486 research outputs found

    Recognising the Clothing Categories from Free-Configuration Using Gaussian-Process-Based Interactive Perception

    Get PDF
    In this paper, we propose a Gaussian Process- based interactive perception approach for recognising highly- wrinkled clothes. We have integrated this recognition method within a clothes sorting pipeline for the pre-washing stage of an autonomous laundering process. Our approach differs from reported clothing manipulation approaches by allowing the robot to update its perception confidence via numerous interactions with the garments. The classifiers predominantly reported in clothing perception (e.g. SVM, Random Forest) studies do not provide true classification probabilities, due to their inherent structure. In contrast, probabilistic classifiers (of which the Gaussian Process is a popular example) are able to provide predictive probabilities. In our approach, we employ a multi-class Gaussian Process classification using the Laplace approximation for posterior inference and optimising hyper-parameters via marginal likelihood maximisation. Our experimental results show that our approach is able to recognise unknown garments from highly-occluded and wrinkled con- figurations and demonstrates a substantial improvement over non-interactive perception approaches

    Single-Shot Clothing Category Recognition in Free-Configurations with Application to Autonomous Clothes Sorting

    Get PDF
    This paper proposes a single-shot approach for recognising clothing categories from 2.5D features. We propose two visual features, BSP (B-Spline Patch) and TSD (Topology Spatial Distances) for this task. The local BSP features are encoded by LLC (Locality-constrained Linear Coding) and fused with three different global features. Our visual feature is robust to deformable shapes and our approach is able to recognise the category of unknown clothing in unconstrained and random configurations. We integrated the category recognition pipeline with a stereo vision system, clothing instance detection, and dual-arm manipulators to achieve an autonomous sorting system. To verify the performance of our proposed method, we build a high-resolution RGBD clothing dataset of 50 clothing items of 5 categories sampled in random configurations (a total of 2,100 clothing samples). Experimental results show that our approach is able to reach 83.2\% accuracy while classifying clothing items which were previously unseen during training. This advances beyond the previous state-of-the-art by 36.2\%. Finally, we evaluate the proposed approach in an autonomous robot sorting system, in which the robot recognises a clothing item from an unconstrained pile, grasps it, and sorts it into a box according to its category. Our proposed sorting system achieves reasonable sorting success rates with single-shot perception.Comment: 9 pages, accepted by IROS201

    Interactive Perception Based on Gaussian Process Classification for House-Hold Objects Recognition and Sorting

    Get PDF
    We present an interactive perception model for object sorting based on Gaussian Process (GP) classification that is capable of recognizing objects categories from point cloud data. In our approach, FPFH features are extracted from point clouds to describe the local 3D shape of objects and a Bag-of-Words coding method is used to obtain an object-level vocabulary representation. Multi-class Gaussian Process classification is employed to provide and probable estimation of the identity of the object and serves a key role in the interactive perception cycle – modelling perception confidence. We show results from simulated input data on both SVM and GP based multi-class classifiers to validate the recognition accuracy of our proposed perception model. Our results demonstrate that by using a GP-based classifier, we obtain true positive classification rates of up to 80%. Our semi-autonomous object sorting experiments show that the proposed GP based interactive sorting approach outperforms random sorting by up to 30% when applied to scenes comprising configurations of household objects

    Integrated visual perception architecture for robotic clothes perception and manipulation

    Get PDF
    This thesis proposes a generic visual perception architecture for robotic clothes perception and manipulation. This proposed architecture is fully integrated with a stereo vision system and a dual-arm robot and is able to perform a number of autonomous laundering tasks. Clothes perception and manipulation is a novel research topic in robotics and has experienced rapid development in recent years. Compared to the task of perceiving and manipulating rigid objects, clothes perception and manipulation poses a greater challenge. This can be attributed to two reasons: firstly, deformable clothing requires precise (high-acuity) visual perception and dexterous manipulation; secondly, as clothing approximates a non-rigid 2-manifold in 3-space, that can adopt a quasi-infinite configuration space, the potential variability in the appearance of clothing items makes them difficult to understand, identify uniquely, and interact with by machine. From an applications perspective, and as part of EU CloPeMa project, the integrated visual perception architecture refines a pre-existing clothing manipulation pipeline by completing pre-wash clothes (category) sorting (using single-shot or interactive perception for garment categorisation and manipulation) and post-wash dual-arm flattening. To the best of the author’s knowledge, as investigated in this thesis, the autonomous clothing perception and manipulation solutions presented here were first proposed and reported by the author. All of the reported robot demonstrations in this work follow a perception-manipulation method- ology where visual and tactile feedback (in the form of surface wrinkledness captured by the high accuracy depth sensor i.e. CloPeMa stereo head or the predictive confidence modelled by Gaussian Processing) serve as the halting criteria in the flattening and sorting tasks, respectively. From scientific perspective, the proposed visual perception architecture addresses the above challenges by parsing and grouping 3D clothing configurations hierarchically from low-level curvatures, through mid-level surface shape representations (providing topological descriptions and 3D texture representations), to high-level semantic structures and statistical descriptions. A range of visual features such as Shape Index, Surface Topologies Analysis and Local Binary Patterns have been adapted within this work to parse clothing surfaces and textures and several novel features have been devised, including B-Spline Patches with Locality-Constrained Linear coding, and Topology Spatial Distance to describe and quantify generic landmarks (wrinkles and folds). The essence of this proposed architecture comprises 3D generic surface parsing and interpretation, which is critical to underpinning a number of laundering tasks and has the potential to be extended to other rigid and non-rigid object perception and manipulation tasks. The experimental results presented in this thesis demonstrate that: firstly, the proposed grasp- ing approach achieves on-average 84.7% accuracy; secondly, the proposed flattening approach is able to flatten towels, t-shirts and pants (shorts) within 9 iterations on-average; thirdly, the proposed clothes recognition pipeline can recognise clothes categories from highly wrinkled configurations and advances the state-of-the-art by 36% in terms of classification accuracy, achieving an 83.2% true-positive classification rate when discriminating between five categories of clothes; finally the Gaussian Process based interactive perception approach exhibits a substantial improvement over single-shot perception. Accordingly, this thesis has advanced the state-of-the-art of robot clothes perception and manipulation

    Active Clothing Material Perception using Tactile Sensing and Deep Learning

    Full text link
    Humans represent and discriminate the objects in the same category using their properties, and an intelligent robot should be able to do the same. In this paper, we build a robot system that can autonomously perceive the object properties through touch. We work on the common object category of clothing. The robot moves under the guidance of an external Kinect sensor, and squeezes the clothes with a GelSight tactile sensor, then it recognizes the 11 properties of the clothing according to the tactile data. Those properties include the physical properties, like thickness, fuzziness, softness and durability, and semantic properties, like wearing season and preferred washing methods. We collect a dataset of 153 varied pieces of clothes, and conduct 6616 robot exploring iterations on them. To extract the useful information from the high-dimensional sensory output, we applied Convolutional Neural Networks (CNN) on the tactile data for recognizing the clothing properties, and on the Kinect depth images for selecting exploration locations. Experiments show that using the trained neural networks, the robot can autonomously explore the unknown clothes and learn their properties. This work proposes a new framework for active tactile perception system with vision-touch system, and has potential to enable robots to help humans with varied clothing related housework.Comment: ICRA 2018 accepte

    Autonomous clothes manipulation using a hierarchical vision architecture

    Get PDF
    This paper presents a novel robot vision architecture for perceiving generic 3-D clothes configurations. Our architecture is hierarchically structured, starting from low-level curvature features to mid-level geometric shapes and topology descriptions, and finally, high-level semantic surface descriptions. We demonstrate our robot vision architecture in a customized dual-arm industrial robot with our inhouse developed stereo vision system, carrying out autonomous grasping and dual-arm flattening. The experimental results show the effectiveness of the proposed dual-arm flattening using the stereo vision system compared with the single-arm flattening using the widely cited Kinect-like sensor as the baseline. In addition, the proposed grasping approach achieves satisfactory performance when grasping various kind of garments, verifying the capability of the proposed visual perception architecture to be adapted to more than one clothing manipulation tasks

    Robotic perception and manipulation of garments

    Get PDF
    This thesis introduces an effective robotic garment flattening pipeline and robotic perception paradigms for predicting garments’ geometric (shape) and physics properties. Robotic garment manipulation is a popular and challenging task in robotic research. Due to the high dimensionality of garments, object states of garments are infinite. Also, garments deform irregularly during manipulations, which makes predicting their deformations difficult. However, robotic garment manipulation is an essential topic in robotic research. Robotic laundry and household sorting play a vital role in an ageing society, and automated manufacturing requires robots to be able to grasp different mechanical components, some of which are deformable objects. Also, robot-aided garment dressing is essential for the community with disabilities. Therefore, designing and implementing effective robotic garment manipulation pipelines are necessary but challenging. This thesis mainly focuses on designing an effective robotic garment flattening pipeline. Therefore, this thesis is divided into two main parts: robotic perception and robotic manipulation. Below is a summary of the research in this PhD thesis: • Robotic perception provides prior knowledge on garment attributes (geometrical (shape) and physics properties) that facilitates robotic garment flattening. Continuous perception paradigms are introduced for predicting shapes and visually perceived garments weights. • A reality-simulation knowledge transferring paradigm for predicting the physics properties of real garments and fabrics has been proposed in this thesis. • The second part of this thesis is robotic manipulation. This thesis suggests learning the known configurations of garments with prior knowledge of garments’ geometric (shape) properties and selecting pre-designed manipulation strategies to flatten garments. The robotic manipulation part takes advantage of the geometric (shape) properties learned from the robotic perception part to recognise the known configurations of garments, demonstrating the importance of robotic perception in robotic manipulation. The experiment results of this thesis revealed that: 1). A robot gains confidence in prediction (shapes and visually perceived weights of unseen garments) from continuously perceiving video frames of unseen garments being grasped, where high accuracies on predictions (93% for shapes and 98.5 % for visually perceived weights) are obtained; 2). Predicting the physics properties of real garments and fabrics can be realised by learning physics similarities between simulated fabrics. The approach in this thesis outperforms SOTA (34 % improvement on real fabrics and 68.1 % improvement for real garments); 3). Compared with state-of-the-art robotic garment flattening, this thesis enables the flattening of garments of various shapes (five shapes) and fast and effective manipulations. Therefore, this thesis advanced SOTA of robotic perception and manipulation (flattening) of garments

    Scene understanding by robotic interactive perception

    Get PDF
    This thesis presents a novel and generic visual architecture for scene understanding by robotic interactive perception. This proposed visual architecture is fully integrated into autonomous systems performing object perception and manipulation tasks. The proposed visual architecture uses interaction with the scene, in order to improve scene understanding substantially over non-interactive models. Specifically, this thesis presents two experimental validations of an autonomous system interacting with the scene: Firstly, an autonomous gaze control model is investigated, where the vision sensor directs its gaze to satisfy a scene exploration task. Secondly, autonomous interactive perception is investigated, where objects in the scene are repositioned by robotic manipulation. The proposed visual architecture for scene understanding involving perception and manipulation tasks has four components: 1) A reliable vision system, 2) Camera-hand eye calibration to integrate the vision system into an autonomous robot’s kinematic frame chain, 3) A visual model performing perception tasks and providing required knowledge for interaction with scene, and finally, 4) A manipulation model which, using knowledge received from the perception model, chooses an appropriate action (from a set of simple actions) to satisfy a manipulation task. This thesis presents contributions for each of the aforementioned components. Firstly, a portable active binocular robot vision architecture that integrates a number of visual behaviours are presented. This active vision architecture has the ability to verge, localise, recognise and simultaneously identify multiple target object instances. The portability and functional accuracy of the proposed vision architecture is demonstrated by carrying out both qualitative and comparative analyses using different robot hardware configurations, feature extraction techniques and scene perspectives. Secondly, a camera and hand-eye calibration methodology for integrating an active binocular robot head within a dual-arm robot are described. For this purpose, the forward kinematic model of the active robot head is derived and the methodology for calibrating and integrating the robot head is described in detail. A rigid calibration methodology has been implemented to provide a closed-form hand-to-eye calibration chain and this has been extended with a mechanism to allow the camera external parameters to be updated dynamically for optimal 3D reconstruction to meet the requirements for robotic tasks such as grasping and manipulating rigid and deformable objects. It is shown from experimental results that the robot head achieves an overall accuracy of fewer than 0.3 millimetres while recovering the 3D structure of a scene. In addition, a comparative study between current RGB-D cameras and our active stereo head within two dual-arm robotic test-beds is reported that demonstrates the accuracy and portability of our proposed methodology. Thirdly, this thesis proposes a visual perception model for the task of category-wise objects sorting, based on Gaussian Process (GP) classification that is capable of recognising objects categories from point cloud data. In this approach, Fast Point Feature Histogram (FPFH) features are extracted from point clouds to describe the local 3D shape of objects and a Bag-of-Words coding method is used to obtain an object-level vocabulary representation. Multi-class Gaussian Process classification is employed to provide a probability estimate of the identity of the object and serves the key role of modelling perception confidence in the interactive perception cycle. The interaction stage is responsible for invoking the appropriate action skills as required to confirm the identity of an observed object with high confidence as a result of executing multiple perception-action cycles. The recognition accuracy of the proposed perception model has been validated based on simulation input data using both Support Vector Machine (SVM) and GP based multi-class classifiers. Results obtained during this investigation demonstrate that by using a GP-based classifier, it is possible to obtain true positive classification rates of up to 80\%. Experimental validation of the above semi-autonomous object sorting system shows that the proposed GP based interactive sorting approach outperforms random sorting by up to 30\% when applied to scenes comprising configurations of household objects. Finally, a fully autonomous visual architecture is presented that has been developed to accommodate manipulation skills for an autonomous system to interact with the scene by object manipulation. This proposed visual architecture is mainly made of two stages: 1) A perception stage, that is a modified version of the aforementioned visual interaction model, 2) An interaction stage, that performs a set of ad-hoc actions relying on the information received from the perception stage. More specifically, the interaction stage simply reasons over the information (class label and associated probabilistic confidence score) received from perception stage to choose one of the following two actions: 1) An object class has been identified with high confidence, so remove from the scene and place it in the designated basket/bin for that particular class. 2) An object class has been identified with less probabilistic confidence, since from observation and inspired from the human behaviour of inspecting doubtful objects, an action is chosen to further investigate that object in order to confirm the object’s identity by capturing more images from different views in isolation. The perception stage then processes these views, hence multiple perception-action/interaction cycles take place. From an application perspective, the task of autonomous category based objects sorting is performed and the experimental design for the task is described in detail
    • …
    corecore