1,571 research outputs found
Translating Video Recordings of Mobile App Usages into Replayable Scenarios
Screen recordings of mobile applications are easy to obtain and capture a
wealth of information pertinent to software developers (e.g., bugs or feature
requests), making them a popular mechanism for crowdsourced app feedback. Thus,
these videos are becoming a common artifact that developers must manage. In
light of unique mobile development constraints, including swift release cycles
and rapidly evolving platforms, automated techniques for analyzing all types of
rich software artifacts provide benefit to mobile developers. Unfortunately,
automatically analyzing screen recordings presents serious challenges, due to
their graphical nature, compared to other types of (textual) artifacts. To
address these challenges, this paper introduces V2S, a lightweight, automated
approach for translating video recordings of Android app usages into replayable
scenarios. V2S is based primarily on computer vision techniques and adapts
recent solutions for object detection and image classification to detect and
classify user actions captured in a video, and convert these into a replayable
test scenario. We performed an extensive evaluation of V2S involving 175 videos
depicting 3,534 GUI-based actions collected from users exercising features and
reproducing bugs from over 80 popular Android apps. Our results illustrate that
V2S can accurately replay scenarios from screen recordings, and is capable of
reproducing 89% of our collected videos with minimal overhead. A case
study with three industrial partners illustrates the potential usefulness of
V2S from the viewpoint of developers.Comment: In proceedings of the 42nd International Conference on Software
Engineering (ICSE'20), 13 page
MobiPlay: A Remote Execution Based Record-and-Replay Tool for Mobile Applications
The record-and-replay approach for software testing is important and valuable for developers in designing mobile applications. However, the existing solutions for recording and replaying Android applications are far from perfect. When considering the richness of mobile phones\u27 input capabilities including touch screen, sensors, GPS, etc., existing approaches either fall short of covering all these different input types, or require elevated privileges that are not easily attained and can be dangerous. In this paper, we present a novel system, called MobiPlay, which aims to improve record-and-replay testing. By collaborating between a mobile phone and a server, we are the first to capture all possible inputs by doing so at the application layer, instead of at the Android framework layer or the Linux kernel layer, which would be infeasible without a server. MobiPlay runs the to-be-tested application on the server under exactly the same environment as the mobile phone, and displays the GUI of the application in real time on a thin client application installed on the mobile phone. From the perspective of the mobile phone user, the application appears to be local. We have implemented our system and evaluated it with tens of popular mobile applications showing that MobiPlay is efficient, flexible, and comprehensive. It can record all input data, including all sensor data, all touchscreen gestures, and GPS. It is able to record and replay on both the mobile phone and the server. Furthermore, it is suitable for both white-box and black-box testing
Exploring New Paradigms for Mobile Edge Computing
Edge computing has been rapidly growing in recent years to meet the surging demands from mobile apps and Internet of Things (IoT). Similar to the Cloud, edge computing provides computation, storage, data, and application services to the end-users. However, edge computing is usually deployed at the edge of the network, which can provide low-latency and high-bandwidth services for end devices. So far, edge computing is still not widely adopted. One significant challenge is that the edge computing environment is usually heterogeneous, involving various operating systems and platforms, which complicates app development and maintenance. in this dissertation, we explore to combine edge computing with virtualization techniques to provide a homogeneous environment, where edge nodes and end devices run exactly the same operating system. We develop three systems based on the homogeneous edge computing environment to improve the security and usability of end-device applications. First, we introduce vTrust, a new mobile Trusted Execution Environment (TEE), which offloads the general execution and storage of a mobile app to a nearby edge node and secures the I/O between the edge node and the mobile device with the aid of a trusted hypervisor on the mobile device. Specifically, vTrust establishes an encrypted I/O channel between the local hypervisor and the edge node, such that any sensitive data flowing through the hosted mobile OS is encrypted. Second, we present MobiPlay, a record-and-replay tool for mobile app testing. By collaborating a mobile phone with an edge node, MobiPlay can effectively record and replay all types of input data on the mobile phone without modifying the mobile operating system. to do so, MobiPlay runs the to-be-tested application on the edge node under exactly the same environment as the mobile device and allows the tester to operate the application on a mobile device. Last, we propose vRent, a new mechanism to leverage smartphone resources as edge node based on Xen virtualization and MiniOS. vRent aims to mitigate the shortage of available edge nodes. vRent enforces isolation and security by making the users\u27 android OSes as Guest OSes and rents the resources to a third-party in the form of MiniOSes
Automated GUI performance testing
A significant body of prior work has devised approaches for automating the functional testing of interactive applications. However, little work exists for automatically testing their performance. Performance testing imposes additional requirements upon GUI test automation tools: the tools have to be able to replay complex interactive sessions, and they have to avoid perturbing the application's performance. We study the feasibility of using five Java GUI capture and replay tools for GUI performance test automation. Besides confirming the severity of the previously known GUI element identification problem, we also describe a related problem, the temporal synchronization problem, which is of increasing importance for GUI applications that use timer-driven activity. We find that most of the tools we study have severe limitations when used for recording and replaying realistic sessions of real-world Java applications and that all of them suffer from the temporal synchronization problem. However, we find that the most reliable tool, Pounder, causes only limited perturbation and thus can be used to automate performance testing. Based on an investigation of Pounder's approach, we further improve its robustness and reduce its perturbation. Finally, we demonstrate in a set of case studies that the conclusions about perceptible performance drawn from manual tests still hold when using automated tests driven by Pounder. Besides the significance of our findings to GUI performance testing, the results are also relevant to capture and replay-based functional GUI test automation approache
Enabling Program Analysis Through Deterministic Replay and Optimistic Hybrid Analysis
As software continues to evolve, software systems increase in complexity. With software systems composed of many distinct but interacting components, today’s system programmers, users, and administrators find themselves requiring automated ways to find, understand, and handle system mis-behavior. Recent information breaches such as the Equifax breach of 2017, and the Heartbleed vulnerability of 2014 show the need to understand and debug prior states of computer systems.
In this thesis I focus on enabling practical entire-system retroactive analysis, allowing programmers, users, and system administrators to diagnose and understand the impact of these devastating mishaps. I focus primarly on two techniques. First, I discuss a novel deterministic record and replay system which enables fast, practical recollection of entire systems of computer state. Second, I discuss optimistic hybrid analysis, a novel optimization
method capable of dramatically accelerating retroactive program analysis.
Record and replay systems greatly aid in solving a variety of problems, such as fault tolerance, forensic analysis, and information providence. These solutions, however, assume ubiquitous recording of any application which may have a problem. Current record and replay systems are forced to trade-off between disk space and replay speed. This trade-off has historically made it impractical to both record and replay large histories of system level computation. I present Arnold, a novel record and replay system which efficiently records years of computation on a commodity hard-drive, and can efficiently replay any recorded information. Arnold combines caching with a unique process-group granularity
of recording to produce both small, and quickly recalled recordings. My experiments show that under a desktop workload, Arnold could store 4 years of computation on a commodity 4TB hard drive.
Dynamic analysis is used to retroactively identify and address many forms of system mis-behaviors including: programming errors, data-races, private information leakage, and memory errors. Unfortunately, the runtime overhead of dynamic analysis has precluded its adoption in many instances. I present a new dynamic analysis methodology called optimistic hybrid analysis (OHA). OHA uses knowledge of the past to predict program behaviors in the future. These predictions, or likely invariants are speculatively assumed true by a static analysis. This creates a static analysis which can be far more accurate than
its traditional counterpart. Once this predicated static analysis is created, it is speculatively used to optimize a final dynamic analysis, creating a far more efficient dynamic analysis than otherwise possible. I demonstrate the effectiveness of OHA by creating an optimistic hybrid backward slicer, OptSlice, and optimistic data-race detector OptFT. OptSlice and OptFT are just as accurate as their traditional hybrid counterparts, but run on average 8.3x
and 1.6x faster respectively.
In this thesis I demonstrate that Arnold’s ability to record and replay entire computer systems, combined with optimistic hybrid analysis’s ability to quickly analyze prior computation, enable a practical and useful entire system retroactive analysis that has been previously unrealized.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/144052/1/ddevec_1.pd
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Righting Web Development
The web browser is the most important application runtime today, encompassing all types of applications on practically every Internet-connected device. Browsers power complete office suites, media players, games, and augmented and virtual reality experiences, and they integrate with cameras, microphones, GPSes, and other sensors available on computing devices. Many apparently native mobile and desktop applications are secretly hybrid apps that contain a mix of native and browser code. History has shown that when new devices, sensors, and experiences appear on the market, the browser will evolve to support them.
Despite the browser\u27s importance, developing web applications is exceedingly difficult. Web browsers organically evolved from a document viewer into a ubiquitous program runtime. The browser\u27s scripting language for web designers, JavaScript, has grown into the only universally supported programming language in the browser. Unfortunately, JavaScript is notoriously difficult to write and debug. The browser\u27s high-level and event-driven I/O interfaces make it easy to add simple interactions to webpages, but these same interfaces lead to nondeterministic bugs and performance issues in larger applications. These bugs are challenging for developers to reason about and fix.
This dissertation revisits web development and provides developers with a complete set of development tools with full support for the browser environment. McFly is the first time-traveling debugger for the browser, and lets developers debug web applications and their visual state during time-travel; components of this work shipped in Microsoft\u27s ChakraCore JavaScript engine. BLeak is the first system for automatically debugging memory leaks in web applications, and provides developers with a ranked list of memory leaks along with the source code responsible for them. BCause constructs a causal graph of a web application\u27s events, which helps developers understand their code\u27s behavior. Doppio lets developers run code written in conventional languages in the browser, and Browsix brings Unix into the browser to enable unmodified programs expecting a Unix-like environment to run directly in the browser. Together, these five systems form a solid foundation for web development
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