10,470 research outputs found

    B+-tree Index Optimization by Exploiting Internal Parallelism of Flash-based Solid State Drives

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    Previous research addressed the potential problems of the hard-disk oriented design of DBMSs of flashSSDs. In this paper, we focus on exploiting potential benefits of flashSSDs. First, we examine the internal parallelism issues of flashSSDs by conducting benchmarks to various flashSSDs. Then, we suggest algorithm-design principles in order to best benefit from the internal parallelism. We present a new I/O request concept, called psync I/O that can exploit the internal parallelism of flashSSDs in a single process. Based on these ideas, we introduce B+-tree optimization methods in order to utilize internal parallelism. By integrating the results of these methods, we present a B+-tree variant, PIO B-tree. We confirmed that each optimization method substantially enhances the index performance. Consequently, PIO B-tree enhanced B+-tree's insert performance by a factor of up to 16.3, while improving point-search performance by a factor of 1.2. The range search of PIO B-tree was up to 5 times faster than that of the B+-tree. Moreover, PIO B-tree outperformed other flash-aware indexes in various synthetic workloads. We also confirmed that PIO B-tree outperforms B+-tree in index traces collected inside the Postgresql DBMS with TPC-C benchmark.Comment: VLDB201

    Proceedings of the ECSCW'95 Workshop on the Role of Version Control in CSCW Applications

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    The workshop entitled "The Role of Version Control in Computer Supported Cooperative Work Applications" was held on September 10, 1995 in Stockholm, Sweden in conjunction with the ECSCW'95 conference. Version control, the ability to manage relationships between successive instances of artifacts, organize those instances into meaningful structures, and support navigation and other operations on those structures, is an important problem in CSCW applications. It has long been recognized as a critical issue for inherently cooperative tasks such as software engineering, technical documentation, and authoring. The primary challenge for versioning in these areas is to support opportunistic, open-ended design processes requiring the preservation of historical perspectives in the design process, the reuse of previous designs, and the exploitation of alternative designs. The primary goal of this workshop was to bring together a diverse group of individuals interested in examining the role of versioning in Computer Supported Cooperative Work. Participation was encouraged from members of the research community currently investigating the versioning process in CSCW as well as application designers and developers who are familiar with the real-world requirements for versioning in CSCW. Both groups were represented at the workshop resulting in an exchange of ideas and information that helped to familiarize developers with the most recent research results in the area, and to provide researchers with an updated view of the needs and challenges faced by application developers. In preparing for this workshop, the organizers were able to build upon the results of their previous one entitled "The Workshop on Versioning in Hypertext" held in conjunction with the ECHT'94 conference. The following section of this report contains a summary in which the workshop organizers report the major results of the workshop. The summary is followed by a section that contains the position papers that were accepted to the workshop. The position papers provide more detailed information describing recent research efforts of the workshop participants as well as current challenges that are being encountered in the development of CSCW applications. A list of workshop participants is provided at the end of the report. The organizers would like to thank all of the participants for their contributions which were, of course, vital to the success of the workshop. We would also like to thank the ECSCW'95 conference organizers for providing a forum in which this workshop was possible

    From Data Topology to a Modular Classifier

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    This article describes an approach to designing a distributed and modular neural classifier. This approach introduces a new hierarchical clustering that enables one to determine reliable regions in the representation space by exploiting supervised information. A multilayer perceptron is then associated with each of these detected clusters and charged with recognizing elements of the associated cluster while rejecting all others. The obtained global classifier is comprised of a set of cooperating neural networks and completed by a K-nearest neighbor classifier charged with treating elements rejected by all the neural networks. Experimental results for the handwritten digit recognition problem and comparison with neural and statistical nonmodular classifiers are given

    Contains and Inside relationships within combinatorial Pyramids

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    Irregular pyramids are made of a stack of successively reduced graphs embedded in the plane. Such pyramids are used within the segmentation framework to encode a hierarchy of partitions. The different graph models used within the irregular pyramid framework encode different types of relationships between regions. This paper compares different graph models used within the irregular pyramid framework according to a set of relationships between regions. We also define a new algorithm based on a pyramid of combinatorial maps which allows to determine if one region contains the other using only local calculus.Comment: 35 page

    Region-based representations of image and video: segmentation tools for multimedia services

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    This paper discusses region-based representations of image and video that are useful for multimedia services such as those supported by the MPEG-4 and MPEG-7 standards. Classical tools related to the generation of the region-based representations are discussed. After a description of the main processing steps and the corresponding choices in terms of feature spaces, decision spaces, and decision algorithms, the state of the art in segmentation is reviewed. Mainly tools useful in the context of the MPEG-4 and MPEG-7 standards are discussed. The review is structured around the strategies used by the algorithms (transition based or homogeneity based) and the decision spaces (spatial, spatio-temporal, and temporal). The second part of this paper proposes a partition tree representation of images and introduces a processing strategy that involves a similarity estimation step followed by a partition creation step. This strategy tries to find a compromise between what can be done in a systematic and universal way and what has to be application dependent. It is shown in particular how a single partition tree created with an extremely simple similarity feature can support a large number of segmentation applications: spatial segmentation, motion estimation, region-based coding, semantic object extraction, and region-based retrieval.Peer ReviewedPostprint (published version

    A distributed object-oriented graphical programming system

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    technical reportThis report presents the design of a distributed parallel object system (DPOS) and its implementation using a graphical editing interface. DPOS brings together concepts of object-oriented programming and graphical programming with aspects of modern functional languages. Programs are defined as networks of active processes called "Process Objects" and interconnecting communications lines. These active objects are independent single threaded programs that employ much of the modularity, encapsulation of function, and encapsulation of data found in sequential object-oriented programming. The system defines a clear and simple approach to generating and managing parallelism and interprocess communication in a distributed parallel environment. DPOS contributes several new solutions to the problems of distributed parallel programming that are improvements over existing systems. The key improvements of this system include: a more complete and versatile means of dynamic process creation; the specification of complex network topologies in an intuitively clear and understandable way; seperation of the management of parallelism from the definition of computation; automatic resolution of low level critical section issues; the ability to design and develop separate processes as traditional single threaded programs; the encapsulation and incremental development of programs subnetworks; application of graphical programming concepts to high level programming

    Tap-and-2-split switch design based on integrated optics for light-tree routing in WDM networks

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    This paper presents a novel cost-effective multicast-capable optical cross connect (MC-OXC) node architecture that features both tap-and-continue and tap-and-binary-split functionality. This architecture provides an interesting balance between simplicity, power efficiency and overall wavelength consumption with respect to models based on TaC (Tap and Continue) or SaD (Split-and-Delivery). The main component of this node is a novel Tap-and-2-Split Switch (Ta2S). In this paper, we propose and analyse an implementation of this switch based on integrated optics (namely, MMI taps and MZI switches), and we characterize and compare it with other alternatives implemented with the same technology. The study shows that, thanks to the presented Ta2S design, the 2-Split Tap Continue (2STC) node scales better in terms of number of components than the other alternatives. Moreover, it is more power efficient than the SaD design and requires less wavelengths than TaC thanks to the binary split capability. On the other hand, simulation results reveal that the 2-split condition does not add a significant additional wavelength consumption in usual network topologies with respect to SaD.Publicad
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