual annotation is error-prone, unreproducible and time consuming. In addition de quality of the results depends on the SL annotators knowledge. Associating annotator knowledge to image processing techniques facilitates the annotation task increasing robustness and speeding up the required time. The goal of this research concerns on the study and development of image processing technique in order to assist the annotation of SL video corpus: body tracking, hand segmentation, temporal segmentation, gloss recognition. Along this PhD thesis we address the problem of gloss annotation of SL video corpus. First of all we intend to detect the limits corresponding to the beginning and end of a sign. This annotation method requires several low level approaches for performing temporal segmentation and for extracting motion and hand shape features. First we propose a particle filter based approach for robustly tracking hand and face robust to occlusions. Then a segmentation method for extracting hand when it is in front of the face has been developed. Motion is used for segmenting signs and later hand shape is used to improve the results. Indeed hand shape allows to delete limits detected in the middle of a sign. Once signs have been segmented we proceed to the gloss recognition using lexical description of signs. We have evaluated our algorithms using international corpus, in order to show their advantages and limitations. The evaluation has shown the robustness of the proposed methods with respect to high dynamics and numerous occlusions between body parts. Resulting annotation is independent on the annotator and represents a gain on annotation consistency
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