2,231 research outputs found

    Vision-Based Three Dimensional Hand Interaction In Markerless Augmented Reality Environment

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    Kemunculan realiti tambahan membolehkan objek maya untuk wujud bersama dengan dunia sebenar dan ini memberi kaedah baru untuk berinteraksi dengan objek maya. Sistem realiti tambahan memerlukan penunjuk tertentu, seperti penanda untuk menentukan bagaimana objek maya wujud dalam dunia sebenar. Penunjuk tertentu mesti diperolehi untuk menggunakan sistem realiti tambahan, tetapi susah untuk seseorang mempunyai penunjuk tersebut pada bila-bila masa. Tangan manusia, yang merupakan sebahagian dari badan manusia dapat menyelesaikan masalah ini. Selain itu, tangan boleh digunakan untuk berinteraksi dengan objek maya dalam dunia realiti tambahan. Tesis ini membentangkan sebuah sistem realiti tambahan yang menggunakan tangan terbuka untuk pendaftaran objek maya dalam persekitaran sebenar dan membolehkan pengguna untuk menggunakan tangan yang satu lagi untuk berinteraksi dengan objek maya yang ditambahkan dalam tiga-matra. Untuk menggunakan tangan untuk pendaftaran dan interaksi dalam realiti tambahan, postur dan isyarat tangan pengguna perlu dikesan. The advent of augmented reality (AR) enables virtual objects to be superimposed on the real world and provides a new way to interact with the virtual objects. AR system requires an indicator to determine for how the virtual objects aligned in the real world. The indicator must first be obtained to access to a particular AR system. It may be inconvenient to have the indicator in reach at all time. Human hand, which is part of the human body may be a solution for this. Besides, hand is also a promising tool for interaction with virtual objects in AR environment. This thesis presents a markerless Augmented Reality system which utilizes outstretched hand for registration of virtual objects in the real environment and enables the users to have three dimensional (3D) interaction with the augmented virtual objects. To employ the hand for registration and interaction in AR, hand postures and gestures that the user perform has to be recognized

    A tracker alignment framework for augmented reality

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    To achieve accurate registration, the transformations which locate the tracking system components with respect to the environment must be known. These transformations relate the base of the tracking system to the virtual world and the tracking system's sensor to the graphics display. In this paper we present a unified, general calibration method for calculating these transformations. A user is asked to align the display with objects in the real world. Using this method, the sensor to display and tracker base to world transformations can be determined with as few as three measurements

    Mixed Reality on a Virtual Globe

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    Registration with a Zoom Lens Camera for Augmented Reality Applications

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    Colloque avec actes et comité de lecture.We focus in this paper on the problem of adding computer-generated objects in video sequences that have been shot with a zoom lens camera. While numerous papers have been devoted to registration with fixed focal length, little attention has been brought to zoom lens cameras. In this paper, we propose an efficient two-stage algorithm for handling zoom changing which are are likely to happen in a video sequence. We first attempt to partition the video into camera motions and zoom variations. Then, classical registration methods are used on the image frames labelled camera motion while keeping the internal parameters constant, whereas the zoom parameters are only updated for the frames labelled zoom variations. Results are presented demonstrating registration on various sequences. Augmented video sequences are also shown

    Visualization Based on Geographic Information in Augmented Reality

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    Augmented Reality

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    Augmented Reality (AR) is a natural development from virtual reality (VR), which was developed several decades earlier. AR complements VR in many ways. Due to the advantages of the user being able to see both the real and virtual objects simultaneously, AR is far more intuitive, but it's not completely detached from human factors and other restrictions. AR doesn't consume as much time and effort in the applications because it's not required to construct the entire virtual scene and the environment. In this book, several new and emerging application areas of AR are presented and divided into three sections. The first section contains applications in outdoor and mobile AR, such as construction, restoration, security and surveillance. The second section deals with AR in medical, biological, and human bodies. The third and final section contains a number of new and useful applications in daily living and learning

    An Approach to Minimising Estimated Pincushion Camera Distortions

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     Minimizing camera distortion has been a focus of recent photorealism researches. Of the several types of camera distortions, researchers concentrated on the radial distortion being the most severe part of the total lens aberrations. Often, polynomial approximations by introducing distortion-specific parameters into the camera model have been methods of evaluating distortions. Of the two types of radial distortions, barrel, is the most discussed probably because of its dominance in cheap wide-angle lenses. In this paper, an approach to estimating and minimizing pincushion distortion by using fundamental surface area properties of the distorted image is proposed. This paper is significant as it reveals the importance of the topic and its implications on the camera. Demonstrations using four camera lenses show the robustness of this technique under different focal lengths conditions. The reliability of the approach is justified by comparing the results with the physical observations using (two tailed) t-test statistic.

    Non-parametric Models of Distortion in Imaging Systems.

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    Traditional radial lens distortion models are based on the physical construction of lenses. However, manufacturing defects and physical shock often cause the actual observed distortion to be different from what can be modeled by the physically motivated models. In this work, we initially propose a Gaussian process radial distortion model as an alternative to the physically motivated models. The non-parametric nature of this model helps implicitly select the right model complexity, whereas for traditional distortion models one must perform explicit model selection to decide the right parametric complexity. Next, we forego the radial distortion assumption and present a completely non-parametric, mathematically motivated distortion model based on locally-weighted homographies. The separation from an underlying physical model allows this model to capture arbitrary sources of distortion. We then apply this fully non-parametric distortion model to a zoom lens, where the distortion complexity can vary across zoom levels and the lens exhibits noticeable non-radial distortion. Through our experiments and evaluation, we show that the proposed models are as accurate as the traditional parametric models at characterizing radial distortion while flexibly capturing non-radial distortion if present in the imaging system.PhDComputer Science and EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/120690/1/rpradeep_1.pd
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