1,612 research outputs found

    Mapping Simple Polygons: How Robots Benefit from Looking Back

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    We consider the problem of mapping an initially unknown polygon of size n with a simple robot that moves inside the polygon along straight lines between the vertices. The robot sees distant vertices in counter-clockwise order and is able to recognize the vertex among them which it came from in its last move, i.e.the robot can look back. Other than that the robot has no means of distinguishing distant vertices. We assume that an upper bound on n is known to the robot beforehand and show that it can always uniquely reconstruct the visibility graph of the polygon. Additionally, we show that multiple identical and deterministic robots can always solve the weak rendezvous problem in which the robots need to position themselves such that all of them are mutually visible to each other. Our results are tight in the sense that the strong rendezvous problem, where robots need to gather at a vertex, cannot be solved in general, and, without knowing a bound beforehand, not even n can be determined. In terms of mobile agents exploring a graph, our result implies that they can reconstruct any graph that is the visibility graph of a simple polygon. This is in contrast to the known result that the reconstruction of arbitrary graphs is impossible in general, even if n is know

    Combining Subgoal Graphs with Reinforcement Learning to Build a Rational Pathfinder

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    In this paper, we present a hierarchical path planning framework called SG-RL (subgoal graphs-reinforcement learning), to plan rational paths for agents maneuvering in continuous and uncertain environments. By "rational", we mean (1) efficient path planning to eliminate first-move lags; (2) collision-free and smooth for agents with kinematic constraints satisfied. SG-RL works in a two-level manner. At the first level, SG-RL uses a geometric path-planning method, i.e., Simple Subgoal Graphs (SSG), to efficiently find optimal abstract paths, also called subgoal sequences. At the second level, SG-RL uses an RL method, i.e., Least-Squares Policy Iteration (LSPI), to learn near-optimal motion-planning policies which can generate kinematically feasible and collision-free trajectories between adjacent subgoals. The first advantage of the proposed method is that SSG can solve the limitations of sparse reward and local minima trap for RL agents; thus, LSPI can be used to generate paths in complex environments. The second advantage is that, when the environment changes slightly (i.e., unexpected obstacles appearing), SG-RL does not need to reconstruct subgoal graphs and replan subgoal sequences using SSG, since LSPI can deal with uncertainties by exploiting its generalization ability to handle changes in environments. Simulation experiments in representative scenarios demonstrate that, compared with existing methods, SG-RL can work well on large-scale maps with relatively low action-switching frequencies and shorter path lengths, and SG-RL can deal with small changes in environments. We further demonstrate that the design of reward functions and the types of training environments are important factors for learning feasible policies.Comment: 20 page

    Multi-robot region-of-interest reconstruction with Dec-MCTS

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    © 2019 IEEE. We consider the problem of reconstructing regions of interest of a scene using multiple robot arms and RGB-D sensors. This problem is motivated by a variety of applications, such as precision agriculture and infrastructure inspection. A viewpoint evaluation function is presented that exploits predicted observations and the geometry of the scene. A recently proposed non-myopic planning algorithm, Decentralised Monte Carlo tree search, is used to coordinate the actions of the robot arms. Motion planning is performed over a navigation graph that considers the high-dimensional configuration space of the robot arms. Extensive simulated experiments are carried out using real sensor data and then validated on hardware with two robot arms. Our proposed targeted information gain planner is compared to state-of-the-art baselines and outperforms them in every measured metric. The robots quickly observe and accurately detect fruit in a trellis structure, demonstrating the viability of the approach for real-world applications

    Optimal Camera Placement to measure Distances Conservativly Regarding Static and Dynamic Obstacles

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    In modern production facilities industrial robots and humans are supposed to interact sharing a common working area. In order to avoid collisions, the distances between objects need to be measured conservatively which can be done by a camera network. To estimate the acquired distance, unmodelled objects, e.g., an interacting human, need to be modelled and distinguished from premodelled objects like workbenches or robots by image processing such as the background subtraction method. The quality of such an approach massively depends on the settings of the camera network, that is the positions and orientations of the individual cameras. Of particular interest in this context is the minimization of the error of the distance using the objects modelled by the background subtraction method instead of the real objects. Here, we show how this minimization can be formulated as an abstract optimization problem. Moreover, we state various aspects on the implementation as well as reasons for the selection of a suitable optimization method, analyze the complexity of the proposed method and present a basic version used for extensive experiments.Comment: 9 pages, 10 figure

    Regression-based motion planning

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    This thesis explores two novel approaches to sample-based motion planning that utilize regressions as continuous function approximations to reduce the memory cost of planning. The first approach, Field Search Trees (FST) provides a solution for single-start planning by iteratively building local regressions of the cost-to-arrive function. The second approach, the Regression Complex (RC), constructs a complex of cells with each cell containing a regression of the distance between any two points on its boundary, creating a useful data structure for any start and goal planning query. We provide formal definitions of both approaches and experimental results of running the algorithms on different simulated robot systems. We conclude that regression-based motion planning provides key advantages over traditional sample-based motion planning in certain cases, but more work is required to extend these approaches into higher dimensional configuration spaces

    Clusters of Stars

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    We solve two open problems posed by Goodman and Pollack[GP84] about sets of signed circular permutations (clusters of stars) arising from generalized configurations of points: recognition and efficient reconstruction (drawing). As a biproduct we get an O(n2) space data structure constructible in O(n2) time, representing the order type of a (generalized) configuration of points and from which the orientation of each triple can be found in constant time, a problem posed in [EHN]
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