1,061 research outputs found

    Comparison of two 3D tracking paradigms for freely flying insects

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    Self-Calibration of Multi-Camera Systems for Vehicle Surround Sensing

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    Multi-camera systems are being deployed in a variety of vehicles and mobile robots today. To eliminate the need for cost and labor intensive maintenance and calibration, continuous self-calibration is highly desirable. In this book we present such an approach for self-calibration of multi-Camera systems for vehicle surround sensing. In an extensive evaluation we assess our algorithm quantitatively using real-world data

    Learning Dense 3D Models from Monocular Video

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    Reconstructing dense, detailed, 3D shape of dynamic scenes from monocular sequences is a challenging problem in computer vision. While robust and even real-time solutions exist to this problem if the observed scene is static, for non-rigid dense shape capture current systems are typically restricted to the use of complex multi-camera rigs, taking advantage of the additional depth channel available in RGB-D cameras, or dealing with specific shapes such as faces or planar surfaces. In this thesis, we present two pieces of work for reconstructing dense generic shapes from monocular sequences. In the first work, we propose an unsupervised approach to the challenging problem of simultaneously segmenting the scene into its constituent objects and reconstructing a 3D model of the scene. The strength of our approach comes from the ability to deal with real-world dynamic scenes and to handle seamlessly different types of motion: rigid, articulated and non-rigid. We formulate the problem as a hierarchical graph-cuts based segmentation where we decompose the whole scene into background and foreground objects and model the complex motion of non-rigid or articulated objects as a set of overlapping rigid parts. To validate the capability of our approach to deal with real-world scenes, we provide 3D reconstructions of some challenging videos from the YouTube Objects and KITTI dataset, etc. In the second work, we propose a direct approach for capturing the dense, detailed 3D geometry of generic, complex non-rigid meshes using a single camera. Our method makes use of a single RGB video as input; it can capture the deformations of generic shapes; and the depth estimation is dense, per-pixel and direct. We first reconstruct a dense 3D template of the shape of the object, using a short rigid sequence, and subsequently perform online reconstruction of the non-rigid mesh as it evolves over time. In our experimental evaluation, we show a range of qualitative results on novel datasets and quantitative comparison results with stereo reconstruction

    Automatic Reconstruction of Textured 3D Models

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    Three dimensional modeling and visualization of environments is an increasingly important problem. This work addresses the problem of automatic 3D reconstruction and we present a system for unsupervised reconstruction of textured 3D models in the context of modeling indoor environments. We present solutions to all aspects of the modeling process and an integrated system for the automatic creation of large scale 3D models

    3-D Scene Reconstruction from Aerial Imagery

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    3-D scene reconstructions derived from Structure from Motion (SfM) and Multi-View Stereo (MVS) techniques were analyzed to determine the optimal reconnaissance flight characteristics suitable for target reconstruction. In support of this goal, a preliminary study of a simple 3-D geometric object facilitated the analysis of convergence angles and number of camera frames within a controlled environment. Reconstruction accuracy measurements revealed at least 3 camera frames and a 6 convergence angle were required to achieve results reminiscent of the original structure. The central investigative effort sought the applicability of certain airborne reconnaissance flight profiles to reconstructing ground targets. The data sets included images collected within a synthetic 3-D urban environment along circular, linear and s-curve aerial flight profiles equipped with agile and non-agile sensors. S-curve and dynamically controlled linear flight paths provided superior results, whereas with sufficient data conditioning and combination of orthogonal flight paths, all flight paths produced quality reconstructions under a wide variety of operational considerations
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