8,380 research outputs found

    Wireless triple play system

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    Dissertação para obtenção do Grau de Mestre em Engenharia Electrotécnica e ComputadoresTriple play is a service that combines three types of services: voice, data and multimedia over a single communication channel for a price that is less than the total price of the individual services. However there is no standard for provisioning the Triple play services, rather they are provisioned individually, since the requirements are quite different for each service. The digital revolution helped to create and deliver a high quality media solutions. One of the most demanding services is the Video on Demand (VoD). This implicates a dedicated streaming channel for each user in order to provide normal media player commands (as pause, fast forward). Most of the multimedia companies that develops personalized products does not always fulfil the users needs and are far from being cheap solutions. The goal of the project was to create a reliable and scalable triple play solution that works via Wireless Local Area Network (WLAN), fully capable of dealing with the existing state of the art multimedia technologies only resorting to open-source tools. This project was design to be a transparent web environment using only web technologies to maximize the potential of the services. HyperText Markup Language (HTML),Cascading Style Sheets (CSS) and JavaScript were the used technologies for the development of the applications. Both a administration and user interfaces were developed to fully manage all video contents and properly view it in a rich and appealing application, providing the proof of concept. The developed prototype was tested in a WLAN with up to four clients and the Quality of Service (QoS) and Quality of Experience (QoE) was measured for several combinations of active services. In the end it is possible to acknowledge that the developed prototype was capable of dealing with all the problems of WLAN technologies and successfully delivery all the proposed services with high QoE

    Linux Networking Cookbook

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    If you want a book that lays out the steps for specific Linux networking tasks, one that clearly explains the commands and configurations, this is the book for you. Linux Networking Cookbook is a soup-to-nuts collection of recipes that covers everything you need to know to perform your job as a Linux network administrator. You'll dive straight into the gnarly hands-on work of building and maintaining a computer networ

    A WebRTC Video Chat Implementation Within the Yioop Search Engine

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    Web real-time communication (abbreviated as WebRTC) is one of the latest Web application technologies that allows voice, video, and data to work collectively in a browser without a need for third-party plugins or proprietary software installation. When two browsers from different locations communicate with each other, they must know how to locate each other, bypass security and firewall protections, and transmit all multimedia communications in real time. This project not only illustrates how WebRTC technology works but also walks through a real example of video chat-style application. The application communicates between two remote users using WebSocket and the data encryption algorithm specified in WebRTC technology. This project concludes with a description of the WebRTC video chat application’s implementation in Yioop.com, a PHP-based internet search engine

    Creation of value with open source software in the telecommunications field

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    Tese de doutoramento. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 200

    Aplicabilidad de telefonía IP en la computación en la nube

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    This paper carries out a research related to the applicability of VoIP over Cloud Computing to guarantee service stability and elasticity of the organizations. In this paper, Elastix is used as an open source software that allows the management and control of a Private Branch Exchange (PBX); and for developing, it is used the services given Amazon Web Services due to their leadership and experience in cloud computing providing security, scalability, backup service and feasibility for the users.Este trabajo lleva a cabo una investigación relacionada con la aplicabilidad de VoIP sobre Cloud Computing para garantizar la estabilidad del servicio y la elasticidad de las organizaciones. En este documento, Elastix se utiliza como un software de código abierto que permite gestión y control de una central telefónica privada (PBX); y para el desarrollo, se utilizan los servicios prestados a Amazon Web Services debido a su liderazgo y experiencia en computación en la nube que brinda seguridad, escalabilidad y servicio de respaldo y viabilidad para los usuarios

    Monitoring the LHCb Experiment Computing Infrastructure with NAGIOS

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    LHCb has a large and complex infrastructure consisting of thousands of servers and embedded computers, hundreds of network devices and a lot of common infrastructure services such as shared storage, login and time services, databases and many others. All aspects that are operatively critic are integrated into the standard Experiment Control System (ECS) based on PVSSII. This enables non-expert operators to do first-line reactions. As the lower level and in particular for monitoring the infrastructure, the Control System itself depends on a secondary infrastructure, whose monitoring is based on NAGIOS. We present the design and implementation of the fabric management based on NAGIOS. Care has been taken to complement rather than duplicate functionality available in the Experiment Control System

    Měření Triple play služeb v hybridní síti

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    The master's thesis deals with a project regarding the implementation, design and the quality of IPTV, VoIP and Data services within the Triple Play services. In heterostructural networks made up of GEPON and xDSL technologies. Different lengths of the optical and metallic paths were used for the measurements. The first part of the thesis is theoretically analyzed the development and trend of optical and metallic networks. The second part deals with the measurement of typical optical and metallic parameters on the constructed experimental network, where its integrity was tested. Another part of the thesis is the evaluation of Triple play results, regarding the test where the network was variously tasked/burdened with data traffic and evaluated according to defined standards. The last part is concerned with the Optiwave Software simulation environment.Diplomová práce se zabývá návrhem, realizací a kvalitou služeb IPTV, VoIP a Data v rámci Triple play služeb v heterostrukturní sítí tvořené GEPON a xDSL technologiemi. Pro měření byli využity různé délky optické a metalické trasy. První části diplomové práce je teoreticky rozebrán vývoj a trend optických a metalických sítí. Druhá část se zaměřuje na měření typických optických a metalických parametrů na vybudované experimentální síti, kde byla následně testována její integrita. Dalším bodem práce je vyhodnocení výsledků Triple play, kde síť je různě zatěžována datovým provozem a následně vyhodnocována podle definovaných norem. Závěr práce je věnovaný simulačnímu prostředí Optiwave.440 - Katedra telekomunikační technikyvýborn
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