405 research outputs found

    Rendezvous on a Line by Location-Aware Robots Despite the Presence of Byzantine Faults

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    A set of mobile robots is placed at points of an infinite line. The robots are equipped with GPS devices and they may communicate their positions on the line to a central authority. The collection contains an unknown subset of "spies", i.e., byzantine robots, which are indistinguishable from the non-faulty ones. The set of the non-faulty robots need to rendezvous in the shortest possible time in order to perform some task, while the byzantine robots may try to delay their rendezvous for as long as possible. The problem facing a central authority is to determine trajectories for all robots so as to minimize the time until the non-faulty robots have rendezvoused. The trajectories must be determined without knowledge of which robots are faulty. Our goal is to minimize the competitive ratio between the time required to achieve the first rendezvous of the non-faulty robots and the time required for such a rendezvous to occur under the assumption that the faulty robots are known at the start. We provide a bounded competitive ratio algorithm, where the central authority is informed only of the set of initial robot positions, without knowing which ones or how many of them are faulty. When an upper bound on the number of byzantine robots is known to the central authority, we provide algorithms with better competitive ratios. In some instances we are able to show these algorithms are optimal

    Rendezvous of Distance-aware Mobile Agents in Unknown Graphs

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    We study the problem of rendezvous of two mobile agents starting at distinct locations in an unknown graph. The agents have distinct labels and walk in synchronous steps. However the graph is unlabelled and the agents have no means of marking the nodes of the graph and cannot communicate with or see each other until they meet at a node. When the graph is very large we want the time to rendezvous to be independent of the graph size and to depend only on the initial distance between the agents and some local parameters such as the degree of the vertices, and the size of the agent's label. It is well known that even for simple graphs of degree Δ\Delta, the rendezvous time can be exponential in Δ\Delta in the worst case. In this paper, we introduce a new version of the rendezvous problem where the agents are equipped with a device that measures its distance to the other agent after every step. We show that these \emph{distance-aware} agents are able to rendezvous in any unknown graph, in time polynomial in all the local parameters such the degree of the nodes, the initial distance DD and the size of the smaller of the two agent labels l=min(l1,l2)l = \min(l_1, l_2). Our algorithm has a time complexity of O(Δ(D+logl))O(\Delta(D+\log{l})) and we show an almost matching lower bound of Ω(Δ(D+logl/logΔ))\Omega(\Delta(D+\log{l}/\log{\Delta})) on the time complexity of any rendezvous algorithm in our scenario. Further, this lower bound extends existing lower bounds for the general rendezvous problem without distance awareness

    Gathering in Dynamic Rings

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    The gathering problem requires a set of mobile agents, arbitrarily positioned at different nodes of a network to group within finite time at the same location, not fixed in advanced. The extensive existing literature on this problem shares the same fundamental assumption: the topological structure does not change during the rendezvous or the gathering; this is true also for those investigations that consider faulty nodes. In other words, they only consider static graphs. In this paper we start the investigation of gathering in dynamic graphs, that is networks where the topology changes continuously and at unpredictable locations. We study the feasibility of gathering mobile agents, identical and without explicit communication capabilities, in a dynamic ring of anonymous nodes; the class of dynamics we consider is the classic 1-interval-connectivity. We focus on the impact that factors such as chirality (i.e., a common sense of orientation) and cross detection (i.e., the ability to detect, when traversing an edge, whether some agent is traversing it in the other direction), have on the solvability of the problem. We provide a complete characterization of the classes of initial configurations from which the gathering problem is solvable in presence and in absence of cross detection and of chirality. The feasibility results of the characterization are all constructive: we provide distributed algorithms that allow the agents to gather. In particular, the protocols for gathering with cross detection are time optimal. We also show that cross detection is a powerful computational element. We prove that, without chirality, knowledge of the ring size is strictly more powerful than knowledge of the number of agents; on the other hand, with chirality, knowledge of n can be substituted by knowledge of k, yielding the same classes of feasible initial configurations

    Modelling Cooperative Control Problems in the Cyber Environment: Introduction to Quasi Consensus Networks

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    The paper introduces the novel idea of the application of quasi consensus networks to modelling networked distributed systems. Quasi consensus networks operate alike standard consensus seeking ones without requesting the information state of the contributing systems to converge to a predetermined value. The quasi consensus- modelling paradigm can be used in modelling cooperative control problems in the cyber environment when the achievement of a common value of the information state is not the ultimate goal of the systems operation

    Tight Bounds for Black Hole Search with Scattered Agents in Synchronous Rings

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    We study the problem of locating a particularly dangerous node, the so-called black hole in a synchronous anonymous ring network with mobile agents. A black hole is a harmful stationary process residing in a node of the network and destroying destroys all mobile agents visiting that node without leaving any trace. We consider the more challenging scenario when the agents are identical and initially scattered within the network. Moreover, we solve the problem with agents that have constant-sized memory and carry a constant number of identical tokens, which can be placed at nodes of the network. In contrast, the only known solutions for the case of scattered agents searching for a black hole, use stronger models where the agents have non-constant memory, can write messages in whiteboards located at nodes or are allowed to mark both the edges and nodes of the network with tokens. This paper solves the problem for ring networks containing a single black hole. We are interested in the minimum resources (number of agents and tokens) necessary for locating all links incident to the black hole. We present deterministic algorithms for ring topologies and provide matching lower and upper bounds for the number of agents and the number of tokens required for deterministic solutions to the black hole search problem, in oriented or unoriented rings, using movable or unmovable tokens

    Broadcasting with Mobile Agents in Dynamic Networks

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    We study the standard communication problem of broadcast for mobile agents moving in a network. The agents move autonomously in the network and can communicate with other agents only when they meet at a node. In this model, broadcast is a communication primitive for information transfer from one agent, the source, to all other agents. Previous studies of this problem were restricted to static networks while, in this paper, we consider the problem in dynamic networks modelled as an evolving graph. The dynamicity of the graph is unknown to the agents; in each round an adversary selects which edges of the graph are available, and an agent can choose to traverse one of the available edges adjacent to its current location. The only restriction on the adversary is that the subgraph of available edges in each round must span all nodes; in other words the evolving graph is constantly connected. The agents have global visibility allowing them to see the location of other agents in the graph and move accordingly. Depending on the topology of the underlying graph, we determine how many agents are necessary and sufficient to solve the broadcast problem in dynamic networks. While two agents plus the source are sufficient for ring networks, much larger teams of agents are necessary for denser graphs such as grid graphs and hypercubes, and finally for complete graphs of n nodes at least n-2 agents plus the source are necessary and sufficient. We show lower bounds on the number of agents and provide some algorithms for solving broadcast using the minimum number of agents, for various topologies

    Searching for black holes in subways.

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    Abstract Current mobile agent algorithms for mapping faults in computer networks assume that the network is static. However, for large classes of highly dynamic networks (e.g., wireless mobile ad hoc networks, sensor networks, vehicular networks), the topology changes as a function of time. These networks, called delay-tolerant, challenged, opportunistic, etc., have never been investigated with regard to locating faults. We consider a subclass of these networks modelled on an urban subway system. We examine the problem of creating a map of such a subway. More precisely, we study the problem of a team of asynchronous computational entities (the mapping agents) determining the location of black holes in a highly dynamic graph, whose edges are defined by the asynchronous movements of mobile entities (the subway carriers). We determine necessary conditions for the problem to be solvable. We then present and analyze a solution protocol; we show that our algorithm solves the fault mapping problem in subway networks with the minimum number of agents possible, k = γ + 1, where γ is the number of carrier stops at black holes. The number of carrier moves between stations required by the algorithm in the worst case is , where n C is the number of subway trains, and l R is the length of the subway route with the most stops. We establish lower bounds showing that this bound is tight. Thus, our protocol is both agent-optimal and move-optimal

    Black Hole Search with Finite Automata Scattered in a Synchronous Torus

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    We consider the problem of locating a black hole in synchronous anonymous networks using finite state agents. A black hole is a harmful node in the network that destroys any agent visiting that node without leaving any trace. The objective is to locate the black hole without destroying too many agents. This is difficult to achieve when the agents are initially scattered in the network and are unaware of the location of each other. Previous studies for black hole search used more powerful models where the agents had non-constant memory, were labelled with distinct identifiers and could either write messages on the nodes of the network or mark the edges of the network. In contrast, we solve the problem using a small team of finite-state agents each carrying a constant number of identical tokens that could be placed on the nodes of the network. Thus, all resources used in our algorithms are independent of the network size. We restrict our attention to oriented torus networks and first show that no finite team of finite state agents can solve the problem in such networks, when the tokens are not movable. In case the agents are equipped with movable tokens, we determine lower bounds on the number of agents and tokens required for solving the problem in torus networks of arbitrary size. Further, we present a deterministic solution to the black hole search problem for oriented torus networks, using the minimum number of agents and tokens
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