3,513 research outputs found

    Speaker-independent emotion recognition exploiting a psychologically-inspired binary cascade classification schema

    No full text
    In this paper, a psychologically-inspired binary cascade classification schema is proposed for speech emotion recognition. Performance is enhanced because commonly confused pairs of emotions are distinguishable from one another. Extracted features are related to statistics of pitch, formants, and energy contours, as well as spectrum, cepstrum, perceptual and temporal features, autocorrelation, MPEG-7 descriptors, Fujisakis model parameters, voice quality, jitter, and shimmer. Selected features are fed as input to K nearest neighborhood classifier and to support vector machines. Two kernels are tested for the latter: Linear and Gaussian radial basis function. The recently proposed speaker-independent experimental protocol is tested on the Berlin emotional speech database for each gender separately. The best emotion recognition accuracy, achieved by support vector machines with linear kernel, equals 87.7%, outperforming state-of-the-art approaches. Statistical analysis is first carried out with respect to the classifiers error rates and then to evaluate the information expressed by the classifiers confusion matrices. © Springer Science+Business Media, LLC 2011

    Machine Analysis of Facial Expressions

    Get PDF
    No abstract

    Affective games:a multimodal classification system

    Get PDF
    Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation

    Speaker-independent negative emotion recognition

    Get PDF
    This work aims to provide a method able to distinguish between negative and non-negative emotions in vocal interaction. A large pool of 1418 features is extracted for that purpose. Several of those features are tested in emotion recognition for the first time. Next, feature selection is applied separately to male and female utterances. In particular, a bidirectional Best First search with backtracking is applied. The first contribution is the demonstration that a significant number of features, first tested here, are retained after feature selection. The selected features are then fed as input to support vector machines with various kernel functions as well as to the K nearest neighbors classifier. The second contribution is in the speaker-independent experiments conducted in order to cope with the limited number of speakers present in the commonly used emotion speech corpora. Speaker-independent systems are known to be more robust and present a better generalization ability than the speaker-dependent ones. Experimental results are reported for the Berlin emotional speech database. The best performing classifier is found to be the support vector machine with the Gaussian radial basis function kernel. Correctly classified utterances are 86.73%±3.95% for male subjects and 91.73%±4.18% for female subjects. The last contribution is in the statistical analysis of the performance of the support vector machine classifier against the K nearest neighbors classifier as well as the statistical analysis of the various support vector machine kernels impact. © 2010 IEEE
    corecore