15,306 research outputs found

    A virtual environment to support the distributed design of large made-to-order products

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    An overview of a virtual design environment (virtual platform) developed as part of the European Commission funded VRShips-ROPAX (VRS) project is presented. The main objectives for the development of the virtual platform are described, followed by the discussion of the techniques chosen to address the objectives, and finally a description of a use-case for the platform. Whilst the focus of the VRS virtual platform was to facilitate the design of ROPAX (roll-on passengers and cargo) vessels, the components within the platform are entirely generic and may be applied to the distributed design of any type of vessel, or other complex made-to-order products

    An overview of the VRS virtual platform

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    This paper provides an overview of the development of the virtual platform within the European Commission funded VRShips-ROPAX (VRS) project. This project is a major collaboration of approximately 40 industrial, regulatory, consultancy and academic partners with the objective of producing two novel platforms. A physical platform will be designed and produced representing a scale model of a novel ROPAX vessel with the following criteria: 2000 passengers; 400 cabins; 2000 nautical mile range, and a service speed of 38 knots. The aim of the virtual platform is to demonstrate that vessels may be designed to meet these criteria, which was not previously possible using individual tools and conventional design approaches. To achieve this objective requires the integration of design and simulation tools representing concept, embodiment, detail, production, and operation life-phases into the virtual platform, to enable distributed design activity to be undertaken. The main objectives for the development of the virtual platform are described, followed by the discussion of the techniques chosen to address the objectives, and finally a description of a use-case for the platform. Whilst the focus of the VRS virtual platform was to facilitate the design of ROPAX vessels, the components within the platform are entirely generic and may be applied to the distributed design of any type of vessel, or other complex made-to-order products

    Supporting decision-making in the building life-cycle using linked building data

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    The interoperability challenge is a long-standing challenge in the domain of architecture, engineering and construction (AEC). Diverse approaches have already been presented for addressing this challenge. This article will look into the possibility of addressing the interoperability challenge in the building life-cycle with a linked data approach. An outline is given of how linked data technologies tend to be deployed, thereby working towards a “more holistic” perspective on the building, or towards a large-scale web of “linked building data”. From this overview, and the associated use case scenarios, we conclude that the interoperability challenge cannot be “solved” using linked data technologies, but that it can be addressed. In other words, information exchange and management can be improved, but a pragmatic usage of technologies is still required in practice. Finally, we give an initial outline of some anticipated use cases in the building life-cycle in which the usage of linked data technologies may generate advantages over existing technologies and methods

    Concepts of change propagation analysis in engineering design

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    Interest in change propagation analysis for engineering design has increased rapidly since the topic gained prominence in the late 1990s. Although there are now many approaches and models, there is a smaller number of underlying key concepts. This article contributes a literature review and organising framework that summarises and relates these key concepts. Approaches that have been taken to address each key concept are collected and discussed. A visual analysis of the literature is presented to uncover some trends and gaps. The article thereby provides a thematic analysis of state-of-the-art in design change propagation analysis, and highlights opportunities for further work

    Advanced Knowledge Technologies at the Midterm: Tools and Methods for the Semantic Web

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    The University of Edinburgh and research sponsors are authorised to reproduce and distribute reprints and on-line copies for their purposes notwithstanding any copyright annotation hereon. The views and conclusions contained herein are the author’s and shouldn’t be interpreted as necessarily representing the official policies or endorsements, either expressed or implied, of other parties.In a celebrated essay on the new electronic media, Marshall McLuhan wrote in 1962:Our private senses are not closed systems but are endlessly translated into each other in that experience which we call consciousness. Our extended senses, tools, technologies, through the ages, have been closed systems incapable of interplay or collective awareness. Now, in the electric age, the very instantaneous nature of co-existence among our technological instruments has created a crisis quite new in human history. Our extended faculties and senses now constitute a single field of experience which demands that they become collectively conscious. Our technologies, like our private senses, now demand an interplay and ratio that makes rational co-existence possible. As long as our technologies were as slow as the wheel or the alphabet or money, the fact that they were separate, closed systems was socially and psychically supportable. This is not true now when sight and sound and movement are simultaneous and global in extent. (McLuhan 1962, p.5, emphasis in original)Over forty years later, the seamless interplay that McLuhan demanded between our technologies is still barely visible. McLuhan’s predictions of the spread, and increased importance, of electronic media have of course been borne out, and the worlds of business, science and knowledge storage and transfer have been revolutionised. Yet the integration of electronic systems as open systems remains in its infancy.Advanced Knowledge Technologies (AKT) aims to address this problem, to create a view of knowledge and its management across its lifecycle, to research and create the services and technologies that such unification will require. Half way through its sixyear span, the results are beginning to come through, and this paper will explore some of the services, technologies and methodologies that have been developed. We hope to give a sense in this paper of the potential for the next three years, to discuss the insights and lessons learnt in the first phase of the project, to articulate the challenges and issues that remain.The WWW provided the original context that made the AKT approach to knowledge management (KM) possible. AKT was initially proposed in 1999, it brought together an interdisciplinary consortium with the technological breadth and complementarity to create the conditions for a unified approach to knowledge across its lifecycle. The combination of this expertise, and the time and space afforded the consortium by the IRC structure, suggested the opportunity for a concerted effort to develop an approach to advanced knowledge technologies, based on the WWW as a basic infrastructure.The technological context of AKT altered for the better in the short period between the development of the proposal and the beginning of the project itself with the development of the semantic web (SW), which foresaw much more intelligent manipulation and querying of knowledge. The opportunities that the SW provided for e.g., more intelligent retrieval, put AKT in the centre of information technology innovation and knowledge management services; the AKT skill set would clearly be central for the exploitation of those opportunities.The SW, as an extension of the WWW, provides an interesting set of constraints to the knowledge management services AKT tries to provide. As a medium for the semantically-informed coordination of information, it has suggested a number of ways in which the objectives of AKT can be achieved, most obviously through the provision of knowledge management services delivered over the web as opposed to the creation and provision of technologies to manage knowledge.AKT is working on the assumption that many web services will be developed and provided for users. The KM problem in the near future will be one of deciding which services are needed and of coordinating them. Many of these services will be largely or entirely legacies of the WWW, and so the capabilities of the services will vary. As well as providing useful KM services in their own right, AKT will be aiming to exploit this opportunity, by reasoning over services, brokering between them, and providing essential meta-services for SW knowledge service management.Ontologies will be a crucial tool for the SW. The AKT consortium brings a lot of expertise on ontologies together, and ontologies were always going to be a key part of the strategy. All kinds of knowledge sharing and transfer activities will be mediated by ontologies, and ontology management will be an important enabling task. Different applications will need to cope with inconsistent ontologies, or with the problems that will follow the automatic creation of ontologies (e.g. merging of pre-existing ontologies to create a third). Ontology mapping, and the elimination of conflicts of reference, will be important tasks. All of these issues are discussed along with our proposed technologies.Similarly, specifications of tasks will be used for the deployment of knowledge services over the SW, but in general it cannot be expected that in the medium term there will be standards for task (or service) specifications. The brokering metaservices that are envisaged will have to deal with this heterogeneity.The emerging picture of the SW is one of great opportunity but it will not be a wellordered, certain or consistent environment. It will comprise many repositories of legacy data, outdated and inconsistent stores, and requirements for common understandings across divergent formalisms. There is clearly a role for standards to play to bring much of this context together; AKT is playing a significant role in these efforts. But standards take time to emerge, they take political power to enforce, and they have been known to stifle innovation (in the short term). AKT is keen to understand the balance between principled inference and statistical processing of web content. Logical inference on the Web is tough. Complex queries using traditional AI inference methods bring most distributed computer systems to their knees. Do we set up semantically well-behaved areas of the Web? Is any part of the Web in which semantic hygiene prevails interesting enough to reason in? These and many other questions need to be addressed if we are to provide effective knowledge technologies for our content on the web

    A framework for understanding and predicting the take up and use of social networking tools in a collaborative envionment

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    Online collaborative environments, such as social networking environments, enable users to work together to create, modify, and share media collaboratively. However, as users can be autonomous in their actions the ability to create and form a shared understanding of the people, purpose, and process of the collaborative effort can be complex. This complexity is compounded by the natural implicit social and collaborative structure of these environments, a structure that can be modified by users dynamically and asynchronously. Some have tried to make this implicitness explicit through data mining, and allocation of user roles. However such methods can fail to adapt to the changing nature of an environment's structure relating to habits of users and their social connectedness. As a result, existing methods generally provide only a snapshot of the environment at a point in time. In addition, existing methods focus on whole user bases and the underlying social context of the environment. This makes them unsuitable for situations where the context of collaboration can change rapidly, for example the tools and widgets available for collaborative action and the users available for collaborative interactions. There is a pre-existing model for understanding the dynamic structure of these environments called the “Group Socialisation Model". This model has been used to understand how social group roles form and change over time as they go through a life cycle. This model also contains a concept of characteristic behaviours or descriptors of behaviour that an individual can use to make judgement about another individual and to create an understanding of a role or social norm that may or may not be explicit. Although studies have used components of this model to provide a means of role identification or role composition within online collaborative environments, they have not managed to provide a higher level method or framework that can replicate the entire life cycle continuously over time within these environments. Using the constructive research methodology this thesis presents a research construct in the form of a framework for replicating the social group role life cycle within online collaborative environments. The framework uses an artificial neural network with a unique capability of taking snapshots of its network structure. In conjunction with fuzzy logic inference, collaborative role signatures composed of characteristic behaviours can then be determined. In this work, three characteristic behaviours were identified from the literature for characterisation of stereotypical online behaviour to be used within a role signature: these were publisher, annotator, and lurker. The use of the framework was demonstrated on three case studies. Two of the case studies were custom built mobile applications specifically for this study, and one was the Walk 2.0 website from a National Health and Medical Research Council project. All three case studies allowed for collaborative actions where users could interact with each other to create an dynamic and diverse environment. For the use of these case studies, ethics was approved by the Western Sydney University Human Research Ethic Committee and consistent strategies for recruitment were carried out. The framework was thereby demonstrated to be capable of successfully determining role signatures composed of the above characteristic behaviours, for a range of contexts and individual users. Also, comparison of participant usage of case studies was carried out and it was established that the role signatures determined by the framework matched usage. In addition, the top contributors within the case studies were analysed to demonstrate the framework's capability of handling the dynamic and continual changing structure of an online collaborative environment. The major contribution of this thesis is a framework construct developed to propose and demonstrate a new framework approach to successfully automate and carry out the social group role model life cycle within online collaborative environments. This is a significant component of foundational work towards providing designers of online collaborative environments with the capacity of understanding the various implicit roles and their characteristic behaviours for individual users. Such a capability could enable more specific individual personalisation or resource allocation, which could in turn improve the suitability of environments developed for collaboration online
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