1,366 research outputs found

    Indoor Semantic Modelling for Routing:

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    Humans perform many activities indoors and they show a growing need for indoor navigation, especially in unfamiliar buildings such as airports, museums and hospitals. Complexity of such buildings poses many challenges for building managers and visitors. Indoor navigation services play an important role in supporting these indoor activities. Indoor navigation covers extensive topics such as: 1) indoor positioning and localization; 2) indoor space representation for navigation model generation; 3) indoor routing computation; 4) human wayfinding behaviours; and 5) indoor guidance (e.g., textual directories). So far, a large number of studies of pedestrian indoor navigation have presented diverse navigation models and routing algorithms/methods. However, the major challenge is rarely referred to: how to represent the complex indoor environment for pedestrians and conduct routing according to the different roles and sizes of users. Such complex buildings contain irregular shapes, large open spaces, complicated obstacles and different types of passages. A navigation model can be very complicated if the indoors are accurately represented. Although most research demonstrates feasible indoor navigation models and related routing methods in regular buildings, the focus is still on a general navigation model for pedestrians who are simplified as circles. In fact, pedestrians represent different sizes, motion abilities and preferences (e.g., described in user profiles), which should be reflected in navigation models and be considered for indoor routing (e.g., relevant Spaces of Interest and Points of Interest). In order to address this challenge, this thesis proposes an innovative indoor modelling and routing approach – two-level routing. It specially targets the case of routing in complex buildings for distinct users. The conceptual (first) level uses general free indoor spaces: this is represented by the logical network whose nodes represent the spaces and edges stand for their connectivity; the detailed (second) level focuses on transition spaces such as openings and Spaces of Interest (SOI), and geometric networks are generated regarding these spaces. Nodes of a geometric network refers to locations of doors, windows and subspaces (SOIs) inside of the larger spaces; and the edges represent detailed paths among these geometric nodes. A combination of the two levels can represent complex buildings in specified spaces, which avoids maintaining a largescale complete network. User preferences on ordered SOIs are considered in routing on the logical network, and preferences on ordered Points of Interest (POI) are adopted in routing on geometric networks. In a geometric network, accessible obstacle-avoiding paths can be computed for users with different sizes. To facilitate automatic generation of the two types of network in any building, a new data model named Indoor Navigation Space Model (INSM) is proposed to store connectivity, semantics and geometry of indoor spaces for buildings. Abundant semantics of building components are designed in INSM based on navigational functionalities, such as VerticalUnit(VU) and HorizontalConnector(HC) as vertical and horizontal passages for pedestrians. The INSM supports different subdivision ways of a building in which indoor spaces can be assigned proper semantics. A logical and geometric network can be automatically derived from INSM, and they can be used individually or together for indoor routing. Thus, different routing options are designed. Paths can be provided by using either the logical network when some users are satisfied with a rough description of the path (e.g., the name of spaces), or a geometric path is automatically computed for a user who needs only a detailed path which shows how obstacles can be avoided. The two-level routing approach integrates both logical and geometric networks to obtain paths, when a user provides her/his preferences on SOIs and POIs. For example, routing results for the logical network can exclude unrelated spaces and then derive geometric paths more efficiently. In this thesis, two options are proposed for routing just on the logical network, three options are proposed for routing just on the geometric networks, and seven options for two-level routing. On the logical network, six routing criteria are proposed and three human wayfinding strategies are adopted to simulate human indoor behaviours. According to a specific criterion, space semantics of logical nodes is utilized to assign different weights to logical nodes and edges. Therefore, routing on the logical network can be accomplished by applying the Dijkstra algorithm. If multiple criteria are adopted, an order of criteria is applied for routing according to a specific user. In this way, logical paths can be computed as a sequence of indoor spaces with clear semantics. On geometric networks, this thesis proposes a new routing method to provide detailed paths avoiding indoor obstacles with respect to pedestrian sizes. This method allows geometric networks to be derived for individual users with different sizes for any specified spaces. To demonstrate the use of the two types of network, this thesis tests routing on one level (the logical or the geometric network). Four case studies about the logical network are presented in both simple and complex buildings. In the simple building, no multiple paths lie between spaces A and B, but in the complex buildings, multiple logical paths exist and the candidate paths can be reduced by applying these routing criteria in an order for a user. The relationships of these criteria to user profiles are assumed in this thesis. The proposed geometric routing regarding user sizes is tested with three case studies: 1) routing for pedestrians with two distinct sizes in one space; 2) routing for pedestrians with changed sizes in one space; and 3) a larger geometric network formed by the ones in a given sequence of spaces. The first case shows that a small increase of user size can largely change the accessible path; the second case shows different path segments for distinct sizes can be combined into one geometric path; the third case demonstrates a geometric network can be created ’on the fly’ for any specified spaces of a building. Therefore, the generation and routing of geometric networks are very flexible and fit to given users. To demonstrate the proposed two-level routing approach, this thesis designs five cases. The five cases are distinguished according to the method of model creation (pre-computed or ’on-the-fly’) and model storage (on the client or server). Two of them are realized in this thesis: 1) Case 1 just in the client pre-computes the logical network and derives geometric networks ’on the fly’; 2) Case 2 just in the client pre-computes and stores the logical and geometric networks for certain user sizes. Case 1 is implemented in a desktop application for building managers, and Case 2 is realized as a mobile mock-up for mobile users without an internet connection. As this thesis shows, two-level routing is powerful enough to effectively provide indicative logical paths and/or comprehensive geometric paths, according to different user requirements on path details. In the desktop application, three of the proposed routing options for two-level routing are tested for the simple OTB building and the complex Schiphol Airport building. These use cases demonstrate that the two-level routing approach includes the following merits: It supports routing in different abstraction forms of a building. The INSM model can describe different subdivision results of a building, and it allows two types of routing network to be derived – pure logical and geometric ones. The logical network contains the topology and semantics of indoor spaces, and the geometric network provides accurate geometry for paths. A consistent navigation model is formed with the two networks, i.e., the conceptual and detailed levels. On the conceptual level, it supports routing on a logical network and assists the derivation of a conceptual path (i.e., logical path) for a user in terms of space sequence. Routing criteria are designed based on the INSM semantics of spaces, which can generate logical paths similar to human wayfinding results such as minimizing VerticalUnit or HorizontalConnector. On the detailed level, it considers the size of users and results in obstacle-avoiding paths. By using this approach, geometric networks can be generated to avoid obstacles for the given users and accessible paths are flexibly provided for user demands. This approach can process changes of user size more efficiently, in contrast to routing on a complete geometric network. It supports routing on both the logical and the geometric networks, which can generate geometric paths based on user-specific logical paths, or re-compute logical paths when geometric paths are inaccessible. This computation method is very useful for complex buildings. The two-level routing approach can flexibly provide logical and geometric paths according to user preferences and sizes, and can adjust the generated paths in limited time. Based on the two-level routing approach, this thesis also provides a vision on possible cooperation with other methods. A potential direction is to design more routing options according to other indoor scenarios and user preferences. Extensions of the two-level routing approach, such as other types of semantics, multi-level networks and dynamic obstacles, will make it possible to deal with other routing cases. Last but not least, it is also promising to explore its relationships with indoor guidance, different building subdivisions and outdoor navigation

    Indoor Semantic Modelling for Routing: The Two-Level Routing Approach for Indoor Navigation

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    Humans perform many activities indoors and they show a growing need for indoor navigation, especially in unfamiliar buildings such as airports, museums and hospitals. Complexity of such buildings poses many challenges for building managers and visitors. Indoor navigation services play an important role in supporting these indoor activities. Indoor navigation covers extensive topics such as: 1) indoor positioning and localization; 2) indoor space representation for navigation model generation; 3) indoor routing computation; 4) human wayfinding behaviours; and 5) indoor guidance (e.g., textual directories). So far, a large number of studies of pedestrian indoor navigation have presented diverse navigation models and routing algorithms/methods. However, the major challenge is rarely referred to: how to represent the complex indoor environment for pedestrians and conduct routing according to the different roles and sizes of users. Such complex buildings contain irregular shapes, large open spaces, complicated obstacles and different types of passages. A navigation model can be very complicated if the indoors are accurately represented. Although most research demonstrates feasible indoor navigation models and related routing methods in regular buildings, the focus is still on a general navigation model for pedestrians who are simplified as circles. In fact, pedestrians represent different sizes, motion abilities and preferences (e.g., described in user profiles), which should be reflected in navigation models and be considered for indoor routing (e.g., relevant Spaces of Interest and Points of Interest). In order to address this challenge, this thesis proposes an innovative indoor modelling and routing approach – two-level routing. It specially targets the case of routing in complex buildings for distinct users. The conceptual (first) level uses general free indoor spaces: this is represented by the logical network whose nodes represent the spaces and edges stand for their connectivity; the detailed (second) level focuses on transition spaces such as openings and Spaces of Interest (SOI), and geometric networks are generated regarding these spaces. Nodes of a geometric network refers to locations of doors, windows and subspaces (SOIs) inside of the larger spaces; and the edges represent detailed paths among these geometric nodes. A combination of the two levels can represent complex buildings in specified spaces, which avoids maintaining a largescale complete network. User preferences on ordered SOIs are considered in routing on the logical network, and preferences on ordered Points of Interest (POI) are adopted in routing on geometric networks. In a geometric network, accessible obstacle-avoiding paths can be computed for users with different sizes. To facilitate automatic generation of the two types of network in any building, a new data model named Indoor Navigation Space Model (INSM) is proposed to store connectivity, semantics and geometry of indoor spaces for buildings. Abundant semantics of building components are designed in INSM based on navigational functionalities, such as VerticalUnit(VU) and HorizontalConnector(HC) as vertical and horizontal passages for pedestrians. The INSM supports different subdivision ways of a building in which indoor spaces can be assigned proper semantics. A logical and geometric network can be automatically derived from INSM, and they can be used individually or together for indoor routing. Thus, different routing options are designed. Paths can be provided by using either the logical network when some users are satisfied with a rough description of the path (e.g., the name of spaces), or a geometric path is automatically computed for a user who needs only a detailed path which shows how obstacles can be avoided. The two-level routing approach integrates both logical and geometric networks to obtain paths, when a user provides her/his preferences on SOIs and POIs. For example, routing results for the logical network can exclude unrelated spaces and then derive geometric paths more efficiently. In this thesis, two options are proposed for routing just on the logical network, three options are proposed for routing just on the geometric networks, and seven options for two-level routing. On the logical network, six routing criteria are proposed and three human wayfinding strategies are adopted to simulate human indoor behaviours. According to a specific criterion, space semantics of logical nodes is utilized to assign different weights to logical nodes and edges. Therefore, routing on the logical network can be accomplished by applying the Dijkstra algorithm. If multiple criteria are adopted, an order of criteria is applied for routing according to a specific user. In this way, logical paths can be computed as a sequence of indoor spaces with clear semantics. On geometric networks, this thesis proposes a new routing method to provide detailed paths avoiding indoor obstacles with respect to pedestrian sizes. This method allows geometric networks to be derived for individual users with different sizes for any specified spaces. To demonstrate the use of the two types of network, this thesis tests routing on one level (the logical or the geometric network). Four case studies about the logical network are presented in both simple and complex buildings. In the simple building, no multiple paths lie between spaces A and B, but in the complex buildings, multiple logical paths exist and the candidate paths can be reduced by applying these routing criteria in an order for a user. The relationships of these criteria to user profiles are assumed in this thesis. The proposed geometric routing regarding user sizes is tested with three case studies: 1) routing for pedestrians with two distinct sizes in one space; 2) routing for pedestrians with changed sizes in one space; and 3) a larger geometric network formed by the ones in a given sequence of spaces. The first case shows that a small increase of user size can largely change the accessible path; the second case shows different path segments for distinct sizes can be combined into one geometric path; the third case demonstrates a geometric network can be created ’on the fly’ for any specified spaces of a building. Therefore, the generation and routing of geometric networks are very flexible and fit to given users. To demonstrate the proposed two-level routing approach, this thesis designs five cases. The five cases are distinguished according to the method of model creation (pre-computed or ’on-the-fly’) and model storage (on the client or server). Two of them are realized in this thesis: 1) Case 1 just in the client pre-computes the logical network and derives geometric networks ’on the fly’; 2) Case 2 just in the client pre-computes and stores the logical and geometric networks for certain user sizes. Case 1 is implemented in a desktop application for building managers, and Case 2 is realized as a mobile mock-up for mobile users without an internet connection. As this thesis shows, two-level routing is powerful enough to effectively provide indicative logical paths and/or comprehensive geometric paths, according to different user requirements on path details. In the desktop application, three of the proposed routing options for two-level routing are tested for the simple OTB building and the complex Schiphol Airport building. These use cases demonstrate that the two-level routing approach includes the following merits: It supports routing in different abstraction forms of a building. The INSM model can describe different subdivision results of a building, and it allows two types of routing network to be derived – pure logical and geometric ones. The logical network contains the topology and semantics of indoor spaces, and the geometric network provides accurate geometry for paths. A consistent navigation model is formed with the two networks, i.e., the conceptual and detailed levels. On the conceptual level, it supports routing on a logical network and assists the derivation of a conceptual path (i.e., logical path) for a user in terms of space sequence. Routing criteria are designed based on the INSM semantics of spaces, which can generate logical paths similar to human wayfinding results such as minimizing VerticalUnit or HorizontalConnector. On the detailed level, it considers the size of users and results in obstacle-avoiding paths. By using this approach, geometric networks can be generated to avoid obstacles for the given users and accessible paths are flexibly provided for user demands. This approach can process changes of user size more efficiently, in contrast to routing on a complete geometric network. It supports routing on both the logical and the geometric networks, which can generate geometric paths based on user-specific logical paths, or re-compute logical paths when geometric paths are inaccessible. This computation method is very useful for complex buildings. The two-level routing approach can flexibly provide logical and geometric paths according to user preferences and sizes, and can adjust the generated paths in limited time. Based on the two-level routing approach, this thesis also provides a vision on possible cooperation with other methods. A potential direction is to design more routing options according to other indoor scenarios and user preferences. Extensions of the two-level routing approach, such as other types of semantics, multi-level networks and dynamic obstacles, will make it possible to deal with other routing cases. Last but not least, it is also promising to explore its relationships with indoor guidance, different building subdivisions and outdoor navigation. &nbsp

    The Covert Life of Hospital Architecture

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    The Covert Life of Hospital Architecture addresses hospital architecture as a set of interlocked, overlapping spatial and social conditions. It identifies ways that planned-for and latent functions of hospital spaces work jointly to produce desired outcomes such as greater patient safety, increased scope for care provider communication and more intelligible corridors. By advancing space syntax theory and methods, the volume brings together emerging research on hospital environments. Opening with a description of hospital architecture that emphasizes everyday relations, the sequence of chapters takes an unusually comprehensive view that pairs spaces and occupants in hospitals: the patient room and its intervisibility with adjacent spaces, care teams and on-ward support for their work and the intelligibility of public circulation spaces for visitors. The final chapter moves outside the hospital to describe the current healthcare crisis of the global pandemic as it reveals how healthcare institutions must evolve to be adaptable in entirely new ways. Reflective essays by practicing designers follow each chapter, bringing perspectives from professional practice into the discussion. The Covert Life of Hospital Architecture makes the case that latent dimensions of space as experienced have a surprisingly strong link to measurable outcomes, providing new insights into how to better design hospitals through principles that have been tested empirically. It will become a reference for healthcare planners, designers, architects and administrators, as well as for readers from sociology, psychology and other areas of the social sciences

    The Covert Life of Hospital Architecture

    Get PDF
    The Covert Life of Hospital Architecture addresses hospital architecture as a set of interlocked, overlapping spatial and social conditions. It identifies ways that planned-for and latent functions of hospital spaces work jointly to produce desired outcomes such as greater patient safety, increased scope for care provider communication and more intelligible corridors. By advancing space syntax theory and methods, the volume brings together emerging research on hospital environments. Opening with a description of hospital architecture that emphasizes everyday relations, the sequence of chapters takes an unusually comprehensive view that pairs spaces and occupants in hospitals: the patient room and its intervisibility with adjacent spaces, care teams and on-ward support for, and the intelligibility of public circulation spaces for visitors. The final chapter moves outside the hospital to describe the current healthcare crisis of the global pandemic as it reveals how healthcare institutions must evolve to be adaptable in entirely new ways. Reflective essays by practicing designers follow each chapter, bringing perspectives from professional practice into the discussion. The Covert Life of Hospital Architecture makes the case that latent dimensions of space as experienced have a surprisingly strong link to measurable outcomes, providing new insights into how to better design hospitals through principles that have been tested empirically. It will become a reference for healthcare planners, designers, architects and administrators, as well as for readers from sociology, psychology and other areas of the social sciences

    Hierarchical Graphs as Organisational Principle and Spatial Model Applied to Pedestrian Indoor Navigation

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    In this thesis, hierarchical graphs are investigated from two different angles – as a general modelling principle for (geo)spatial networks and as a practical means to enhance navigation in buildings. The topics addressed are of interest from a multi-disciplinary point of view, ranging from Computer Science in general over Artificial Intelligence and Computational Geometry in particular to other fields such as Geographic Information Science. Some hierarchical graph models have been previously proposed by the research community, e.g. to cope with the massive size of road networks, or as a conceptual model for human wayfinding. However, there has not yet been a comprehensive, systematic approach for modelling spatial networks with hierarchical graphs. One particular problem is the gap between conceptual models and models which can be readily used in practice. Geospatial data is commonly modelled - if at all - only as a flat graph. Therefore, from a practical point of view, it is important to address the automatic construction of a graph hierarchy based on the predominant data models. The work presented deals with this problem: an automated method for construction is introduced and explained. A particular contribution of my thesis is the proposition to use hierarchical graphs as the basis for an extensible, flexible architecture for modelling various (geo)spatial networks. The proposed approach complements classical graph models very well in the sense that their expressiveness is extended: various graphs originating from different sources can be integrated into a comprehensive, multi-level model. This more sophisticated kind of architecture allows for extending navigation services beyond the borders of one single spatial network to a collection of heterogeneous networks, thus establishing a meta-navigation service. Another point of discussion is the impact of the hierarchy and distribution on graph algorithms. They have to be adapted to properly operate on multi-level hierarchies. By investigating indoor navigation problems in particular, the guiding principles are demonstrated for modelling networks at multiple levels of detail. Complex environments like large public buildings are ideally suited to demonstrate the versatile use of hierarchical graphs and thus to highlight the benefits of the hierarchical approach. Starting from a collection of floor plans, I have developed a systematic method for constructing a multi-level graph hierarchy. The nature of indoor environments, especially their inherent diversity, poses an additional challenge: among others, one must deal with complex, irregular, and/or three-dimensional features. The proposed method is also motivated by practical considerations, such as not only finding shortest/fastest paths across rooms and floors, but also by providing descriptions for these paths which are easily understood by people. Beyond this, two novel aspects of using a hierarchy are discussed: one as an informed heuristic exploiting the specific characteristics of indoor environments in order to enhance classical, general-purpose graph search techniques. At the same time, as a convenient by- product of this method, clusters such as sections and wings can be detected. The other reason is to better deal with irregular, complex-shaped regions in a way that instructions can also be provided for these spaces. Previous approaches have not considered this problem. In summary, the main results of this work are: • hierarchical graphs are introduced as a general spatial data infrastructure. In particular, this architecture allows us to integrate different spatial networks originating from different sources. A small but useful set of operations is proposed for integrating these networks. In order to work in a hierarchical model, classical graph algorithms are generalised. This finding also has implications on the possible integration of separate navigation services and systems; • a novel set of core data structures and algorithms have been devised for modelling indoor environments. They cater to the unique characteristics of these environments and can be specifically used to provide enhanced navigation in buildings. Tested on models of several real buildings from our university, some preliminary but promising results were gained from a prototypical implementation and its application on the models

    Pedestrian Mobility Mining with Movement Patterns

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    In street-based mobility mining, pedestrian volume estimation receives increasing attention, as it provides important applications such as billboard evaluation, attraction ranking and emergency support systems. In practice, empirical measurements are sparse due to budget limitations and constrained mounting options. Therefore, estimation of pedestrian quantity is required to perform pedestrian mobility analysis at unobserved locations. Accurate pedestrian mobility analysis is difficult to achieve due to the non-random path selection of individual pedestrians (resulting from motivated movement behaviour), causing the pedestrian volumes to distribute non-uniformly among the traffic network. Existing approaches (pedestrian simulations and data mining methods) are hard to adjust to sensor measurements or require more expensive input data (e.g. high fidelity floor plans or total number of pedestrians in the site) and are thus unfeasible. In order to achieve a mobility model that encodes pedestrian volumes accurately, we propose two methods under the regression framework which overcome the limitations of existing methods. Namely, these two methods incorporate not just topological information and episodic sensor readings, but also prior knowledge on movement preferences and movement patterns. The first one is based on Least Squares Regression (LSR). The advantage of this method is the easy inclusion of route choice heuristics and robustness towards contradicting measurements. The second method is Gaussian Process Regression (GPR). The advantages of this method are the possibilities to include expert knowledge on pedestrian movement and to estimate the uncertainty in predicting the unknown frequencies. Furthermore the kernel matrix of the pedestrian frequencies returned by the method supports sensor placement decisions. Major benefits of the regression approach are (1) seamless integration of expert data and (2) simple reproduction of sensor measurements. Further advantages are (3) invariance of the results against traffic network homeomorphism and (4) the computational complexity depends not on the number of modeled pedestrians but on the traffic network complexity. We compare our novel approaches to state-of-the-art pedestrian simulation (Generalized Centrifugal Force Model) as well as existing Data Mining methods for traffic volume estimation (Spatial k-Nearest Neighbour) and commonly used graph kernels for the Gaussian Process Regression (Squared Exponential, Regularized Laplacian and Diffusion Kernel) in terms of prediction performance (measured with mean absolute error). Our methods showed significantly lower error rates. Since pattern knowledge is not easy to obtain, we present algorithms for pattern acquisition and analysis from Episodic Movement Data. The proposed analysis of Episodic Movement Data involve spatio-temporal aggregation of visits and flows, cluster analyses and dependency models. For pedestrian mobility data collection we further developed and successfully applied the recently evolved Bluetooth tracking technology. The introduced methods are combined to a system for pedestrian mobility analysis which comprises three layers. The Sensor Layer (1) monitors geo-coded sensor recordings on people’s presence and hands this episodic movement data in as input to the next layer. By use of standardized Open Geographic Consortium (OGC) compliant interfaces for data collection, we support seamless integration of various sensor technologies depending on the application requirements. The Query Layer (2) interacts with the user, who could ask for analyses within a given region and a certain time interval. Results are returned to the user in OGC conform Geography Markup Language (GML) format. The user query triggers the (3) Analysis Layer which utilizes the mobility model for pedestrian volume estimation. The proposed approach is promising for location performance evaluation and attractor identification. Thus, it was successfully applied to numerous industrial applications: Zurich central train station, the zoo of Duisburg (Germany) and a football stadium (Stade des Costières Nîmes, France)

    Linking Spatial Video and GIS

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    Spatial Video is any form of geographically referenced videographic data. The forms in which it is acquired, stored and used vary enormously; as does the standard of accuracy in the spatial data and the quality of the video footage. This research deals with a specific form of Spatial Video where these data have been captured from a moving road-network survey vehicle. The spatial data are GPS sentences while the video orientation is approximately orthogonal and coincident with the direction of travel. GIS that use these data are usually bespoke standalone systems or third party extensions to existing platforms. They specialise in using the video as a visual enhancement with limited spatial functionality and interoperability. While enormous amounts of these data exist, they do not have a generalised, cross-platform spatial data structure that is suitable for use within a GIS. The objectives of this research have been to define, develop and implement a novel Spatial Video data structure and demonstrate how this can achieve a spatial approach to the study of video. This data structure is called a Viewpoint and represents the capture location and geographical extent of each video frame. It is generalised to represent any form or format of Spatial Video. It is shown how a Viewpoint improves on existing data structure methodologies and how it can be theoretically defined in 3D space. A 2D implementation is then developed where Viewpoints are constructed from the spatial and camera parameters of each survey in the study area. A number of problems are defined and solutions provided towards the implementation of a post-processing system to calculate, index and store each video frame Viewpoint in a centralised spatial database. From this spatial database a number of geospatial analysis approaches are demonstrated that represent novel ways of using and studying Spatial Video based on the Viewpoint data structure. Also, a unique application is developed where the Viewpoints are used as a spatial control to dynamically access and play video in a location aware system. While video has been to date largely ignored as a GIS spatial data source; it is shown through this novel Viewpoint implementation and the geospatial analysis demonstrations that this need not be the case anymore

    Geo-Design:

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    Geo-Design. Advances in bridging geo-information technology and design brings together a wide variety of contributions from authors with backgrounds in urban planning, landscape architecture, education and geo-information technology presenting the latest insights and applications of geodesign. Geo-Design is here understood as a hybridization of the concepts “Geo” – representing the modelling, analytical and visualisation capacities of GIS, and “Design” – representing spatial planning and design, turning existing situations into preferred ones. Through focusing on interdisciplinary design-related concepts and applications of GIS international experts share their recent findings and provide clues for the further development of geodesign. This is important since there is still much to do. Not only in the development of geo-information technology, but especially in bridging the gap with the design disciplines. The uptake on using GIS is still remarkably slow among landscape architects, urban designers and planners, and when utilised it is often restricted to the basic tasks of mapmaking and data access. Knowledge development and dissemination of applications of geodesign through research, publications and education, therefore, remain key factors. This publication draws upon the insights shared at the Geodesign Summit Europe held at the Delft University of Technology in 2014. All contributions in the book are double blind reviewed by experts in the field
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