7 research outputs found

    Characterizing neuromorphologic alterations with additive shape functionals

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    The complexity of a neuronal cell shape is known to be related to its function. Specifically, among other indicators, a decreased complexity in the dendritic trees of cortical pyramidal neurons has been associated with mental retardation. In this paper we develop a procedure to address the characterization of morphological changes induced in cultured neurons by over-expressing a gene involved in mental retardation. Measures associated with the multiscale connectivity, an additive image functional, are found to give a reasonable separation criterion between two categories of cells. One category consists of a control group and two transfected groups of neurons, and the other, a class of cat ganglionary cells. The reported framework also identified a trend towards lower complexity in one of the transfected groups. Such results establish the suggested measures as an effective descriptors of cell shape

    Skeletonization methods for image and volume inpainting

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    Skeletonization methods for image and volume inpainting

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    A 1,000 Frames/s Programmable Vision Chip with Variable Resolution and Row-Pixel-Mixed Parallel Image Processors

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    A programmable vision chip with variable resolution and row-pixel-mixed parallel image processors is presented. The chip consists of a CMOS sensor array, with row-parallel 6-bit Algorithmic ADCs, row-parallel gray-scale image processors, pixel-parallel SIMD Processing Element (PE) array, and instruction controller. The resolution of the image in the chip is variable: high resolution for a focused area and low resolution for general view. It implements gray-scale and binary mathematical morphology algorithms in series to carry out low-level and mid-level image processing and sends out features of the image for various applications. It can perform image processing at over 1,000 frames/s (fps). A prototype chip with 64 × 64 pixels resolution and 6-bit gray-scale image is fabricated in 0.18 μm Standard CMOS process. The area size of chip is 1.5 mm × 3.5 mm. Each pixel size is 9.5 μm × 9.5 μm and each processing element size is 23 μm × 29 μm. The experiment results demonstrate that the chip can perform low-level and mid-level image processing and it can be applied in the real-time vision applications, such as high speed target tracking

    Shape segmentation and retrieval based on the skeleton cut space

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    3D vormverzamelingen groeien snel in veel toepassingsgebieden. Om deze effectief te kunnen gebruiken bij modelleren, simuleren, of 3D contentontwikkeling moet men 3D vormen verwerken. Voorbeelden hiervan zijn het snijden van een vorm in zijn natuurlijke onderdelen (ook bekend als segmentatie), en het vinden van vormen die lijken op een gegeven model in een grote vormverzameling (ook bekend als opvraging). Dit proefschrift presenteert nieuwe methodes voor 3D vormsegmentatie en vormopvraging die gebaseerd zijn op het zogenaamde oppervlakskelet van een 3D vorm. Hoewel allang bekend, dergelijke skeletten kunnen alleen sinds kort snel, robuust, en bijna automatisch berekend worden. Deze ontwikkelingen stellen ons in staat om oppervlakskeletten te gebruiken om vormen te karakteriseren en analyseren zodat operaties zoals segmentatie en opvraging snel en automatisch gedaan kunnen worden. We vergelijken onze nieuwe methodes met moderne methodes voor dezelfde doeleinden en laten zien dat ons aanpak kwalitatief betere resultaten kan produceren. Ten slotte presenteren wij een nieuwe methode om oppervlakskeletten te extraheren die is veel simpeler dan, en heeft vergelijkbare snelheid met, de beste technieken in zijn klasse. Samenvattend, dit proefschrift laat zien hoe men een complete workflow kan implementeren voor het segmenteren en opvragen van 3D vormen gebruik makend van oppervlakskeletten alleen

    Skeletonization methods for image and volume inpainting

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    Image and shape restoration techniques are increasingly important in computer graphics. Many types of restoration techniques have been proposed in the 2D image-processing and according to our knowledge only one to volumetric data. Well-known examples of such techniques include digital inpainting, denoising, and morphological gap filling. However efficient and effective, such methods have several limitations with respect to the shape, size, distribution, and nature of the defects they can find and eliminate. We start by studying the use of 2D skeletons for the restoration of two-dimensional images. To this end, we show that skeletons are useful and efficient for volumetric data reconstruction. To explore our hypothesis in the 3D case, we first overview the existing state-of-the-art in 3D skeletonization methods, and conclude that no such method provides us with the features required by efficient and effective practical usage. We next propose a novel method for 3D skeletonization, and show how it complies with our desired quality requirements, which makes it thereby suitable for volumetric data reconstruction context. The joint results of our study show that skeletons are indeed effective tools to design a variety of shape restoration methods. Separately, our results show that suitable algorithms and implementations can be conceived to yield high end-to-end performance and quality of skeleton-based restoration methods. Finally, our practical applications can generate competitive results when compared to application areas such as digital hair removal and wire artifact removal

    Human-Centered Content-Based Image Retrieval

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    Retrieval of images that lack a (suitable) annotations cannot be achieved through (traditional) Information Retrieval (IR) techniques. Access through such collections can be achieved through the application of computer vision techniques on the IR problem, which is baptized Content-Based Image Retrieval (CBIR). In contrast with most purely technological approaches, the thesis Human-Centered Content-Based Image Retrieval approaches the problem from a human/user centered perspective. Psychophysical experiments were conducted in which people were asked to categorize colors. The data gathered from these experiments was fed to a Fast Exact Euclidean Distance (FEED) transform (Schouten & Van den Broek, 2004), which enabled the segmentation of color space based on human perception (Van den Broek et al., 2008). This unique color space segementation was exploited for texture analysis and image segmentation, and subsequently for full-featured CBIR. In addition, a unique CBIR-benchmark was developed (Van den Broek et al., 2004, 2005). This benchmark was used to explore what and how several parameters (e.g., color and distance measures) of the CBIR process influence retrieval results. In contrast with other research, users judgements were assigned as metric. The online IR and CBIR system Multimedia for Art Retrieval (M4ART) (URL: http://www.m4art.org) has been (partly) founded on the techniques discussed in this thesis. References: - Broek, E.L. van den, Kisters, P.M.F., and Vuurpijl, L.G. (2004). The utilization of human color categorization for content-based image retrieval. Proceedings of SPIE (Human Vision and Electronic Imaging), 5292, 351-362. [see also Chapter 7] - Broek, E.L. van den, Kisters, P.M.F., and Vuurpijl, L.G. (2005). Content-Based Image Retrieval Benchmarking: Utilizing Color Categories and Color Distributions. Journal of Imaging Science and Technology, 49(3), 293-301. [see also Chapter 8] - Broek, E.L. van den, Schouten, Th.E., and Kisters, P.M.F. (2008). Modeling Human Color Categorization. Pattern Recognition Letters, 29(8), 1136-1144. [see also Chapter 5] - Schouten, Th.E. and Broek, E.L. van den (2004). Fast Exact Euclidean Distance (FEED) transformation. In J. Kittler, M. Petrou, and M. Nixon (Eds.), Proceedings of the 17th IEEE International Conference on Pattern Recognition (ICPR 2004), Vol 3, p. 594-597. August 23-26, Cambridge - United Kingdom. [see also Appendix C
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