970 research outputs found

    Disentangling Writer and Character Styles for Handwriting Generation

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    Training machines to synthesize diverse handwritings is an intriguing task. Recently, RNN-based methods have been proposed to generate stylized online Chinese characters. However, these methods mainly focus on capturing a person's overall writing style, neglecting subtle style inconsistencies between characters written by the same person. For example, while a person's handwriting typically exhibits general uniformity (e.g., glyph slant and aspect ratios), there are still small style variations in finer details (e.g., stroke length and curvature) of characters. In light of this, we propose to disentangle the style representations at both writer and character levels from individual handwritings to synthesize realistic stylized online handwritten characters. Specifically, we present the style-disentangled Transformer (SDT), which employs two complementary contrastive objectives to extract the style commonalities of reference samples and capture the detailed style patterns of each sample, respectively. Extensive experiments on various language scripts demonstrate the effectiveness of SDT. Notably, our empirical findings reveal that the two learned style representations provide information at different frequency magnitudes, underscoring the importance of separate style extraction. Our source code is public at: https://github.com/dailenson/SDT.Comment: accepted by CVPR 2023. Source code: https://github.com/dailenson/SD

    Drawing, Handwriting Processing Analysis: New Advances and Challenges

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    International audienceDrawing and handwriting are communicational skills that are fundamental in geopolitical, ideological and technological evolutions of all time. drawingand handwriting are still useful in defining innovative applications in numerous fields. In this regard, researchers have to solve new problems like those related to the manner in which drawing and handwriting become an efficient way to command various connected objects; or to validate graphomotor skills as evident and objective sources of data useful in the study of human beings, their capabilities and their limits from birth to decline

    Off-line Thai handwriting recognition in legal amount

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    Thai handwriting in legal amounts is a challenging problem and a new field in the area of handwriting recognition research. The focus of this thesis is to implement Thai handwriting recognition system. A preliminary data set of Thai handwriting in legal amounts is designed. The samples in the data set are characters and words of the Thai legal amounts and a set of legal amounts phrases collected from a number of native Thai volunteers. At the preprocessing and recognition process, techniques are introduced to improve the characters recognition rates. The characters are divided into two smaller subgroups by their writing levels named body and high groups. The recognition rates of both groups are increased based on their distinguished features. The writing level separation algorithms are implemented using the size and position of characters. Empirical experiments are set to test the best combination of the feature to increase the recognition rates. Traditional recognition systems are modified to give the accumulative top-3 ranked answers to cover the possible character classes. At the postprocessing process level, the lexicon matching algorithms are implemented to match the ranked characters with the legal amount words. These matched words are joined together to form possible choices of amounts. These amounts will have their syntax checked in the last stage. Several syntax violations are caused by consequence faulty character segmentation and recognition resulting from connecting or broken characters. The anomaly in handwriting caused by these characters are mainly detected by their size and shape. During the recovery process, the possible word boundary patterns can be pre-defined and used to segment the hypothesis words. These words are identified by the word recognition and the results are joined with previously matched words to form the full amounts and checked by the syntax rules again. From 154 amounts written by 10 writers, the rejection rate is 14.9 percent with the recovery processes. The recognition rate for the accepted amount is 100 percent

    Advances in Character Recognition

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    This book presents advances in character recognition, and it consists of 12 chapters that cover wide range of topics on different aspects of character recognition. Hopefully, this book will serve as a reference source for academic research, for professionals working in the character recognition field and for all interested in the subject

    Features and Algorithms for Visual Parsing of Handwritten Mathematical Expressions

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    Math expressions are an essential part of scientific documents. Handwritten math expressions recognition can benefit human-computer interaction especially in the education domain and is a critical part of document recognition and analysis. Parsing the spatial arrangement of symbols is an essential part of math expression recognition. A variety of parsing techniques have been developed during the past three decades, and fall into two groups. The first group is graph-based parsing. It selects a path or sub-graph which obeys some rule to form a possible interpretation for the given expression. The second group is grammar driven parsing. Grammars and related parameters are defined manually for different tasks. The time complexity of these two groups parsing is high, and they often impose some strict constraints to reduce the computation. The aim of this thesis is working towards building a straightforward and effective parser with as few constraints as possible. First, we propose using a line of sight graph for representing the layout of strokes and symbols in math expressions. It achieves higher F-score than other graph representations and reduces search space for parsing. Second, we modify the shape context feature with Parzen window density estimation. This feature set works well for symbol segmentation, symbol classification and symbol layout analysis. We get a higher symbol segmentation F-score than other systems on CROHME 2014 dataset. Finally, we develop a Maximum Spanning Tree (MST) based parser using Edmonds\u27 algorithm, which extracts an MST from the directed line of sight graph in two passes: first symbols are segmented, and then symbols and spatial relationship are labeled. The time complexity of our MST-based parsing is lower than the time complexity of CYK parsing with context-free grammars. Also, our MST-based parsing obtains higher structure rate and expression rate than CYK parsing when symbol segmentation is accurate. Correct structure means we get the structure of the symbol layout tree correct, even though the label of the edge in the symbol layout tree might be wrong. The performance of our math expression recognition system with MST-based parsing is competitive on CROHME 2012 and 2014 datasets. For future work, how to incorporate symbol classifier result and correct segmentation error in MST-based parsing needs more research

    Advances in Manipulation and Recognition of Digital Ink

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    Handwriting is one of the most natural ways for a human to record knowledge. Recently, this type of human-computer interaction has received increasing attention due to the rapid evolution of touch-based hardware and software. While hardware support for digital ink reached its maturity, algorithms for recognition of handwriting in certain domains, including mathematics, are lacking robustness. Simultaneously, users may possess several pen-based devices and sharing of training data in adaptive recognition setting can be challenging. In addition, resolution of pen-based devices keeps improving making the ink cumbersome to process and store. This thesis develops several advances for efficient processing, storage and recognition of handwriting, which are applicable to the classification methods based on functional approximation. In particular, we propose improvements to classification of isolated characters and groups of rotated characters, as well as symbols of substantially different size. We then develop an algorithm for adaptive classification of handwritten mathematical characters of a user. The adaptive algorithm can be especially useful in the cloud-based recognition framework, which is described further in the thesis. We investigate whether the training data available in the cloud can be useful to a new writer during the training phase by extracting styles of individuals with similar handwriting and recommending styles to the writer. We also perform factorial analysis of the algorithm for recognition of n-grams of rotated characters. Finally, we show a fast method for compression of linear pieces of handwritten strokes and compare it with an enhanced version of the algorithm based on functional approximation of strokes. Experimental results demonstrate validity of the theoretical contributions, which form a solid foundation for the next generation handwriting recognition systems

    AutoGraff: towards a computational understanding of graffiti writing and related art forms.

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    The aim of this thesis is to develop a system that generates letters and pictures with a style that is immediately recognizable as graffiti art or calligraphy. The proposed system can be used similarly to, and in tight integration with, conventional computer-aided geometric design tools and can be used to generate synthetic graffiti content for urban environments in games and in movies, and to guide robotic or fabrication systems that can materialise the output of the system with physical drawing media. The thesis is divided into two main parts. The first part describes a set of stroke primitives, building blocks that can be combined to generate different designs that resemble graffiti or calligraphy. These primitives mimic the process typically used to design graffiti letters and exploit well known principles of motor control to model the way in which an artist moves when incrementally tracing stylised letter forms. The second part demonstrates how these stroke primitives can be automatically recovered from input geometry defined in vector form, such as the digitised traces of writing made by a user, or the glyph outlines in a font. This procedure converts the input geometry into a seed that can be transformed into a variety of calligraphic and graffiti stylisations, which depend on parametric variations of the strokes
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