1,425 research outputs found
Indoor Mapping and Reconstruction with Mobile Augmented Reality Sensor Systems
Augmented Reality (AR) ermöglicht es, virtuelle, dreidimensionale Inhalte direkt
innerhalb der realen Umgebung darzustellen. Anstatt jedoch beliebige virtuelle
Objekte an einem willkürlichen Ort anzuzeigen, kann AR Technologie auch genutzt
werden, um Geodaten in situ an jenem Ort darzustellen, auf den sich die Daten
beziehen. Damit eröffnet AR die Möglichkeit, die reale Welt durch virtuelle, ortbezogene
Informationen anzureichern. Im Rahmen der vorliegenen Arbeit wird diese
Spielart von AR als "Fused Reality" definiert und eingehend diskutiert.
Der praktische Mehrwert, den dieses Konzept der Fused Reality bietet, lässt sich
gut am Beispiel seiner Anwendung im Zusammenhang mit digitalen Gebäudemodellen
demonstrieren, wo sich gebäudespezifische Informationen - beispielsweise der
Verlauf von Leitungen und Kabeln innerhalb der Wände - lagegerecht am realen
Objekt darstellen lassen. Um das skizzierte Konzept einer Indoor Fused Reality
Anwendung realisieren zu können, müssen einige grundlegende Bedingungen erfüllt
sein. So kann ein bestimmtes Gebäude nur dann mit ortsbezogenen Informationen
augmentiert werden, wenn von diesem Gebäude ein digitales Modell verfügbar ist.
Zwar werden größere Bauprojekt heutzutage oft unter Zuhilfename von Building
Information Modelling (BIM) geplant und durchgeführt, sodass ein digitales Modell
direkt zusammen mit dem realen Gebäude ensteht, jedoch sind im Falle älterer
Bestandsgebäude digitale Modelle meist nicht verfügbar. Ein digitales Modell eines
bestehenden Gebäudes manuell zu erstellen, ist zwar möglich, jedoch mit großem
Aufwand verbunden. Ist ein passendes Gebäudemodell vorhanden, muss ein AR
Gerät außerdem in der Lage sein, die eigene Position und Orientierung im Gebäude
relativ zu diesem Modell bestimmen zu können, um Augmentierungen lagegerecht
anzeigen zu können.
Im Rahmen dieser Arbeit werden diverse Aspekte der angesprochenen Problematik
untersucht und diskutiert. Dabei werden zunächst verschiedene Möglichkeiten
diskutiert, Indoor-Gebäudegeometrie mittels Sensorsystemen zu erfassen. Anschließend
wird eine Untersuchung präsentiert, inwiefern moderne AR Geräte, die
in der Regel ebenfalls über eine Vielzahl an Sensoren verfügen, ebenfalls geeignet
sind, als Indoor-Mapping-Systeme eingesetzt zu werden. Die resultierenden Indoor
Mapping Datensätze können daraufhin genutzt werden, um automatisiert
Gebäudemodelle zu rekonstruieren. Zu diesem Zweck wird ein automatisiertes,
voxel-basiertes Indoor-Rekonstruktionsverfahren vorgestellt. Dieses wird außerdem
auf der Grundlage vierer zu diesem Zweck erfasster Datensätze mit zugehörigen
Referenzdaten quantitativ evaluiert. Desweiteren werden verschiedene
Möglichkeiten diskutiert, mobile AR Geräte innerhalb eines Gebäudes und des zugehörigen
Gebäudemodells zu lokalisieren. In diesem Kontext wird außerdem auch
die Evaluierung einer Marker-basierten Indoor-Lokalisierungsmethode präsentiert.
Abschließend wird zudem ein neuer Ansatz, Indoor-Mapping Datensätze an den
Achsen des Koordinatensystems auszurichten, vorgestellt
Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age
Simultaneous Localization and Mapping (SLAM)consists in the concurrent
construction of a model of the environment (the map), and the estimation of the
state of the robot moving within it. The SLAM community has made astonishing
progress over the last 30 years, enabling large-scale real-world applications,
and witnessing a steady transition of this technology to industry. We survey
the current state of SLAM. We start by presenting what is now the de-facto
standard formulation for SLAM. We then review related work, covering a broad
set of topics including robustness and scalability in long-term mapping, metric
and semantic representations for mapping, theoretical performance guarantees,
active SLAM and exploration, and other new frontiers. This paper simultaneously
serves as a position paper and tutorial to those who are users of SLAM. By
looking at the published research with a critical eye, we delineate open
challenges and new research issues, that still deserve careful scientific
investigation. The paper also contains the authors' take on two questions that
often animate discussions during robotics conferences: Do robots need SLAM? and
Is SLAM solved
Model-Based Environmental Visual Perception for Humanoid Robots
The visual perception of a robot should answer two fundamental questions: What? and Where? In order to properly and efficiently reply to these questions, it is essential to establish a bidirectional coupling between the external stimuli and the internal representations. This coupling links the physical world with the inner abstraction models by sensor transformation, recognition, matching and optimization algorithms. The objective of this PhD is to establish this sensor-model coupling
Proceedings of the 2011 Joint Workshop of Fraunhofer IOSB and Institute for Anthropomatics, Vision and Fusion Laboratory
This book is a collection of 15 reviewed technical reports summarizing the presentations at the 2011 Joint Workshop of Fraunhofer IOSB and Institute for Anthropomatics, Vision and Fusion Laboratory. The covered topics include image processing, optical signal processing, visual inspection, pattern recognition and classification, human-machine interaction, world and situation modeling, autonomous system localization and mapping, information fusion, and trust propagation in sensor networks
Semantic Validation in Structure from Motion
The Structure from Motion (SfM) challenge in computer vision is the process
of recovering the 3D structure of a scene from a series of projective
measurements that are calculated from a collection of 2D images, taken from
different perspectives. SfM consists of three main steps; feature detection and
matching, camera motion estimation, and recovery of 3D structure from estimated
intrinsic and extrinsic parameters and features.
A problem encountered in SfM is that scenes lacking texture or with
repetitive features can cause erroneous feature matching between frames.
Semantic segmentation offers a route to validate and correct SfM models by
labelling pixels in the input images with the use of a deep convolutional
neural network. The semantic and geometric properties associated with classes
in the scene can be taken advantage of to apply prior constraints to each class
of object. The SfM pipeline COLMAP and semantic segmentation pipeline DeepLab
were used. This, along with planar reconstruction of the dense model, were used
to determine erroneous points that may be occluded from the calculated camera
position, given the semantic label, and thus prior constraint of the
reconstructed plane. Herein, semantic segmentation is integrated into SfM to
apply priors on the 3D point cloud, given the object detection in the 2D input
images. Additionally, the semantic labels of matched keypoints are compared and
inconsistent semantically labelled points discarded. Furthermore, semantic
labels on input images are used for the removal of objects associated with
motion in the output SfM models. The proposed approach is evaluated on a
data-set of 1102 images of a repetitive architecture scene. This project offers
a novel method for improved validation of 3D SfM models
Application and validation of capacitive proximity sensing systems in smart environments
Smart environments feature a number of computing and sensing devices that support occupants in performing their tasks. In the last decades there has been a multitude of advances in miniaturizing sensors and computers, while greatly increasing their performance. As a result new devices are introduced into our daily lives that have a plethora of functions. Gathering information about the occupants is fundamental in adapting the smart environment according to preference and situation. There is a large number of different sensing devices available that can provide information about the user. They include cameras, accelerometers, GPS, acoustic systems, or capacitive sensors. The latter use the properties of an electric field to sense presence and properties of conductive objects within range. They are commonly employed in finger-controlled touch screens that are present in billions of devices. A less common variety is the capacitive proximity sensor. It can detect the presence of the human body over a distance, providing interesting applications in smart environments. Choosing the right sensor technology is an important decision in designing a smart environment application. Apart from looking at previous use cases, this process can be supported by providing more formal methods. In this work I present a benchmarking model that is designed to support this decision process for applications in smart environments. Previous benchmarks for pervasive systems have been adapted towards sensors systems and include metrics that are specific for smart environments. Based on distinct sensor characteristics, different ratings are used as weighting factors in calculating a benchmarking score. The method is verified using popularity matching in two scientific databases. Additionally, there are extensions to cope with central tendency bias and normalization with regards to average feature rating. Four relevant application areas are identified by applying this benchmark to applications in smart environments and capacitive proximity sensors. They are indoor localization, smart appliances, physiological sensing and gesture interaction. Any application area has a set of challenges regarding the required sensor technology, layout of the systems, and processing that can be tackled using various new or improved methods. I will present a collection of existing and novel methods that support processing data generated by capacitive proximity sensors. These are in the areas of sparsely distributed sensors, model-driven fitting methods, heterogeneous sensor systems, image-based processing and physiological signal processing. To evaluate the feasibility of these methods, several prototypes have been created and tested for performance and usability. Six of them are presented in detail. Based on these evaluations and the knowledge generated in the design process, I am able to classify capacitive proximity sensing in smart environments. This classification consists of a comparison to other popular sensing technologies in smart environments, the major benefits of capacitive proximity sensors, and their limitations. In order to support parties interested in developing smart environment applications using capacitive proximity sensors, I present a set of guidelines that support the decision process from technology selection to choice of processing methods
Autonomous Vehicle Control
A practical knowledge base in the emerging field of Robotics was developed and used to create a framework for further experiments. The framework was designed such that modular parts could be replaced, allowing for future development without reinventing the wheel . To prove the framework, a semi-autonomous robot was implemented, including stereo vision sensors, an inertial navigation system, and a simultaneous localization and mapping algorithm
Object detection applied to indoor environments for mobile robot navigation
To move around the environment, human beings depend on sight more than their other senses, because it provides information about the size, shape, color and position of an object. The increasing interest in building autonomous mobile systems makes the detection and recognition of objects in indoor environments a very important and challenging task. In this work, a vision system to detect objects considering usual human environments, able to work on a real mobile robot, is developed. In the proposed system, the classification method used is Support Vector Machine (SVM) and as input to this system, RGB and depth images are used. Different segmentation techniques have been applied to each kind of object. Similarly, two alternatives to extract features of the objects are explored, based on geometric shape descriptors and bag of words. The experimental results have demonstrated the usefulness of the system for the detection and location of the objects in indoor environments. Furthermore, through the comparison of two proposed methods for extracting features, it has been determined which alternative offers better performance. The final results have been obtained taking into account the proposed problem and that the environment has not been changed, that is to say, the environment has not been altered to perform the tests.The research leading to these results has received funding from the RoboCity2030-III-CM project (Robótica aplicada a la mejora de la calidad de vida de los ciudadanos, fase III; S2013/MIT-2748), funded by Programas de Actividades I+D en la Comunidad de Madrid and co-funded by Structural Funds of the EU and NAVEGASE-AUTOCOGNAV project (DPI2014-53525-C3-3-R), funded by Ministerio de Economía y competitividad of Spain
Deep Learning-Based Robotic Perception for Adaptive Facility Disinfection
Hospitals, schools, airports, and other environments built for mass gatherings can become hot spots for microbial pathogen colonization, transmission, and exposure, greatly accelerating the spread of infectious diseases across communities, cities, nations, and the world. Outbreaks of infectious diseases impose huge burdens on our society. Mitigating the spread of infectious pathogens within mass-gathering facilities requires routine cleaning and disinfection, which are primarily performed by cleaning staff under current practice. However, manual disinfection is limited in terms of both effectiveness and efficiency, as it is labor-intensive, time-consuming, and health-undermining. While existing studies have developed a variety of robotic systems for disinfecting contaminated surfaces, those systems are not adequate for intelligent, precise, and environmentally adaptive disinfection. They are also difficult to deploy in mass-gathering infrastructure facilities, given the high volume of occupants. Therefore, there is a critical need to develop an adaptive robot system capable of complete and efficient indoor disinfection.
The overarching goal of this research is to develop an artificial intelligence (AI)-enabled robotic system that adapts to ambient environments and social contexts for precise and efficient disinfection. This would maintain environmental hygiene and health, reduce unnecessary labor costs for cleaning, and mitigate opportunity costs incurred from infections. To these ends, this dissertation first develops a multi-classifier decision fusion method, which integrates scene graph and visual information, in order to recognize patterns in human activity in infrastructure facilities. Next, a deep-learning-based method is proposed for detecting and classifying indoor objects, and a new mechanism is developed to map detected objects in 3D maps. A novel framework is then developed to detect and segment object affordance and to project them into a 3D semantic map for precise disinfection. Subsequently, a novel deep-learning network, which integrates multi-scale features and multi-level features, and an encoder network are developed to recognize the materials of surfaces requiring disinfection. Finally, a novel computational method is developed to link the recognition of object surface information to robot disinfection actions with optimal disinfection parameters
- …