599 research outputs found

    Developing a TT-MCTAG for German with an RCG-based parser

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    Developing linguistic resources, in particular grammars, is known to be a complex task in itself, because of (amongst others) redundancy and consistency issues. Furthermore some languages can reveal themselves hard to describe because of specific characteristics, e.g. the free word order in German. In this context, we present (i) a framework allowing to describe tree-based grammars, and (ii) an actual fragment of a core multicomponent tree-adjoining grammar with tree tuples (TT-MCTAG) for German developed using this framework. This framework combines a metagrammar compiler and a parser based on range concatenation grammar (RCG) to respectively check the consistency and the correction of the grammar. The German grammar being developed within this framework already deals with a wide range of scrambling and extraction phenomena

    Incremental syntactic generation of natural language with tree adjoining grammars

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    This document combines the basic ideas of my master´s thesis - which has been developped within the WIP project - with new results from my work as a member of WIP, as far as they concern the integration and further development of the implemented system. ISGT (in German \u27Inkrementeller Syntaktischer Generierer natürlicher Sprache mit TAGs´) is a syntactic component for a text generation system and is based on Tree Adjoining Grammars. It is lexically guided and consists of two levels of syntactic processing: A component that computes the hierarchical structure of the sentence under construction (hierarchical level) and a component that computes the word position and utters the sentence (positional level). The central aim of this work has been to design a syntactic generator that computes sentences in an incremental fashion. The realization of the incremental syntactic generator has been supported by a distributed parallel model that is used to speed up the computation of single parts of the sentence

    Multiple Context-Free Tree Grammars: Lexicalization and Characterization

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    Multiple (simple) context-free tree grammars are investigated, where "simple" means "linear and nondeleting". Every multiple context-free tree grammar that is finitely ambiguous can be lexicalized; i.e., it can be transformed into an equivalent one (generating the same tree language) in which each rule of the grammar contains a lexical symbol. Due to this transformation, the rank of the nonterminals increases at most by 1, and the multiplicity (or fan-out) of the grammar increases at most by the maximal rank of the lexical symbols; in particular, the multiplicity does not increase when all lexical symbols have rank 0. Multiple context-free tree grammars have the same tree generating power as multi-component tree adjoining grammars (provided the latter can use a root-marker). Moreover, every multi-component tree adjoining grammar that is finitely ambiguous can be lexicalized. Multiple context-free tree grammars have the same string generating power as multiple context-free (string) grammars and polynomial time parsing algorithms. A tree language can be generated by a multiple context-free tree grammar if and only if it is the image of a regular tree language under a deterministic finite-copying macro tree transducer. Multiple context-free tree grammars can be used as a synchronous translation device.Comment: 78 pages, 13 figure

    A Feature-Based Lexicalized Tree Adjoining Grammar for Korean

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    This document describes an on-going project of developing a grammar of Korean, the Korean XTAG grammar, written in the TAG formalism and implemented for use with the XTAG system enriched with a Korean morphological analyzer. The Korean XTAG grammar described in this report is based on the TAG formalism (Joshi et al. (1975)), which has been extended to include lexicalization (Schabes et al. (1988)), and unification-based feature structures (Vijay-Shanker and Joshi (1991)). The document first describes the modifications that we have made to the XTAG system (The XTAG-Group (1998)) to handle rich inflectional morphology in Korean. Then various syntactic phenomena that can be currently handled are described, including adverb modification, relative clauses, complex noun phrases, auxiliary verb constructions, gerunds and adjunct clauses. The work reported here is a first step towards the development of an implemented TAG grammar for Korean, which is continuously updated with the addition of new analyses and modification of old ones

    Complexity of Lexical Descriptions and its Relevance to Partial Parsing

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    In this dissertation, we have proposed novel methods for robust parsing that integrate the flexibility of linguistically motivated lexical descriptions with the robustness of statistical techniques. Our thesis is that the computation of linguistic structure can be localized if lexical items are associated with rich descriptions (supertags) that impose complex constraints in a local context. However, increasing the complexity of descriptions makes the number of different descriptions for each lexical item much larger and hence increases the local ambiguity for a parser. This local ambiguity can be resolved by using supertag co-occurrence statistics collected from parsed corpora. We have explored these ideas in the context of Lexicalized Tree-Adjoining Grammar (LTAG) framework wherein supertag disambiguation provides a representation that is an almost parse. We have used the disambiguated supertag sequence in conjunction with a lightweight dependency analyzer to compute noun groups, verb groups, dependency linkages and even partial parses. We have shown that a trigram-based supertagger achieves an accuracy of 92.1‰ on Wall Street Journal (WSJ) texts. Furthermore, we have shown that the lightweight dependency analysis on the output of the supertagger identifies 83‰ of the dependency links accurately. We have exploited the representation of supertags with Explanation-Based Learning to improve parsing effciency. In this approach, parsing in limited domains can be modeled as a Finite-State Transduction. We have implemented such a system for the ATIS domain which improves parsing eciency by a factor of 15. We have used the supertagger in a variety of applications to provide lexical descriptions at an appropriate granularity. In an information retrieval application, we show that the supertag based system performs at higher levels of precision compared to a system based on part-of-speech tags. In an information extraction task, supertags are used in specifying extraction patterns. For language modeling applications, we view supertags as syntactically motivated class labels in a class-based language model. The distinction between recursive and non-recursive supertags is exploited in a sentence simplification application

    CLiFF Notes: Research in the Language, Information and Computation Laboratory of the University of Pennsylvania

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    One concern of the Computer Graphics Research Lab is in simulating human task behavior and understanding why the visualization of the appearance, capabilities and performance of humans is so challenging. Our research has produced a system, called Jack, for the definition, manipulation, animation and human factors analysis of simulated human figures. Jack permits the envisionment of human motion by interactive specification and simultaneous execution of multiple constraints, and is sensitive to such issues as body shape and size, linkage, and plausible motions. Enhanced control is provided by natural behaviors such as looking, reaching, balancing, lifting, stepping, walking, grasping, and so on. Although intended for highly interactive applications, Jack is a foundation for other research. The very ubiquitousness of other people in our lives poses a tantalizing challenge to the computational modeler: people are at once the most common object around us, and yet the most structurally complex. Their everyday movements are amazingly fluid, yet demanding to reproduce, with actions driven not just mechanically by muscles and bones but also cognitively by beliefs and intentions. Our motor systems manage to learn how to make us move without leaving us the burden or pleasure of knowing how we did it. Likewise we learn how to describe the actions and behaviors of others without consciously struggling with the processes of perception, recognition, and language. Present technology lets us approach human appearance and motion through computer graphics modeling and three dimensional animation, but there is considerable distance to go before purely synthesized figures trick our senses. We seek to build computational models of human like figures which manifest animacy and convincing behavior. Towards this end, we: Create an interactive computer graphics human model; Endow it with reasonable biomechanical properties; Provide it with human like behaviors; Use this simulated figure as an agent to effect changes in its world; Describe and guide its tasks through natural language instructions. There are presently no perfect solutions to any of these problems; ultimately, however, we should be able to give our surrogate human directions that, in conjunction with suitable symbolic reasoning processes, make it appear to behave in a natural, appropriate, and intelligent fashion. Compromises will be essential, due to limits in computation, throughput of display hardware, and demands of real-time interaction, but our algorithms aim to balance the physical device constraints with carefully crafted models, general solutions, and thoughtful organization. The Jack software is built on Silicon Graphics Iris 4D workstations because those systems have 3-D graphics features that greatly aid the process of interacting with highly articulated figures such as the human body. Of course, graphics capabilities themselves do not make a usable system. Our research has therefore focused on software to make the manipulation of a simulated human figure easy for a rather specific user population: human factors design engineers or ergonomics analysts involved in visualizing and assessing human motor performance, fit, reach, view, and other physical tasks in a workplace environment. The software also happens to be quite usable by others, including graduate students and animators. The point, however, is that program design has tried to take into account a wide variety of physical problem oriented tasks, rather than just offer a computer graphics and animation tool for the already computer sophisticated or skilled animator. As an alternative to interactive specification, a simulation system allows a convenient temporal and spatial parallel programming language for behaviors. The Graphics Lab is working with the Natural Language Group to explore the possibility of using natural language instructions, such as those found in assembly or maintenance manuals, to drive the behavior of our animated human agents. (See the CLiFF note entry for the AnimNL group for details.) Even though Jack is under continual development, it has nonetheless already proved to be a substantial computational tool in analyzing human abilities in physical workplaces. It is being applied to actual problems involving space vehicle inhabitants, helicopter pilots, maintenance technicians, foot soldiers, and tractor drivers. This broad range of applications is precisely the target we intended to reach. The general capabilities embedded in Jack attempt to mirror certain aspects of human performance, rather than the specific requirements of the corresponding workplace. We view the Jack system as the basis of a virtual animated agent that can carry out tasks and instructions in a simulated 3D environment. While we have not yet fooled anyone into believing that the Jack figure is real , its behaviors are becoming more reasonable and its repertoire of actions more extensive. When interactive control becomes more labor intensive than natural language instructional control, we will have reached a significant milestone toward an intelligent agent

    CLiFF Notes: Research in the Language Information and Computation Laboratory of The University of Pennsylvania

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    This report takes its name from the Computational Linguistics Feedback Forum (CLIFF), an informal discussion group for students and faculty. However the scope of the research covered in this report is broader than the title might suggest; this is the yearly report of the LINC Lab, the Language, Information and Computation Laboratory of the University of Pennsylvania. It may at first be hard to see the threads that bind together the work presented here, work by faculty, graduate students and postdocs in the Computer Science, Psychology, and Linguistics Departments, and the Institute for Research in Cognitive Science. It includes prototypical Natural Language fields such as: Combinatorial Categorial Grammars, Tree Adjoining Grammars, syntactic parsing and the syntax-semantics interface; but it extends to statistical methods, plan inference, instruction understanding, intonation, causal reasoning, free word order languages, geometric reasoning, medical informatics, connectionism, and language acquisition. With 48 individual contributors and six projects represented, this is the largest LINC Lab collection to date, and the most diverse

    CLiFF Notes: Research In Natural Language Processing at the University of Pennsylvania

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    The Computational Linguistics Feedback Forum (CLIFF) is a group of students and faculty who gather once a week to discuss the members\u27 current research. As the word feedback suggests, the group\u27s purpose is the sharing of ideas. The group also promotes interdisciplinary contacts between researchers who share an interest in Cognitive Science. There is no single theme describing the research in Natural Language Processing at Penn. There is work done in CCG, Tree adjoining grammars, intonation, statistical methods, plan inference, instruction understanding, incremental interpretation, language acquisition, syntactic parsing, causal reasoning, free word order languages, ... and many other areas. With this in mind, rather than trying to summarize the varied work currently underway here at Penn, we suggest reading the following abstracts to see how the students and faculty themselves describe their work. Their abstracts illustrate the diversity of interests among the researchers, explain the areas of common interest, and describe some very interesting work in Cognitive Science. This report is a collection of abstracts from both faculty and graduate students in Computer Science, Psychology and Linguistics. We pride ourselves on the close working relations between these groups, as we believe that the communication among the different departments and the ongoing inter-departmental research not only improves the quality of our work, but makes much of that work possible
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