509 research outputs found
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Contextually and identity aware 5G services
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University LondonThe fifth generation (5G) mobile networks aim to be ten times faster than the existing 4G connection, whilst providing low latency, and flexibility. Hence, various alterations are planned to the existing network infrastructure to be able to reach the 5G expected performance levels. The main technologies that were used, to ensure high performance, flexible network, and efficient resource allocation, are Software Defined Network and Network Function Virtualization. As these technologies are replacing the device-based architecture with, a service-based architecture.
This thesis provides a design of location database interactive web interface and interactive mobile application. The implementation of real time video streaming location server, the streaming system's performance parameters demonstrated a high level of QoS (0.07ms jitter and 9.53ms delay). In regard to experimental examination, it measured the localisation coverage, accuracy measurements and a highly scalable security solution. The localisation coverage and accuracy measurements were achieved through the mmWave and VLC link transmitters. The proposed simulated annealing algorithm aimed at data optimisation for location measurements accuracy showed results of the average location error of x and y which showed significant improvement from x= 22.5 and y=21.6 to x=11.09 and y= 11.63.
The proposed indoor location security solution showed significant results, as it provides a high scalability solution using the VNF. The solution showed that it was not 100% effective, as some of the fake discover packets still reached the DHCP server. This was due to the high load of traffic passing through the network. Nonetheless, 90% of the fake DHCP discover packets never reached the DHCP server because the scripts began blocking all fake discover packets after realising it was an attack. This conveys that the proposed system was able to run successfully without crashing or overloading the controller.
Overall, the main challenges facing 5G have been addressed with their proposed solutions, which showed promising results. Conclusively showing that there is a lot more space for technological advancements to support the future of mobile networks.European Union’s Horizon 2020 research program - the Internet of Radio-Light (IoRL) project H2020-ICT 761992
Cooperating broadcast and cellular conditional access system for digital television
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The lack of interoperability between Pay‐TV service providers and a horizontally integrated business transaction model have compromised the competition in the Pay‐TV market. In addition, the lack of interactivity with customers has resulted in high churn rate and improper security measures have contributed into considerable business loss. These issues are the main cause of high operational costs and subscription fees in the Pay‐TV systems.
This paper presents a novel end‐to‐end system architecture for Pay‐TV systems cooperating mobile and broadcasting technologies. It provides a cost‐effective, scalable, dynamic and secure access control mechanism supporting converged services and new business opportunities in Pay‐TV systems. It enhances interactivity, security and potentially reduces customer attrition and operational cost. In this platform, service providers can effectively interact with their customers, personalise their services and adopt appropriate security measures. It breaks up the rigid relationship between a viewer and set‐top box as imposed by traditional conditional access systems, thus, a viewer can fully enjoy his entitlements via an arbitrary set‐top box.
Having thoroughly considered state‐of‐the‐art technologies currently being used across the world, the thesis highlights novel use cases and presents the full design and implementation aspects of the system. The design section is enriched by providing possible security structures supported thereby. A business collaboration structure is proposed, followed by a reference model for implementing the system. Finally, the security architectures are analysed to propose the best architecture on the basis of security, complexity and set‐top box production cost criteria
A manifesto for the creative economy
The UK\u27s creative economy is one of its great national strengths, historically deeply rooted and accounting for around one-tenth of the whole economy. It provides jobs for 2.5 million people – more than in financial services, advanced manufacturing or construction – and in recent years, this creative workforce has grown four times faster than the workforce as a whole. But behind this success lies much disruption and business uncertainty, associated with digital technologies. Previously profitable business models have been swept away, young companies from outside the UK have dominated new internet markets, and some UK creative businesses have struggled to compete. UK policymakers too have failed to keep pace with developments in North America and parts of Asia. But it is not too late to refresh tired policies. This manifesto sets out our 10-point plan to bolster one of the UK\u27s fastest growing sectors
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3D multiple description coding for error resilience over wireless networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile communications has gained a growing interest from both customers and service providers alike in the last 1-2 decades. Visual information is used in many application domains such as remote health care, video –on demand, broadcasting, video surveillance etc. In order to enhance the visual effects of digital video content, the depth perception needs to be provided with the actual visual content. 3D video has earned a significant interest from the research community in recent years, due to the tremendous impact it leaves on viewers and its enhancement of the user’s quality of experience (QoE). In the near future, 3D video is likely to be used in most video applications, as it offers a greater sense of immersion and perceptual experience. When 3D video is compressed and transmitted over error prone channels, the associated packet loss leads to visual quality degradation. When a picture is lost or corrupted so severely that the concealment result is not acceptable, the receiver typically pauses video playback and waits for the next INTRA picture to resume decoding. Error propagation caused by employing predictive coding may degrade the video quality severely. There are several ways used to mitigate the effects of such transmission errors. One widely used technique in International Video Coding Standards is error resilience.
The motivation behind this research work is that, existing schemes for 2D colour video compression such as MPEG, JPEG and H.263 cannot be applied to 3D video content. 3D video signals contain depth as well as colour information and are bandwidth demanding, as they require the transmission of multiple high-bandwidth 3D video streams. On the other hand, the capacity of wireless channels is limited and wireless links are prone to various types of errors caused by noise, interference, fading, handoff, error burst and network congestion. Given the maximum bit rate budget to represent the 3D scene, optimal bit-rate allocation between texture and depth information rendering distortion/losses should be minimised. To mitigate the effect of these errors on the perceptual 3D video quality, error resilience video coding needs to be investigated further to offer better quality of experience (QoE) to end users.
This research work aims at enhancing the error resilience capability of compressed 3D video, when transmitted over mobile channels, using Multiple Description Coding (MDC) in order to improve better user’s quality of experience (QoE).
Furthermore, this thesis examines the sensitivity of the human visual system (HVS) when employed to view 3D video scenes. The approach used in this study is to use subjective testing in order to rate people’s perception of 3D video under error free and error prone conditions through the use of a carefully designed bespoke questionnaire.Petroleum Technology Development Fund (PTDF
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Adaptive intra refresh for robust wireless multi-view video
This thesis was submitted for the award of PhD and was awarded by Brunel University LondonMobile wireless communication technology is a fast developing field and every day new mobile communication techniques and means are becoming available. In this thesis multi-view video (MVV) is also refers to as 3D video. Thus, the 3D video signals through wireless communication are shaping telecommunication industry and academia. However, wireless channels are prone to high level of bit and burst errors that largely deteriorate the quality of service (QoS). Noise along the wireless transmission path can introduce distortion or make a compressed bitstream lose vital information. The error caused by noise progressively spread to subsequent frames and among multiple views due to prediction. This error may compel the receiver to pause momentarily and wait for the subsequent INTRA picture to continue decoding. The pausing of video stream affects the user's Quality of Experience (QoE). Thus, an error resilience strategy is needed to protect the compressed bitstream against transmission errors. This thesis focuses on error resilience Adaptive Intra Refresh (AIR) technique. The AIR method is developed to make the compressed 3D video more robust to channel errors. The process involves periodic injection of Intra-coded macroblocks in a cyclic pattern using H.264/AVC standard. The algorithm takes into account individual features in each macroblock and the feedback information sent by the decoder about the channel condition in order to generate an MVV-AIR map. MVV-AIR map generation regulates the order of packets arrival and identifies the motion activities in each macroblock. Based on the level of motion activity contained in each macroblock, the MVV-AIR map classifies frames as high or low motion macroblocks. A proxy MVV-AIR transcoder is used to validate the efficiency of the generated MVV-AIR map. The MVV-AIR transcoding algorithm uses spatial and views downscaling scheme to convert from MVV to single view. Various experimental results indicate that the proposed error resilient MVV-AIR transcoder technique effectively improves the quality of reconstructed 3D video in wireless networks. A comparison of MVV-AIR transcoder algorithm with some traditional error resilience techniques demonstrates that MVV-AIR algorithm performs better in an error prone channel. Results of simulation revealed significant improvements in both objective and subjective qualities. No additional computational complexity emanates from the scheme while the QoS and QoE requirements are still fully met.Tertiary Institution Trust Fund (TETFund) of Nigeri
HYPERLOCAL REVENUES IN THE UK AND EUROPE: Mapping the road to sustainability and resilience
During the past few years, Nesta and other strategic organisations have published research and delivered a range of resources to directly support hyperlocal media publishers to innovate their service. While there are a growing number of examples of innovative and dynamic practice, and an increasing relevance of hyperlocal media due to the shrinking footprint of traditional local print and broadcast media, our research highlights key challenges concerning sustainability (financial as well as human resource), growth and ‘findability’. As the sector continues to grow and becomes more diverse - in regards to the types of businesses and services that are producing content, the type of content being produced, the means through which content is being distributed and the ways in which local audiences are accessing and engaging with content - a more robust examination of how publishers are monetising their services is necessary. Therefore, this study undertakes an analysis of current and emerging revenue streams and the digital technologies facilitating these – the findings of which will help publishers implement positive changes to their own service. This research is aimed at online-first (but not necessarily online-exclusive) hyperlocal practitioners in the UK and in Europe, for them to use the findings and guidance to improve their ability to provide news and information to their local communities for the long term. It also provides evidence and recommendations to wider industry and policymakers in Europe in order for them to better support hyperlocal media, in regards to aspects such as the Digital Single Market, tax regulation especially in regards to organisational structure, and regulation of other areas of the digital and media sectors
Designing virtual spaces: redefining radio art through digital control
Radio Art is a composition practice that is constantly evolving. Artists share a commonality to redefine, reinvent, and repurpose analogue radio. It is an art that often bends to the will of antiqued technology, celebrating a wide pallet of found sounds. This research extends the boundaries of the art form by exploring Radio Art through sonic-centric lens and establishing a consistent and reproducible compositional framework. By shifting radio from a found object to an instrument, I have deconstructed its sonic aesthetics into two parallel materials for composition, gestural noise and broadcast signal. When tuning an analogue radio to a signal, relationships between these materials unfold. Contrast is a term found throughout my research. Contrast is embodied throughout radio and its history; radio is used as both a scientific communication device and for artistic expression. it is a symbol of democracy and oppression. Radio produces broadcast noise and signal, creating poetic reception, such as control and chaos, anxiety and ecstasy, distance and closeness. This research explores the characteristics of these forces and materials as a symbiotic relationship of unfolding radiophonic behaviours. A major focus of this research is the control of analogue radio through deconstruction and composition. I embarked on a twenty-four-month development period to build a Digital Audio Workstation called Radiophonic Environmental Designer, (RED). RED enables composers to create virtual radiophonic environments that are navigated by rotating the dial. Material is positioned along a horizon, and tuning behaviours sculpted. There is also a physical interface embedded into an analogue radio shell to control the virtual tuning, namely, Broadcast Link-up Environment, (BLUE). BLUE is an ad-on program offering an online digital platform for the diffusion of Radio Art. Using an internet connection and gyroscope technology that is built into most smart phones, a radiophonic environment is interacted through a purpose-built website. In my creative practice, analogue radio has been redesigned by adopting digital technological practices to control, edit and model it’s unique sound. In doing so, I reflect upon relationships between analogue and digital design principles through an extensive study on virtual analogue software and interfaces
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