9,602 research outputs found
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Reusability in software engineering
This paper surveys recent work concerning reusability in software engineering. The current directions in software reusability are discussed, and the two major approaches of reusable building blocks and reusable patterns studied. An extensive bibliography, parts of which are annotated, is included
A systematic approach for component-based software development
Component-based software development enables the construction of software artefacts by assembling prefabricated, configurable and independently evolving building blocks, called software components. This paper presents an approach for the development of component-based software artefacts. This approach consists of splitting the software development process according to four abstraction levels, viz., enterprise, system, component and object, and three different views, viz., structural, behavioural and interactional. The use of different abstraction levels and views allows a better control of the development process
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Automating the Composition of Middleware Configurations
A method is presented for the automatic construction of all possible valid compositions of different middleware software architectures. This allows reusing the latter in order to create systems providing a set of different non-functional properties. These compositions are constructed by using only the structural information of the architectures, i.e. their configurations. Yet, they provide a valuable insight on the different properties of the class of systems that can be constructed when a particular set of non-functional properties is required
Event-B patterns and their tool support
Event-B has given developers the opportunity to construct models of complex systems that are correct-by-construction. However, there is no systematic approach, especially in terms of reuse, which could help with the construction of these models. We introduce the notion of design patterns within the framework of Event-B to shorten this gap. Our approach preserves the correctness of the models, which is critical in formal methods and also reduces the proving effort. Within our approach, an Event-B design pattern is just another model devoted to the formalisation of a typical sub-problem. As a result, we can use patterns to construct a model which can subsequently be used as a pattern to construct a larger model. We also present the interaction between developers and the tool support within the associated RODIN Platform of Event-B. The approach has been applied successfully to some medium-size industrial case studie
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