828 research outputs found

    The material image: Artists’ approaches to reproducing texture in art

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    Since the introduction of computers, there has been a desire to improve the appearance of computer-generated objects in virtual spaces and to display the objects within complex scenes exactly as they appear in reality. This is a straightforward process for artists who through the medium of paint or silver halide are able to directly observe from nature and interpret and capture the world in a highly convincing way. However for computer generated images, the process is more complex, computers have no capability to compare whether the rendering looks right or wrong—only humans can make the final subjective decision. The evolving question is: what are the elements of paintings and drawings produced by artists that capture the qualities, texture, grain, reflection, translucency and absorption of a material, that through the application of coloured brush marks, demonstrate a convincing likeness of the material qualities of e.g.wood, metal, glass and fabric? This paper considers the relationship between texture, objects and artists’ approaches to reproducing texture in art. However texture is problematic as our visual system is able to discriminate the difference between natural and patterned texture, and incorrectly rendered surfaces can hinder understanding. Furthermore to render surfaces with no discernible pattern structure that comprises unlimited variations can result, as demonstrated by the computer generated rendering, in exceptionally large file sizes. The paper explores the relationship between imaging, artists’ approaches to reproducing representations of the attributes of material qualities, the fluid dynamics of a painterly mark, and 2.5D relief in printing. The objective is not to reproduce existing paintings or prints, but to build the surface using a deposition of pigments, paints and inks that explores the relationship between image and surface

    Collage Sculptures

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    In this thesis, I develop a program to automatically assemble collage sculptures, sets of arbitrary, non-overlapping elements arranged to fill out a recognizable target shape according to a set of procedural rules. A user provides the target and element shapes and the program procedurally places the elements in spherical holes in the target space. A signed distance function defined over the target space keeps track of the remaining holes to fill. Elements are preprocessed to determine the size of their smallest enclosing bounding sphere. They are placed in holes based on the radius of their bounding sphere. After each placement, the signed distance function is efficiently updated to account for the newly added element. Elements are placed from largest to smallest, filling the space to a predefined threshold. To demonstrate this program, I generated a number of collage sculptures. In accordance with our procedural rules, the elements in the resulting collage sculptures recognizably represent the target shape, do not overlap, are not deformed from their original shape, and display variety in size, position, and orientation

    3D Virtual Worlds and the Metaverse: Current Status and Future Possibilities

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    Moving from a set of independent virtual worlds to an integrated network of 3D virtual worlds or Metaverse rests on progress in four areas: immersive realism, ubiquity of access and identity, interoperability, and scalability. For each area, the current status and needed developments in order to achieve a functional Metaverse are described. Factors that support the formation of a viable Metaverse, such as institutional and popular interest and ongoing improvements in hardware performance, and factors that constrain the achievement of this goal, including limits in computational methods and unrealized collaboration among virtual world stakeholders and developers, are also considered

    Resisting Explanation:The Politics of Audience Development and Possibilities of Form

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    Graffiti as a limit case for the concept of style: a genealogy of aesthetic impropriety

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    This paper examines graffiti as an object that has historically confounded stylistic or formal analysis proper, although elements of this deviant form of mark making have been appropriated as expressive resources within the recognisable styles of modern and contemporary art. Critiques of the concept of style are now well established and this formerly dominant method of approaching the analysis of art historical objects has largely fallen out of favour in current scholarship. Beyond rehearsing these familiar critical points, it will be argued that a consideration of the limitations of this foundational disciplinary concept may be a paradoxically productive exercise if an approach is taken that examines the boundaries, or limits, to the kinds of objects and images to which the concept of style has been applied. It will be argued that a number of historically liminal categories of person – children; primitives; the mentally ill; and criminals – inform the genealogy of perception of the contemporary liminal ‘styles’ of graffiti, post-graffiti and street art; and that these limit cases, rather than being marginalised exclusions not worthy of analytic attention, are generative of the very coherence of the notion of style. Following RanciĂšre, it is argued that contemporary applications of the concept of style may lie in attending to the contingency and primacy of the processes of perception itself, an essential component of seminal approaches to style (e.g., Wölfflin, 1915) in determining our practices of looking

    Costume Design for Life is a Dream by Pedro Calderon de la Barca

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    The following thesis explains the process used to create and implement the costume design for the production of Life is a Dream produced at the University of Arkansas in the spring of 2018. In this thesis I will detail the process of moving from research, to renderings, to finished costumes. This design process includes a script analysis, inspiration collages, portrait gallery, sketches, renderings, production photographs, and an assessment of the success of the process overall
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