815 research outputs found
FULL 3D RECONSTRUCTION OF DYNAMIC NON-RIGID SCENES: ACQUISITION AND ENHANCEMENT
Recent advances in commodity depth or 3D sensing technologies have enabled us to move
closer to the goal of accurately sensing and modeling the 3D representations of complex
dynamic scenes. Indeed, in domains such as virtual reality, security, surveillance and
e-health, there is now a greater demand for aff ordable and flexible vision systems which
are capable of acquiring high quality 3D reconstructions. Available commodity RGB-D
cameras, though easily accessible, have limited fi eld-of-view, and acquire noisy and low-resolution measurements which restricts their direct usage in building such vision systems.
This thesis targets these limitations and builds approaches around commodity 3D
sensing technologies to acquire noise-free and feature preserving full 3D reconstructions
of dynamic scenes containing, static or moving, rigid or non-rigid objects. A mono-view
system based on a single RGB-D camera is incapable of acquiring full 360 degrees 3D reconstruction of a dynamic scene instantaneously. For this purpose, a multi-view system
composed of several RGB-D cameras covering the whole scene is used. In the first part of
this thesis, the domain of correctly aligning the information acquired from RGB-D cameras
in a multi-view system to provide full and textured 3D reconstructions of dynamic
scenes, instantaneously, is explored. This is achieved by solving the extrinsic calibration
problem. This thesis proposes an extrinsic calibration framework which uses the 2D
photometric and 3D geometric information, acquired with RGB-D cameras, according
to their relative (in)accuracies, a ffected by the presence of noise, in a single weighted
bi-objective optimization. An iterative scheme is also proposed, which estimates the parameters
of noise model aff ecting both 2D and 3D measurements, and solves the extrinsic
calibration problem simultaneously. Results show improvement in calibration accuracy
as compared to state-of-art methods. In the second part of this thesis, the domain
of enhancement of noisy and low-resolution 3D data acquired with commodity RGB-D
cameras in both mono-view and multi-view systems is explored. This thesis extends
the state-of-art in mono-view template-free recursive 3D data enhancement which targets
dynamic scenes containing rigid-objects, and thus requires tracking only the global
motions of those objects for view-dependent surface representation and fi ltering. This
thesis proposes to target dynamic scenes containing non-rigid objects which introduces
the complex requirements of tracking relatively large local motions and maintaining data
organization for view-dependent surface representation. The proposed method is shown
to be e ffective in handling non-rigid objects of changing topologies. Building upon the
previous work, this thesis overcomes the requirement of data organization by proposing
an approach based on view-independent surface representation. View-independence
decreases the complexity of the proposed algorithm and allows it the flexibility to process
and enhance noisy data, acquired with multiple cameras in a multi-view system,
simultaneously. Moreover, qualitative and quantitative experimental analysis shows this
method to be more accurate in removing noise to produce enhanced 3D reconstructions
of non-rigid objects. Although, extending this method to a multi-view system would
allow for obtaining instantaneous enhanced full 360 degrees 3D reconstructions of non-rigid
objects, it still lacks the ability to explicitly handle low-resolution data. Therefore, this
thesis proposes a novel recursive dynamic multi-frame 3D super-resolution algorithm
together with a novel 3D bilateral total variation regularization to filter out the noise,
recover details and enhance the resolution of data acquired from commodity cameras in
a multi-view system. Results show that this method is able to build accurate, smooth
and feature preserving full 360 degrees 3D reconstructions of the dynamic scenes containing
non-rigid objects
Large-Scale Light Field Capture and Reconstruction
This thesis discusses approaches and techniques to convert Sparsely-Sampled Light Fields (SSLFs) into Densely-Sampled Light Fields (DSLFs), which can be used for visualization on 3DTV and Virtual Reality (VR) devices. Exemplarily, a movable 1D large-scale light field acquisition system for capturing SSLFs in real-world environments is evaluated. This system consists of 24 sparsely placed RGB cameras and two Kinect V2 sensors. The real-world SSLF data captured with this setup can be leveraged to reconstruct real-world DSLFs. To this end, three challenging problems require to be solved for this system: (i) how to estimate the rigid transformation from the coordinate system of a Kinect V2 to the coordinate system of an RGB camera; (ii) how to register the two Kinect V2 sensors with a large displacement; (iii) how to reconstruct a DSLF from a SSLF with moderate and large disparity ranges. To overcome these three challenges, we propose: (i) a novel self-calibration method, which takes advantage of the geometric constraints from the scene and the cameras, for estimating the rigid transformations from the camera coordinate frame of one Kinect V2 to the camera coordinate frames of 12-nearest RGB cameras; (ii) a novel coarse-to-fine approach for recovering the rigid transformation from the coordinate system of one Kinect to the coordinate system of the other by means of local color and geometry information; (iii) several novel algorithms that can be categorized into two groups for reconstructing a DSLF from an input SSLF, including novel view synthesis methods, which are inspired by the state-of-the-art video frame interpolation algorithms, and Epipolar-Plane Image (EPI) inpainting methods, which are inspired by the Shearlet Transform (ST)-based DSLF reconstruction approaches
Lidar-based scene understanding for autonomous driving using deep learning
With over 1.35 million fatalities related to traffic accidents worldwide, autonomous driving was foreseen at the beginning of this century as a feasible solution to improve security in our roads. Nevertheless, it is meant to disrupt our transportation paradigm, allowing to reduce congestion, pollution, and costs, while increasing the accessibility, efficiency, and reliability of the transportation for both people and goods. Although some advances have gradually been transferred into commercial vehicles in the way of Advanced Driving Assistance Systems (ADAS) such as adaptive cruise control, blind spot detection or automatic parking, however, the technology is far from mature. A full understanding of the scene is actually needed so that allowing the vehicles to be aware of the surroundings, knowing the existing elements of the scene, as well as their motion, intentions and interactions.
In this PhD dissertation, we explore new approaches for understanding driving scenes from 3D LiDAR point clouds by using Deep Learning methods. To this end, in Part I we analyze the scene from a static perspective using independent frames to detect the neighboring vehicles. Next, in Part II we develop new ways for understanding the dynamics of the scene. Finally, in Part III we apply all the developed methods to accomplish higher level challenges such as segmenting moving obstacles while obtaining their rigid motion vector over the ground.
More specifically, in Chapter 2 we develop a 3D vehicle detection pipeline based on a multi-branch deep-learning architecture and propose a Front (FR-V) and a Bird’s Eye view (BE-V) as 2D representations of the 3D point cloud to serve as input for training our models. Later on, in Chapter 3 we apply and further test this method on two real uses-cases, for pre-filtering moving
obstacles while creating maps to better localize ourselves on subsequent days, as well as for vehicle tracking. From the dynamic perspective, in Chapter 4 we learn from the 3D point cloud a novel dynamic feature that resembles optical flow from RGB images. For that, we develop a new approach to leverage RGB optical flow as pseudo ground truth for training purposes but allowing the use of only 3D LiDAR data at inference time. Additionally, in Chapter 5 we explore the benefits of combining classification and regression learning problems to face the optical flow estimation task in a joint coarse-and-fine manner. Lastly, in Chapter 6 we gather the previous methods and demonstrate that with these independent tasks we can guide the learning of higher challenging problems such as segmentation and motion estimation of moving vehicles from our own moving perspective.Con más de 1,35 millones de muertes por accidentes de tráfico en el mundo, a principios de siglo se predijo que la conducción autónoma serÃa una solución viable para mejorar la seguridad en nuestras carreteras. Además la conducción autónoma está destinada a cambiar nuestros paradigmas de transporte, permitiendo reducir la congestión del tráfico, la contaminación y el coste, a la vez que aumentando la accesibilidad, la eficiencia y confiabilidad del transporte tanto de personas como de mercancÃas. Aunque algunos avances, como el control de crucero adaptativo, la detección de puntos ciegos o el estacionamiento automático, se han transferido gradualmente a vehÃculos comerciales en la forma de los Sistemas Avanzados de Asistencia a la Conducción (ADAS), la tecnologÃa aún no ha alcanzado el suficiente grado de madurez. Se necesita una comprensión completa de la escena para que los vehÃculos puedan entender el entorno, detectando los elementos presentes, asà como su movimiento, intenciones e interacciones. En la presente tesis doctoral, exploramos nuevos enfoques para comprender escenarios de conducción utilizando nubes de puntos en 3D capturadas con sensores LiDAR, para lo cual empleamos métodos de aprendizaje profundo. Con este fin, en la Parte I analizamos la escena desde una perspectiva estática para detectar vehÃculos. A continuación, en la Parte II, desarrollamos nuevas formas de entender las dinámicas del entorno. Finalmente, en la Parte III aplicamos los métodos previamente desarrollados para lograr desafÃos de nivel superior, como segmentar obstáculos dinámicos a la vez que estimamos su vector de movimiento sobre el suelo. EspecÃficamente, en el CapÃtulo 2 detectamos vehÃculos en 3D creando una arquitectura de aprendizaje profundo de dos ramas y proponemos una vista frontal (FR-V) y una vista de pájaro (BE-V) como representaciones 2D de la nube de puntos 3D que sirven como entrada para entrenar nuestros modelos. Más adelante, en el CapÃtulo 3 aplicamos y probamos aún más este método en dos casos de uso reales, tanto para filtrar obstáculos en movimiento previamente a la creación de mapas sobre los que poder localizarnos mejor en los dÃas posteriores, como para el seguimiento de vehÃculos. Desde la perspectiva dinámica, en el CapÃtulo 4 aprendemos de la nube de puntos en 3D una caracterÃstica dinámica novedosa que se asemeja al flujo óptico sobre imágenes RGB. Para ello, desarrollamos un nuevo enfoque que aprovecha el flujo óptico RGB como pseudo muestras reales para entrenamiento, usando solo information 3D durante la inferencia. Además, en el CapÃtulo 5 exploramos los beneficios de combinar los aprendizajes de problemas de clasificación y regresión para la tarea de estimación de flujo óptico de manera conjunta. Por último, en el CapÃtulo 6 reunimos los métodos anteriores y demostramos que con estas tareas independientes podemos guiar el aprendizaje de problemas de más alto nivel, como la segmentación y estimación del movimiento de vehÃculos desde nuestra propia perspectivaAmb més d’1,35 milions de morts per accidents de trà nsit al món, a principis de segle es va
predir que la conducció autònoma es convertiria en una solució viable per millorar la seguretat
a les nostres carreteres. D’altra banda, la conducció autònoma està destinada a canviar els
paradigmes del transport, fent possible aixà reduir la densitat del trà nsit, la contaminació i
el cost, alhora que augmentant l’accessibilitat, l’eficiència i la confiança del transport tant de
persones com de mercaderies. Encara que alguns avenços, com el control de creuer adaptatiu,
la detecció de punts cecs o l’estacionament automà tic, s’han transferit gradualment a vehicles
comercials en forma de Sistemes Avançats d’Assistència a la Conducció (ADAS), la tecnologia
encara no ha arribat a aconseguir el grau suficient de maduresa. És necessà ria, doncs, una
total comprensió de l’escena de manera que els vehicles puguin entendre l’entorn, detectant els
elements presents, aixà com el seu moviment, intencions i interaccions.
A la present tesi doctoral, explorem nous enfocaments per tal de comprendre les diferents
escenes de conducció utilitzant núvols de punts en 3D capturats amb sensors LiDAR, mitjançant
l’ús de mètodes d’aprenentatge profund. Amb aquest objectiu, a la Part I analitzem l’escena des
d’una perspectiva està tica per a detectar vehicles. A continuació, a la Part II, desenvolupem
noves formes d’entendre les dinà miques de l’entorn. Finalment, a la Part III apliquem els
mètodes prèviament desenvolupats per a aconseguir desafiaments d’un nivell superior, com, per
exemple, segmentar obstacles dinà mics al mateix temps que estimem el seu vector de moviment
respecte al terra.
Concretament, al CapÃtol 2 detectem vehicles en 3D creant una arquitectura d’aprenentatge
profund amb dues branques, i proposem una vista frontal (FR-V) i una vista d’ocell (BE-V)
com a representacions 2D del núvol de punts 3D que serveixen com a punt de partida per
entrenar els nostres models. Més endavant, al CapÃtol 3 apliquem i provem de nou aquest
mètode en dos casos d’ús reals, tant per filtrar obstacles en moviment prèviament a la creació
de mapes en els quals poder localitzar-nos millor en dies posteriors, com per dur a terme
el seguiment de vehicles. Des de la perspectiva dinà mica, al CapÃtol 4 aprenem una nova
caracterÃstica dinà mica del núvol de punts en 3D que s’assembla al flux òptic sobre imatges
RGB. Per a fer-ho, desenvolupem un nou enfocament que aprofita el flux òptic RGB com pseudo
mostres reals per a entrenament, utilitzant només informació 3D durant la inferència. Després,
al CapÃtol 5 explorem els beneficis que s’obtenen de combinar els aprenentatges de problemes
de classificació i regressió per la tasca d’estimació de flux òptic de manera conjunta. Finalment,
al CapÃtol 6 posem en comú els mètodes anteriors i demostrem que mitjançant aquests processos
independents podem abordar l’aprenentatge de problemes més complexos, com la segmentació
i estimació del moviment de vehicles des de la nostra pròpia perspectiva
Exploring the Technical Advances and Limits of Autonomous UAVs for Precise Agriculture in Constrained Environments
In the field of precise agriculture with autonomous unmanned aerial vehicles (UAVs), the utilization of drones holds significant potential to transform crop monitoring, management, and harvesting techniques. However, despite the numerous benefits of UAVs in smart farming, there are still several technical challenges that need to be addressed in order to render their widespread adoption possible, especially in constrained environments. This paper provides a study of the technical aspect and limitations of autonomous UAVs in precise agriculture applications for constrained environments
Multimodal Three Dimensional Scene Reconstruction, The Gaussian Fields Framework
The focus of this research is on building 3D representations of real world scenes and objects using different imaging sensors. Primarily range acquisition devices (such as laser scanners and stereo systems) that allow the recovery of 3D geometry, and multi-spectral image sequences including visual and thermal IR images that provide additional scene characteristics. The crucial technical challenge that we addressed is the automatic point-sets registration task. In this context our main contribution is the development of an optimization-based method at the core of which lies a unified criterion that solves simultaneously for the dense point correspondence and transformation recovery problems. The new criterion has a straightforward expression in terms of the datasets and the alignment parameters and was used primarily for 3D rigid registration of point-sets. However it proved also useful for feature-based multimodal image alignment. We derived our method from simple Boolean matching principles by approximation and relaxation. One of the main advantages of the proposed approach, as compared to the widely used class of Iterative Closest Point (ICP) algorithms, is convexity in the neighborhood of the registration parameters and continuous differentiability, allowing for the use of standard gradient-based optimization techniques. Physically the criterion is interpreted in terms of a Gaussian Force Field exerted by one point-set on the other. Such formulation proved useful for controlling and increasing the region of convergence, and hence allowing for more autonomy in correspondence tasks. Furthermore, the criterion can be computed with linear complexity using recently developed Fast Gauss Transform numerical techniques. In addition, we also introduced a new local feature descriptor that was derived from visual saliency principles and which enhanced significantly the performance of the registration algorithm. The resulting technique was subjected to a thorough experimental analysis that highlighted its strength and showed its limitations. Our current applications are in the field of 3D modeling for inspection, surveillance, and biometrics. However, since this matching framework can be applied to any type of data, that can be represented as N-dimensional point-sets, the scope of the method is shown to reach many more pattern analysis applications
HIGH QUALITY HUMAN 3D BODY MODELING, TRACKING AND APPLICATION
Geometric reconstruction of dynamic objects is a fundamental task of computer vision and graphics, and modeling human body of high fidelity is considered to be a core of this problem. Traditional human shape and motion capture techniques require an array of surrounding cameras or subjects wear reflective markers, resulting in a limitation of working space and portability. In this dissertation, a complete process is designed from geometric modeling detailed 3D human full body and capturing shape dynamics over time using a flexible setup to guiding clothes/person re-targeting with such data-driven models. As the mechanical movement of human body can be considered as an articulate motion, which is easy to guide the skin animation but has difficulties in the reverse process to find parameters from images without manual intervention, we present a novel parametric model, GMM-BlendSCAPE, jointly taking both linear skinning model and the prior art of BlendSCAPE (Blend Shape Completion and Animation for PEople) into consideration and develop a Gaussian Mixture Model (GMM) to infer both body shape and pose from incomplete observations. We show the increased accuracy of joints and skin surface estimation using our model compared to the skeleton based motion tracking. To model the detailed body, we start with capturing high-quality partial 3D scans by using a single-view commercial depth camera. Based on GMM-BlendSCAPE, we can then reconstruct multiple complete static models of large pose difference via our novel non-rigid registration algorithm. With vertex correspondences established, these models can be further converted into a personalized drivable template and used for robust pose tracking in a similar GMM framework. Moreover, we design a general purpose real-time non-rigid deformation algorithm to accelerate this registration. Last but not least, we demonstrate a novel virtual clothes try-on application based on our personalized model utilizing both image and depth cues to synthesize and re-target clothes for single-view videos of different people
Event-based Vision: A Survey
Event cameras are bio-inspired sensors that differ from conventional frame
cameras: Instead of capturing images at a fixed rate, they asynchronously
measure per-pixel brightness changes, and output a stream of events that encode
the time, location and sign of the brightness changes. Event cameras offer
attractive properties compared to traditional cameras: high temporal resolution
(in the order of microseconds), very high dynamic range (140 dB vs. 60 dB), low
power consumption, and high pixel bandwidth (on the order of kHz) resulting in
reduced motion blur. Hence, event cameras have a large potential for robotics
and computer vision in challenging scenarios for traditional cameras, such as
low-latency, high speed, and high dynamic range. However, novel methods are
required to process the unconventional output of these sensors in order to
unlock their potential. This paper provides a comprehensive overview of the
emerging field of event-based vision, with a focus on the applications and the
algorithms developed to unlock the outstanding properties of event cameras. We
present event cameras from their working principle, the actual sensors that are
available and the tasks that they have been used for, from low-level vision
(feature detection and tracking, optic flow, etc.) to high-level vision
(reconstruction, segmentation, recognition). We also discuss the techniques
developed to process events, including learning-based techniques, as well as
specialized processors for these novel sensors, such as spiking neural
networks. Additionally, we highlight the challenges that remain to be tackled
and the opportunities that lie ahead in the search for a more efficient,
bio-inspired way for machines to perceive and interact with the world
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