6,610 research outputs found
HoPP: Robust and Resilient Publish-Subscribe for an Information-Centric Internet of Things
This paper revisits NDN deployment in the IoT with a special focus on the
interaction of sensors and actuators. Such scenarios require high
responsiveness and limited control state at the constrained nodes. We argue
that the NDN request-response pattern which prevents data push is vital for IoT
networks. We contribute HoP-and-Pull (HoPP), a robust publish-subscribe scheme
for typical IoT scenarios that targets IoT networks consisting of hundreds of
resource constrained devices at intermittent connectivity. Our approach limits
the FIB tables to a minimum and naturally supports mobility, temporary network
partitioning, data aggregation and near real-time reactivity. We experimentally
evaluate the protocol in a real-world deployment using the IoT-Lab testbed with
varying numbers of constrained devices, each wirelessly interconnected via IEEE
802.15.4 LowPANs. Implementations are built on CCN-lite with RIOT and support
experiments using various single- and multi-hop scenarios
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Deep Space Network information system architecture study
The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control
Interference Modeling And Control In Wireless Networks
With the successful commercialization of IEEE802.11 standard, wireless networks have become a tight-knit of our daily life. As wireless networks are increasingly applied to real- time and mission-critical tasks, how to ensuring real-time, reliable data delivery emerges as an important problem. However, wireless communication is subject to various dynamics and uncertainties due to the broadcast nature of wireless signal. In particular, co-channel interfer- ence not only reduces the reliability and throughput of wireless networks, it also increases the variability and uncertainty in data communication [64, 80, 77].
A basis of interference control is the interference model which \emph{predicts} whether a set of concurrent transmissions may interfere with one another. Two commonly used models, the \textit{SINR model} and the \textit{radio-K model}, are thoroughly studied in our work. To address the limitations of those models, we propose the physical-ratio-K(PRK) interference model as a reliablility-oriented instantiation of the ratio-K model, where the link-specific choice of K adapts to network and environmental conditions as well as application QoS requirements to ensure certain minimum reliability of every link.
On the other hand, the interference among the transmissions, limits the number of con- current transmissions. We formulate the concept of \emph{interference budget} that, given a set of scheduled transmissions in a time slot, characterizes the additional interference power that can be tolerated by all the receivers without violating the application requirement on link reliability. We propose the scheduling algorithm \emph{iOrder} that optimizes link ordering by considering both interference budget and queue length in scheduling. Through both simulation and real-world experiments, we observe that optimizing link ordering can improve the performance of existing algorithms by a significant.
Based on the strong preliminary research result on interference modeling and control, we will extend our method into distributed protocol designs. One future work will focus on imple- menting the \textit{PRK model} in a distributed protocols. We will also explore the benefits of using multiple channels in the interference control
Energy-efficient wireless communication
In this chapter we present an energy-efficient highly adaptive network interface architecture and a novel data link layer protocol for wireless networks that provides Quality of Service (QoS) support for diverse traffic types. Due to the dynamic nature of wireless networks, adaptations in bandwidth scheduling and error control are necessary to achieve energy efficiency and an acceptable quality of service. In our approach we apply adaptability through all layers of the protocol stack, and provide feedback to the applications. In this way the applications can adapt the data streams, and the network protocols can adapt the communication parameters
Optimal Universal Schedules for Discrete Broadcast
We study broadcast systems that distribute a series of data updates to a large number of passive clients. The updates are sent over a broadcast channel in the form of discrete packets. We assume that clients periodically access the channel to obtain the most recent update. Such scenarios arise in many practical applications, such as distribution of traffic information and market updates to mobile wireless devices
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