58,974 research outputs found

    Representational information: a new general notion and measure\ud of information

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    In what follows, we introduce the notion of representational information (information conveyed by sets of dimensionally deļ¬ned objects about their superset of origin) as well as an\ud original deterministic mathematical framework for its analysis and measurement. The framework, based in part on categorical invariance theory [Vigo, 2009], uniļ¬es three key constructsof universal science ā€“ invariance, complexity, and information. From this uniļ¬cation we deļ¬ne the amount of information that a well-deļ¬ned set of objects R carries about its ļ¬nite superset of origin S, as the rate of change in the structural complexity of S (as determined by its degree of categorical invariance), whenever the objects in R are removed from the set S. The measure captures deterministically the signiļ¬cant role that context and category structure play in determining the relative quantity and quality of subjective information conveyed by particular objects in multi-object stimuli

    Complexity over Uncertainty in Generalized Representational\ud Information Theory (GRIT): A Structure-Sensitive General\ud Theory of Information

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    What is information? Although researchers have used the construct of information liberally to refer to pertinent forms of domain-specific knowledge, relatively few have attempted to generalize and standardize the construct. Shannon and Weaver(1949)offered the best known attempt at a quantitative generalization in terms of the number of discriminable symbols required to communicate the state of an uncertain event. This idea, although useful, does not capture the role that structural context and complexity play in the process of understanding an event as being informative. In what follows, we discuss the limitations and futility of any generalization (and particularly, Shannonā€™s) that is not based on the way that agents extract patterns from their environment. More specifically, we shall argue that agent concept acquisition, and not the communication of\ud states of uncertainty, lie at the heart of generalized information, and that the best way of characterizing information is via the relative gain or loss in concept complexity that is experienced when a set of known entities (regardless of their nature or domain of origin) changes. We show that Representational Information Theory perfectly captures this crucial aspect of information and conclude with the first generalization of Representational Information Theory (RIT) to continuous domains

    Computational steering of a multi-objective genetic algorithm using a PDA

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    The execution process of a genetic algorithm typically involves some trial-and-error. This is due to the difficulty in setting the initial parameters of the algorithm ā€“ especially when little is known about the problem domain. The problem is magnified when applied to multi-objective optimisation, as care is needed to ensure that the final population of candidate solutions is representative of the trade-off surface. We propose a computational steering system that allows the engineer to interact with the optimisation routine during execution. This interaction can be as simple as monitoring the values of some parameters during the execution process, or could involve altering those parameters to influence the quality of the solutions produce by the optimisation process

    Theories about architecture and performance of multi-agent systems

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    Multi-agent systems are promising as models of organization because they are based on the idea that most work in human organizations is done based on intelligence, communication, cooperation, and massive parallel processing. They offer an alternative for system theories of organization, which are rather abstract of nature and do not pay attention to the agent level. In contrast, classical organization theories offer a rather rich source of inspiration for developing multi-agent models because of their focus on the agent level. This paper studies the plausibility of theoretical choices in the construction of multi-agent systems. Multi-agent systems have to be plausible from a philosophical, psychological, and organizational point of view. For each of these points of view, alternative theories exist. Philosophically, the organization can be seen from the viewpoints of realism and constructivism. Psychologically, several agent types can be distinguished. A main problem in the construction of psychologically plausible computer agents is the integration of response function systems with representational systems. Organizationally, we study aspects of the architecture of multi-agent systems, namely topology, system function decomposition, coordination and synchronization of agent processes, and distribution of knowledge and language characteristics among agents. For each of these aspects, several theoretical perspectives exist.

    The puzzle of the laws of appearance

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    In this paper I will present a puzzle about visual appearance. There are certain necessary constraints on how things can visually appear. The puzzle is about how to explain them. I have no satisfying solution. My main thesis is simply that the puzzle is a puzzle. I will develop the puzzle as it arises for representationalism about experience because it is currently the most popular theory of experience and I think it is along the right lines. However, everyone faces a form of the puzzle, including the naĆÆve realist. In Ā§1 I explain representationalism about experience. In Ā§Ā§2-3 I develop the puzzle and criticize a response due to Ned Block and Jeff Speaks and another response based on a novel form of representationalism (ā€œsensa representationalismā€). In Ā§4 I argue that defenders of ā€œperceptual confidenceā€ (Morrison, Munton, my earlier self) face an instance of the puzzle. In Ā§5 I suggest that everyone faces a form of the puzzle

    Design Ltd.: Renovated Myths for the Development of Socially Embedded Technologies

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    This paper argues that traditional and mainstream mythologies, which have been continually told within the Information Technology domain among designers and advocators of conceptual modelling since the 1960s in different fields of computing sciences, could now be renovated or substituted in the mould of more recent discourses about performativity, complexity and end-user creativity that have been constructed across different fields in the meanwhile. In the paper, it is submitted that these discourses could motivate IT professionals in undertaking alternative approaches toward the co-construction of socio-technical systems, i.e., social settings where humans cooperate to reach common goals by means of mediating computational tools. The authors advocate further discussion about and consolidation of some concepts in design research, design practice and more generally Information Technology (IT) development, like those of: task-artifact entanglement, universatility (sic) of End-User Development (EUD) environments, bricolant/bricoleur end-user, logic of bricolage, maieuta-designers (sic), and laissez-faire method to socio-technical construction. Points backing these and similar concepts are made to promote further discussion on the need to rethink the main assumptions underlying IT design and development some fifty years later the coming of age of software and modern IT in the organizational domain.Comment: This is the peer-unreviewed of a manuscript that is to appear in D. Randall, K. Schmidt, & V. Wulf (Eds.), Designing Socially Embedded Technologies: A European Challenge (2013, forthcoming) with the title "Building Socially Embedded Technologies: Implications on Design" within an EUSSET editorial initiative (www.eusset.eu/

    Performative ontologies. Sociomaterial approaches to researching adult education and lifelong learning

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    Sociomaterial approaches to researching education, such as those generated by actornetwork theory and complexity theory, have been growing in significance in recent years, both theoretically and methodologically. Such approaches are based upon a performative ontology rather than the more characteristic representational epistemology that informs much research. In this article, we outline certain aspects of sociomaterial sensibilities in researching education, and some of the uptakes on issues related to the education of adults. We further suggest some possibilities emerging for adult education and lifelong learning researchers from taking up such theories and methodologies. (DIPF/Orig.

    Organizations in the making: Learning and intervening at the science-policy interface

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    This paper synthesizes recent insights from geography, science and technology studies and related disciplines concerning organizations and organizational learning at the science-policy interface. The paper argues that organizations do not exist and evolve in isolation, but are co-produced through networked connections to other spaces, bodies and practices. Furthermore, organizations should not be studied as stable entities, but are constantly in-the-making. This co-productionist perspective on organizations and organizing has implications for how geographers theorize, study and intervene in organizations at the science-policy interface with respect to encouraging learning and change and in the roles we adopt within and around such organizations

    Perception and the Origins of Temporal Representation

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    Is temporal representation constitutively necessary for perception? Tyler Burge (2010) argues that it is, in part because perception requires a form of memory sufficiently sophisticated as to require temporal representation. I critically discuss Burgeā€™s argument, maintaining that it does not succeed. I conclude by reflecting on the consequences for the origins of temporal representation
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