2,316 research outputs found
Optimized Scalable Image and Video Transmission for MIMO Wireless Channels
In this chapter, we focus on proposing new strategies to efficiently transfer a compressed image/video content through wireless links using a multiple antenna technology. The proposed solutions can be considered as application layer physical layer (APP-PHY) cross layer design methods as they involve optimizing both application and physical layers. After a wide state-of-the-art study, we present two main solutions. The first focuses on using a new precoding algorithm that takes into account the image/video content structure when assigning transmission powers. We showed that its results are better than the existing conventional precoders. Second, a link adaptation process is integrated to efficiently assign coding parameters as a function of the channel state. Simulations over a realistic channel environment show that the link adaptation activates a dynamic process that results in a good image/video reconstruction quality even if the channel is varying. Finally, we incorporated soft decoding algorithms at the receiver side, and we showed that they could induce further improvements. In fact, almost 5 dB peak signal-to-noise ratio (PSNR) improvements are demonstrated in the case of transmission over a Rayleigh channel
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
A New Compressive Video Sensing Framework for Mobile Broadcast
A new video coding method based on compressive
sampling is proposed. In this method, a video is coded using
compressive measurements on video cubes. Video reconstruction
is performed by minimization of total variation (TV) of the pixelwise
discrete cosine transform coefficients along the temporal
direction. A new reconstruction algorithm is developed from
TVAL3, an efficient TV minimization algorithm based on the
alternating minimization and augmented Lagrangian methods.
Video coding with this method is inherently scalable, and has
applications in mobile broadcast
Transmission of Images over Noisy Channels Using Error-resilient Wavelet Coding and Forward Error Correction
A novel embedded wavelet coding scheme is proposed for the transmission of images over unreliable channels. The proposed scheme is based on the partitioning of information into a number of layers which can be decoded independently provided that some important and highly protected information is initially errorlessly transmitted to the decoder. Forward Error Correction is used in conjunction with the error-resilient source coder for the protection of the compressed stream. Unlike many other robust coding schemes presented to-date, the proposed scheme is able to decode portions of the bitstream even after the occurrence of uncorrectable errors. This coding strategy is very suitable for application with block coding schemes such as defined by the JPEG2000 standard. The proposed scheme is compared with other robust image coders and is shown to be very suitable for transmission of images over memoryless channels
Joint source channel coding for progressive image transmission
Recent wavelet-based image compression algorithms achieve best ever performances with fully embedded bit streams. However, those embedded bit streams are very sensitive to channel noise and protections from channel coding are necessary. Typical error correcting capability of channel codes varies according to different channel conditions. Thus, separate design leads to performance degradation relative to what could be achieved through joint design. In joint source-channel coding schemes, the choice of source coding parameters may vary over time and channel conditions. In this research, we proposed a general approach for the evaluation of such joint source-channel coding scheme. Instead of using the average peak signal to noise ratio (PSNR) or distortion as the performance metric, we represent the system performance by its average error-free source coding rate, which is further shown to be an equivalent metric in the optimization problems.
The transmissions of embedded image bit streams over memory channels and binary symmetric channels (BSCs) are investigated in this dissertation. Mathematical models were obtained in closed-form by error sequence analysis (ESA). Not surprisingly, models for BSCs are just special cases for those of memory channels. It is also discovered that existing techniques for performance evaluation on memory channels are special cases of this new approach. We further extend the idea to the unequal error protection (UEP) of embedded images sources in BSCs. The optimization problems are completely defined and solved. Compared to the equal error protection (EEP) schemes, about 0.3 dB performance gain is achieved by UEP for typical BSCs. For some memory channel conditions, the performance improvements can be up to 3 dB. Transmission of embedded image bit streams in channels with feedback are also investigated based on the model for memory channels. Compared to the best possible performance achieved on feed forward transmission, feedback leads to about 1.7 dB performance improvement
Machine Learning for Multimedia Communications
Machine learning is revolutionizing the way multimedia information is processed and transmitted to users. After intensive and powerful training, some impressive efficiency/accuracy improvements have been made all over the transmission pipeline. For example, the high model capacity of the learning-based architectures enables us to accurately model the image and video behavior such that tremendous compression gains can be achieved. Similarly, error concealment, streaming strategy or even user perception modeling have widely benefited from the recent learningoriented developments. However, learning-based algorithms often imply drastic changes to the way data are represented or consumed, meaning that the overall pipeline can be affected even though a subpart of it is optimized. In this paper, we review the recent major advances that have been proposed all across the transmission chain, and we discuss their potential impact and the research challenges that they raise
Network coding meets multimedia: a review
While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin
Resilient Digital Video Transmission over Wireless Channels using Pixel-Level Artefact Detection Mechanisms
Recent advances in communications and video coding technology have brought multimedia communications into everyday life, where a variety of services and applications are being integrated within different devices such that multimedia content is provided everywhere and on any device. H.264/AVC provides a major advance on preceding video coding standards obtaining as much as twice the coding efficiency over these standards (Richardson I.E.G., 2003, Wiegand T. & Sullivan G.J., 2007). Furthermore, this new codec inserts video related information within network abstraction layer units (NALUs), which facilitates the transmission of H.264/AVC coded sequences over a variety of network environments (Stockhammer, T. & Hannuksela M.M., 2005) making it applicable for a broad range of applications such as TV broadcasting, mobile TV, video-on-demand, digital media storage, high definition TV, multimedia streaming and conversational applications. Real-time wireless conversational and broadcast applications are particularly challenging as, in general, reliable delivery cannot be guaranteed (Stockhammer, T. & Hannuksela M.M., 2005). The H.264/AVC standard specifies several error resilient strategies to minimise the effect of transmission errors on the perceptual quality of the reconstructed video sequences. However, these methods assume a packet-loss scenario where the receiver discards and conceals all the video information contained within a corrupted NALU packet. This implies that the error resilient methods adopted by the standard operate at a lower bound since not all the information contained within a corrupted NALU packet is un-utilizable (Stockhammer, T. et al., 2003).peer-reviewe
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