244,524 research outputs found

    Public transit route planning through lightweight linked data interfaces

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    While some public transit data publishers only provide a data dump – which only few reusers can afford to integrate within their applications – others provide a use case limiting origin-destination route planning api. The Linked Connections framework instead introduces a hypermedia api, over which the extendable base route planning algorithm “Connections Scan Algorithm” can be implemented. We compare the cpu usage and query execution time of a traditional server-side route planner with the cpu time and query execution time of a Linked Connections interface by evaluating query mixes with increasing load. We found that, at the expense of a higher bandwidth consumption, more queries can be answered using the same hardware with the Linked Connections server interface than with an origin-destination api, thanks to an average cache hit rate of 78%. The findings from this research show a cost-efficient way of publishing transport data that can bring federated public transit route planning at the fingertips of anyone

    Republishing OpenStreetMap’s roads as linked routable tiles

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    Route planning providers manually integrate different geo-spatial datasets before offering a Web service to developers, thus creating a closed world view. In contrast, combining open datasets at runtime can provide more information for user-specific route planning needs. For example, an extra dataset of bike sharing availabilities may provide more relevant information to the occasional cyclist. A strategy for automating the adoption of open geo-spatial datasets is needed to allow an ecosystem of route planners able to answer more specific and complex queries. This raises new challenges such as (i) how open geo-spatial datasets should be published on the Web to raise interoperability, and (ii) how route planners can discover and integrate relevant data for a certain query on the fly. We republished OpenStreetMap's road network as "Routable Tiles" to facilitate its integration into open route planners. To achieve this, we use a Linked Data strategy and follow an approach similar to vector tiles. In a demo, we show how client-side code can automatically discover tiles and perform a shortest path algorithm. We provide four contributions: (i) we launched an open geo-spatial dataset that is available for everyone to reuse at no cost, (ii) we published a Linked Data version of the OpenStreetMap ontology, (iii) we introduced a hypermedia specification for vector tiles that extends the Hydra ontology, and (iv) we released the mapping scripts, demo and routing scripts as open source software

    Public Participation GIS for sustainable urban mobility planning: methods, applications and challenges

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    Sustainable mobility planning is a new approach to planning, and as such it requires new methods of public participation, data collection and data aggregation. In the article we present an overview of Public Participation GIS (PPGIS) methods with potential use in sustainable urban mobility planning. We present the methods using examples from two recent case studies conducted in Polish cities of Poznań and Łodź. Sustainable urban mobility planning is a cyclical process, and each stage has different data and participatory requirements. Consequently, we situate the PPGIS methods in appropriate stages of planning, based on potential benefits they may bring into the planning process. We discuss key issues related to participant recruitment and provide guidelines for planners interested in implementing methods presented in the paper. The article outlines future research directions stressing the need for systematic case study evaluation

    Visual communication in urban planning and urban design

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    This report documents the current status of visual communication in urban design and planning. Visual communication is examined through discussion of standalone and network media, specifically concentrating on visualisation on the World Wide Web(WWW).Firstly, we examine the use of Solid and Geometric Modelling for visualising urban planning and urban design. This report documents and compares examples of the use of Virtual Reality Modelling Language (VRML) and proprietary WWW based Virtual Reality modelling software. Examples include the modelling of Bath and Glasgow using both VRML 1.0 and 2.0. A review is carried out on the use of Virtual Worldsand their role in visualising urban form within multi-user environments. The use of Virtual Worlds is developed into a case study of the possibilities and limitations of Virtual Internet Design Arenas (ViDAs), an initiative undertaken at the Centre for Advanced Spatial Analysis, University College London. The use of Virtual Worlds and their development towards ViDAs is seen as one of the most important developments in visual communication for urban planning and urban design since the development plan.Secondly, photorealistic media in the process of communicating plans is examined.The process of creating photorealistic media is documented, examples of the Virtual Streetscape and Wired Whitehall Virtual Urban Interface System are provided. The conclusion is drawn that although the use of photo-realistic media on the WWW provides a way to visually communicate planning information, its use is limited. The merging of photorealistic media and solid geometric modelling is reviewed in the creation of Augmented Reality. Augmented Reality is seen to provide an important step forward in the ability to quickly and easily visualise urban planning and urban design information.Thirdly, the role of visual communication of planning data through GIS is examined interms of desktop, three dimensional and Internet based GIS systems. The evolution to Internet GIS is seen as a critical component in the development of virtual cities which will allow urban planners and urban designers to visualise and model the complexity of the built environment in networked virtual reality.Finally a viewpoint is put forward of the Virtual City, linking Internet GIS with photorealistic multi-user Virtual Worlds. At present there are constraints on how far virtual cities can be developed, but a view is provided on how these networked virtual worlds are developing to aid visual communication in urban planning and urban design

    An ontology to semantically declare and describe functions

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    Applications built on top of the Semantic Web are emerging as a novel solution in different areas, such as decision making and route planning. However, to connect results of these solutions -i.e., the semantically annotated data - with real-world applications, this semantic data needs to be connected to actionable events. A lot of work has been done (both semantically as non-semantically) to describe and define Web services, but there is still a gap on a more abstract level, i.e., describing interfaces independent of the technology used. In this paper, we present a data model, specification, and ontology to semantically declare and describe functions independently of the used technology. This way, we can declare and use actionable events in semantic applications, without restricting ourselves to programming language-dependent implementations. The ontology allows for extensions, and is proposed as a possible solution for semantic applications in various domains

    Peoples’ use of, and concerns about, green space networks: A case study of Birchwood, Warrington New Town, UK

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    Cultural services provided by green space networks and in particular leisure and recreational opportunities are central to the quality of life of those living in urban areas. However, the literature concerned with green space networks has mainly focussed on planning aspects rather than on recreational use. The aim of this study was to evaluate the recreational use of, and concerns about, a naturalistic green space network. The case study location was the naturalistic woodland framework in Birchwood, Warrington, UK, known as Birchwood Forest Park. Non-participant observation and content analysis of local archives were used to collect quantitative and qualitative data. Birchwood Forest Park was used more for leisure activities (52.8%, N = 1,825; i.e. recreation, sports or play) than for utilitarian purposes (47.2%, N = 1,825; i.e. as walking or cycling thoroughfare). However, utilitarian walking (30%, N = 1,825) was the most frequent type of activity observed. The maintenance of the naturalistic woodland framework was the most frequent concern mentioned in the local archives (33.3%, N = 234). This case study suggests that the recreational patterns in, as well as peoples’ concerns about, naturalistic urban landscapes may be a factor of high quality maintenance and associated local aesthetic and cultural perceptions. In developing, planning or managing comprehensive urban green space networks it is important to ensure that natural looking scenes are well maintained and that the local community is culturally connected to such scenes
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