21,883 research outputs found
On decidability and complexity of low-dimensional robot games
A robot game, also known as a Z-VAS game, is a two-player vector addition game played on the integer lattice Zn, where one of the players, Adam, aims to avoid the origin while the other player, Eve, aims to reach the origin. The problem is to decide whether or not Eve has a winning strategy. In this paper we prove undecidability of the two-dimensional robot game closing the gap between undecidable and decidable cases. We also prove that deciding the winner in a robot game with states in dimension one is EXPSPACE-complete and study a subclass of robot games where deciding the winner is in EXPTIME
Undecidability of Two-dimensional Robot Games
Robot game is a two-player vector addition game played on the integer lattice
. Both players have sets of vectors and in each turn the vector
chosen by a player is added to the current configuration vector of the game.
One of the players, called Eve, tries to play the game from the initial
configuration to the origin while the other player, Adam, tries to avoid the
origin. The problem is to decide whether or not Eve has a winning strategy. In
this paper we prove undecidability of the robot game in dimension two answering
the question formulated by Doyen and Rabinovich in 2011 and closing the gap
between undecidable and decidable cases
Probabilistic movement modeling for intention inference in human-robot interaction.
Intention inference can be an essential step toward efficient humanrobot interaction. For this purpose, we propose the Intention-Driven Dynamics Model (IDDM) to probabilistically model the generative process of movements that are directed by the intention. The IDDM allows to infer the intention from observed movements using Bayes ’ theorem. The IDDM simultaneously finds a latent state representation of noisy and highdimensional observations, and models the intention-driven dynamics in the latent states. As most robotics applications are subject to real-time constraints, we develop an efficient online algorithm that allows for real-time intention inference. Two human-robot interaction scenarios, i.e., target prediction for robot table tennis and action recognition for interactive humanoid robots, are used to evaluate the performance of our inference algorithm. In both intention inference tasks, the proposed algorithm achieves substantial improvements over support vector machines and Gaussian processes.
Game theoretic controller synthesis for multi-robot motion planning Part I : Trajectory based algorithms
We consider a class of multi-robot motion planning problems where each robot
is associated with multiple objectives and decoupled task specifications. The
problems are formulated as an open-loop non-cooperative differential game. A
distributed anytime algorithm is proposed to compute a Nash equilibrium of the
game. The following properties are proven: (i) the algorithm asymptotically
converges to the set of Nash equilibrium; (ii) for scalar cost functionals, the
price of stability equals one; (iii) for the worst case, the computational
complexity and communication cost are linear in the robot number
Q-CP: Learning Action Values for Cooperative Planning
Research on multi-robot systems has demonstrated promising results in manifold applications and domains. Still, efficiently learning an effective robot behaviors is very difficult, due to unstructured scenarios, high uncertainties, and large state dimensionality (e.g. hyper-redundant and groups of robot). To alleviate this problem, we present Q-CP a cooperative model-based reinforcement learning algorithm, which exploits action values to both (1) guide the exploration of the state space and (2) generate effective policies. Specifically, we exploit Q-learning to attack the curse-of-dimensionality in the iterations of a Monte-Carlo Tree Search. We implement and evaluate Q-CP on different stochastic cooperative (general-sum) games: (1) a simple cooperative navigation problem among 3 robots, (2) a cooperation scenario between a pair of KUKA YouBots performing hand-overs, and (3) a coordination task between two mobile robots entering a door. The obtained results show the effectiveness of Q-CP in the chosen applications, where action values drive the exploration and reduce the computational demand of the planning process while achieving good performance
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